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bj_power/bj_power_mes/ent/bomitem_create.go
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// Code generated by ent, DO NOT EDIT.
package ent
import (
"bj_power_mes/ent/bomitem"
"context"
"errors"
"fmt"
"time"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// BomItemCreate is the builder for creating a BomItem entity.
type BomItemCreate struct {
config
mutation *BomItemMutation
hooks []Hook
}
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// SetProductCode sets the "productCode" field.
func (_c *BomItemCreate) SetProductCode(v string) *BomItemCreate {
_c.mutation.SetProductCode(v)
return _c
}
// SetNillableProductCode sets the "productCode" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableProductCode(v *string) *BomItemCreate {
if v != nil {
_c.SetProductCode(*v)
}
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return _c
}
// SetMaterialCode sets the "materialCode" field.
func (_c *BomItemCreate) SetMaterialCode(v string) *BomItemCreate {
_c.mutation.SetMaterialCode(v)
return _c
}
// SetMaterialName sets the "materialName" field.
func (_c *BomItemCreate) SetMaterialName(v string) *BomItemCreate {
_c.mutation.SetMaterialName(v)
return _c
}
// SetNillableMaterialName sets the "materialName" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableMaterialName(v *string) *BomItemCreate {
if v != nil {
_c.SetMaterialName(*v)
}
return _c
}
// SetSpec sets the "spec" field.
func (_c *BomItemCreate) SetSpec(v string) *BomItemCreate {
_c.mutation.SetSpec(v)
return _c
}
// SetNillableSpec sets the "spec" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableSpec(v *string) *BomItemCreate {
if v != nil {
_c.SetSpec(*v)
}
return _c
}
// SetUnit sets the "unit" field.
func (_c *BomItemCreate) SetUnit(v string) *BomItemCreate {
_c.mutation.SetUnit(v)
return _c
}
// SetNillableUnit sets the "unit" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableUnit(v *string) *BomItemCreate {
if v != nil {
_c.SetUnit(*v)
}
return _c
}
// SetManageMode sets the "manageMode" field.
func (_c *BomItemCreate) SetManageMode(v string) *BomItemCreate {
_c.mutation.SetManageMode(v)
return _c
}
// SetNillableManageMode sets the "manageMode" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableManageMode(v *string) *BomItemCreate {
if v != nil {
_c.SetManageMode(*v)
}
return _c
}
// SetUnitQty sets the "unitQty" field.
func (_c *BomItemCreate) SetUnitQty(v float64) *BomItemCreate {
_c.mutation.SetUnitQty(v)
return _c
}
// SetNillableUnitQty sets the "unitQty" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableUnitQty(v *float64) *BomItemCreate {
if v != nil {
_c.SetUnitQty(*v)
}
return _c
}
// SetLossRate sets the "lossRate" field.
func (_c *BomItemCreate) SetLossRate(v float64) *BomItemCreate {
_c.mutation.SetLossRate(v)
return _c
}
// SetNillableLossRate sets the "lossRate" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableLossRate(v *float64) *BomItemCreate {
if v != nil {
_c.SetLossRate(*v)
}
return _c
}
// SetRequiredQty sets the "requiredQty" field.
func (_c *BomItemCreate) SetRequiredQty(v float64) *BomItemCreate {
_c.mutation.SetRequiredQty(v)
return _c
}
// SetNillableRequiredQty sets the "requiredQty" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableRequiredQty(v *float64) *BomItemCreate {
if v != nil {
_c.SetRequiredQty(*v)
}
return _c
}
// SetSerialSns sets the "serialSns" field.
func (_c *BomItemCreate) SetSerialSns(v []string) *BomItemCreate {
_c.mutation.SetSerialSns(v)
return _c
}
// SetCreatedAt sets the "createdAt" field.
func (_c *BomItemCreate) SetCreatedAt(v time.Time) *BomItemCreate {
_c.mutation.SetCreatedAt(v)
return _c
}
// SetNillableCreatedAt sets the "createdAt" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableCreatedAt(v *time.Time) *BomItemCreate {
if v != nil {
_c.SetCreatedAt(*v)
}
return _c
}
// SetID sets the "id" field.
func (_c *BomItemCreate) SetID(v int) *BomItemCreate {
_c.mutation.SetID(v)
return _c
}
// Mutation returns the BomItemMutation object of the builder.
func (_c *BomItemCreate) Mutation() *BomItemMutation {
return _c.mutation
}
// Save creates the BomItem in the database.
func (_c *BomItemCreate) Save(ctx context.Context) (*BomItem, error) {
_c.defaults()
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *BomItemCreate) SaveX(ctx context.Context) *BomItem {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *BomItemCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *BomItemCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_c *BomItemCreate) defaults() {
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if _, ok := _c.mutation.ProductCode(); !ok {
v := bomitem.DefaultProductCode
_c.mutation.SetProductCode(v)
}
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if _, ok := _c.mutation.MaterialName(); !ok {
v := bomitem.DefaultMaterialName
_c.mutation.SetMaterialName(v)
}
if _, ok := _c.mutation.Spec(); !ok {
v := bomitem.DefaultSpec
_c.mutation.SetSpec(v)
}
if _, ok := _c.mutation.Unit(); !ok {
v := bomitem.DefaultUnit
_c.mutation.SetUnit(v)
}
if _, ok := _c.mutation.ManageMode(); !ok {
v := bomitem.DefaultManageMode
_c.mutation.SetManageMode(v)
}
if _, ok := _c.mutation.UnitQty(); !ok {
v := bomitem.DefaultUnitQty
_c.mutation.SetUnitQty(v)
}
if _, ok := _c.mutation.LossRate(); !ok {
v := bomitem.DefaultLossRate
_c.mutation.SetLossRate(v)
}
if _, ok := _c.mutation.RequiredQty(); !ok {
v := bomitem.DefaultRequiredQty
_c.mutation.SetRequiredQty(v)
}
if _, ok := _c.mutation.CreatedAt(); !ok {
v := bomitem.DefaultCreatedAt()
_c.mutation.SetCreatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *BomItemCreate) check() error {
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if _, ok := _c.mutation.ProductCode(); !ok {
return &ValidationError{Name: "productCode", err: errors.New(`ent: missing required field "BomItem.productCode"`)}
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}
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if v, ok := _c.mutation.ProductCode(); ok {
if err := bomitem.ProductCodeValidator(v); err != nil {
return &ValidationError{Name: "productCode", err: fmt.Errorf(`ent: validator failed for field "BomItem.productCode": %w`, err)}
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}
}
if _, ok := _c.mutation.MaterialCode(); !ok {
return &ValidationError{Name: "materialCode", err: errors.New(`ent: missing required field "BomItem.materialCode"`)}
}
if v, ok := _c.mutation.MaterialCode(); ok {
if err := bomitem.MaterialCodeValidator(v); err != nil {
return &ValidationError{Name: "materialCode", err: fmt.Errorf(`ent: validator failed for field "BomItem.materialCode": %w`, err)}
}
}
if _, ok := _c.mutation.MaterialName(); !ok {
return &ValidationError{Name: "materialName", err: errors.New(`ent: missing required field "BomItem.materialName"`)}
}
if v, ok := _c.mutation.MaterialName(); ok {
if err := bomitem.MaterialNameValidator(v); err != nil {
return &ValidationError{Name: "materialName", err: fmt.Errorf(`ent: validator failed for field "BomItem.materialName": %w`, err)}
}
}
if _, ok := _c.mutation.Spec(); !ok {
return &ValidationError{Name: "spec", err: errors.New(`ent: missing required field "BomItem.spec"`)}
}
if v, ok := _c.mutation.Spec(); ok {
if err := bomitem.SpecValidator(v); err != nil {
return &ValidationError{Name: "spec", err: fmt.Errorf(`ent: validator failed for field "BomItem.spec": %w`, err)}
}
}
if _, ok := _c.mutation.Unit(); !ok {
return &ValidationError{Name: "unit", err: errors.New(`ent: missing required field "BomItem.unit"`)}
}
if v, ok := _c.mutation.Unit(); ok {
if err := bomitem.UnitValidator(v); err != nil {
return &ValidationError{Name: "unit", err: fmt.Errorf(`ent: validator failed for field "BomItem.unit": %w`, err)}
}
}
if _, ok := _c.mutation.ManageMode(); !ok {
return &ValidationError{Name: "manageMode", err: errors.New(`ent: missing required field "BomItem.manageMode"`)}
}
if v, ok := _c.mutation.ManageMode(); ok {
if err := bomitem.ManageModeValidator(v); err != nil {
return &ValidationError{Name: "manageMode", err: fmt.Errorf(`ent: validator failed for field "BomItem.manageMode": %w`, err)}
}
}
if _, ok := _c.mutation.UnitQty(); !ok {
return &ValidationError{Name: "unitQty", err: errors.New(`ent: missing required field "BomItem.unitQty"`)}
}
if _, ok := _c.mutation.LossRate(); !ok {
return &ValidationError{Name: "lossRate", err: errors.New(`ent: missing required field "BomItem.lossRate"`)}
}
if _, ok := _c.mutation.RequiredQty(); !ok {
return &ValidationError{Name: "requiredQty", err: errors.New(`ent: missing required field "BomItem.requiredQty"`)}
}
if _, ok := _c.mutation.CreatedAt(); !ok {
return &ValidationError{Name: "createdAt", err: errors.New(`ent: missing required field "BomItem.createdAt"`)}
}
if v, ok := _c.mutation.ID(); ok {
if err := bomitem.IDValidator(v); err != nil {
return &ValidationError{Name: "id", err: fmt.Errorf(`ent: validator failed for field "BomItem.id": %w`, err)}
}
}
return nil
}
func (_c *BomItemCreate) sqlSave(ctx context.Context) (*BomItem, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != _node.ID {
id := _spec.ID.Value.(int64)
_node.ID = int(id)
}
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *BomItemCreate) createSpec() (*BomItem, *sqlgraph.CreateSpec) {
var (
_node = &BomItem{config: _c.config}
_spec = sqlgraph.NewCreateSpec(bomitem.Table, sqlgraph.NewFieldSpec(bomitem.FieldID, field.TypeInt))
)
if id, ok := _c.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = id
}
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if value, ok := _c.mutation.ProductCode(); ok {
_spec.SetField(bomitem.FieldProductCode, field.TypeString, value)
_node.ProductCode = value
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}
if value, ok := _c.mutation.MaterialCode(); ok {
_spec.SetField(bomitem.FieldMaterialCode, field.TypeString, value)
_node.MaterialCode = value
}
if value, ok := _c.mutation.MaterialName(); ok {
_spec.SetField(bomitem.FieldMaterialName, field.TypeString, value)
_node.MaterialName = value
}
if value, ok := _c.mutation.Spec(); ok {
_spec.SetField(bomitem.FieldSpec, field.TypeString, value)
_node.Spec = value
}
if value, ok := _c.mutation.Unit(); ok {
_spec.SetField(bomitem.FieldUnit, field.TypeString, value)
_node.Unit = value
}
if value, ok := _c.mutation.ManageMode(); ok {
_spec.SetField(bomitem.FieldManageMode, field.TypeString, value)
_node.ManageMode = value
}
if value, ok := _c.mutation.UnitQty(); ok {
_spec.SetField(bomitem.FieldUnitQty, field.TypeFloat64, value)
_node.UnitQty = value
}
if value, ok := _c.mutation.LossRate(); ok {
_spec.SetField(bomitem.FieldLossRate, field.TypeFloat64, value)
_node.LossRate = value
}
if value, ok := _c.mutation.RequiredQty(); ok {
_spec.SetField(bomitem.FieldRequiredQty, field.TypeFloat64, value)
_node.RequiredQty = value
}
if value, ok := _c.mutation.SerialSns(); ok {
_spec.SetField(bomitem.FieldSerialSns, field.TypeJSON, value)
_node.SerialSns = value
}
if value, ok := _c.mutation.CreatedAt(); ok {
_spec.SetField(bomitem.FieldCreatedAt, field.TypeTime, value)
_node.CreatedAt = value
}
return _node, _spec
}
// BomItemCreateBulk is the builder for creating many BomItem entities in bulk.
type BomItemCreateBulk struct {
config
err error
builders []*BomItemCreate
}
// Save creates the BomItem entities in the database.
func (_c *BomItemCreateBulk) Save(ctx context.Context) ([]*BomItem, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*BomItem, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*BomItemMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil && nodes[i].ID == 0 {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *BomItemCreateBulk) SaveX(ctx context.Context) []*BomItem {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *BomItemCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *BomItemCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}