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bj_power/bj_power_mes/ent/permission_update.go
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2026-08-28 15:06:01 +08:00
// Code generated by ent, DO NOT EDIT.
package ent
import (
"bj_power_mes/ent/permission"
"bj_power_mes/ent/predicate"
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// PermissionUpdate is the builder for updating Permission entities.
type PermissionUpdate struct {
config
hooks []Hook
mutation *PermissionMutation
modifiers []func(*sql.UpdateBuilder)
}
// Where appends a list predicates to the PermissionUpdate builder.
func (_u *PermissionUpdate) Where(ps ...predicate.Permission) *PermissionUpdate {
_u.mutation.Where(ps...)
return _u
}
// SetCode sets the "code" field.
func (_u *PermissionUpdate) SetCode(v string) *PermissionUpdate {
_u.mutation.SetCode(v)
return _u
}
// SetNillableCode sets the "code" field if the given value is not nil.
func (_u *PermissionUpdate) SetNillableCode(v *string) *PermissionUpdate {
if v != nil {
_u.SetCode(*v)
}
return _u
}
// SetName sets the "name" field.
func (_u *PermissionUpdate) SetName(v string) *PermissionUpdate {
_u.mutation.SetName(v)
return _u
}
// SetNillableName sets the "name" field if the given value is not nil.
func (_u *PermissionUpdate) SetNillableName(v *string) *PermissionUpdate {
if v != nil {
_u.SetName(*v)
}
return _u
}
// SetType sets the "type" field.
func (_u *PermissionUpdate) SetType(v string) *PermissionUpdate {
_u.mutation.SetType(v)
return _u
}
// SetNillableType sets the "type" field if the given value is not nil.
func (_u *PermissionUpdate) SetNillableType(v *string) *PermissionUpdate {
if v != nil {
_u.SetType(*v)
}
return _u
}
// SetPath sets the "path" field.
func (_u *PermissionUpdate) SetPath(v string) *PermissionUpdate {
_u.mutation.SetPath(v)
return _u
}
// SetNillablePath sets the "path" field if the given value is not nil.
func (_u *PermissionUpdate) SetNillablePath(v *string) *PermissionUpdate {
if v != nil {
_u.SetPath(*v)
}
return _u
}
// SetIcon sets the "icon" field.
func (_u *PermissionUpdate) SetIcon(v string) *PermissionUpdate {
_u.mutation.SetIcon(v)
return _u
}
// SetNillableIcon sets the "icon" field if the given value is not nil.
func (_u *PermissionUpdate) SetNillableIcon(v *string) *PermissionUpdate {
if v != nil {
_u.SetIcon(*v)
}
return _u
}
// SetSort sets the "sort" field.
func (_u *PermissionUpdate) SetSort(v int) *PermissionUpdate {
_u.mutation.ResetSort()
_u.mutation.SetSort(v)
return _u
}
// SetNillableSort sets the "sort" field if the given value is not nil.
func (_u *PermissionUpdate) SetNillableSort(v *int) *PermissionUpdate {
if v != nil {
_u.SetSort(*v)
}
return _u
}
// AddSort adds value to the "sort" field.
func (_u *PermissionUpdate) AddSort(v int) *PermissionUpdate {
_u.mutation.AddSort(v)
return _u
}
// ClearSort clears the value of the "sort" field.
func (_u *PermissionUpdate) ClearSort() *PermissionUpdate {
_u.mutation.ClearSort()
return _u
}
// SetRemark sets the "remark" field.
func (_u *PermissionUpdate) SetRemark(v string) *PermissionUpdate {
_u.mutation.SetRemark(v)
return _u
}
// SetNillableRemark sets the "remark" field if the given value is not nil.
func (_u *PermissionUpdate) SetNillableRemark(v *string) *PermissionUpdate {
if v != nil {
_u.SetRemark(*v)
}
return _u
}
// Mutation returns the PermissionMutation object of the builder.
func (_u *PermissionUpdate) Mutation() *PermissionMutation {
return _u.mutation
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (_u *PermissionUpdate) Save(ctx context.Context) (int, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *PermissionUpdate) SaveX(ctx context.Context) int {
affected, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (_u *PermissionUpdate) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *PermissionUpdate) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *PermissionUpdate) check() error {
if v, ok := _u.mutation.Code(); ok {
if err := permission.CodeValidator(v); err != nil {
return &ValidationError{Name: "code", err: fmt.Errorf(`ent: validator failed for field "Permission.code": %w`, err)}
}
}
if v, ok := _u.mutation.Name(); ok {
if err := permission.NameValidator(v); err != nil {
return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Permission.name": %w`, err)}
}
}
if v, ok := _u.mutation.GetType(); ok {
if err := permission.TypeValidator(v); err != nil {
return &ValidationError{Name: "type", err: fmt.Errorf(`ent: validator failed for field "Permission.type": %w`, err)}
}
}
if v, ok := _u.mutation.Path(); ok {
if err := permission.PathValidator(v); err != nil {
return &ValidationError{Name: "path", err: fmt.Errorf(`ent: validator failed for field "Permission.path": %w`, err)}
}
}
if v, ok := _u.mutation.Icon(); ok {
if err := permission.IconValidator(v); err != nil {
return &ValidationError{Name: "icon", err: fmt.Errorf(`ent: validator failed for field "Permission.icon": %w`, err)}
}
}
if v, ok := _u.mutation.Remark(); ok {
if err := permission.RemarkValidator(v); err != nil {
return &ValidationError{Name: "remark", err: fmt.Errorf(`ent: validator failed for field "Permission.remark": %w`, err)}
}
}
return nil
}
// Modify adds a statement modifier for attaching custom logic to the UPDATE statement.
func (_u *PermissionUpdate) Modify(modifiers ...func(u *sql.UpdateBuilder)) *PermissionUpdate {
_u.modifiers = append(_u.modifiers, modifiers...)
return _u
}
func (_u *PermissionUpdate) sqlSave(ctx context.Context) (_node int, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(permission.Table, permission.Columns, sqlgraph.NewFieldSpec(permission.FieldID, field.TypeInt))
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.Code(); ok {
_spec.SetField(permission.FieldCode, field.TypeString, value)
}
if value, ok := _u.mutation.Name(); ok {
_spec.SetField(permission.FieldName, field.TypeString, value)
}
if value, ok := _u.mutation.GetType(); ok {
_spec.SetField(permission.FieldType, field.TypeString, value)
}
if value, ok := _u.mutation.Path(); ok {
_spec.SetField(permission.FieldPath, field.TypeString, value)
}
if value, ok := _u.mutation.Icon(); ok {
_spec.SetField(permission.FieldIcon, field.TypeString, value)
}
if value, ok := _u.mutation.Sort(); ok {
_spec.SetField(permission.FieldSort, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedSort(); ok {
_spec.AddField(permission.FieldSort, field.TypeInt, value)
}
if _u.mutation.SortCleared() {
_spec.ClearField(permission.FieldSort, field.TypeInt)
}
if value, ok := _u.mutation.Remark(); ok {
_spec.SetField(permission.FieldRemark, field.TypeString, value)
}
_spec.AddModifiers(_u.modifiers...)
if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{permission.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return 0, err
}
_u.mutation.done = true
return _node, nil
}
// PermissionUpdateOne is the builder for updating a single Permission entity.
type PermissionUpdateOne struct {
config
fields []string
hooks []Hook
mutation *PermissionMutation
modifiers []func(*sql.UpdateBuilder)
}
// SetCode sets the "code" field.
func (_u *PermissionUpdateOne) SetCode(v string) *PermissionUpdateOne {
_u.mutation.SetCode(v)
return _u
}
// SetNillableCode sets the "code" field if the given value is not nil.
func (_u *PermissionUpdateOne) SetNillableCode(v *string) *PermissionUpdateOne {
if v != nil {
_u.SetCode(*v)
}
return _u
}
// SetName sets the "name" field.
func (_u *PermissionUpdateOne) SetName(v string) *PermissionUpdateOne {
_u.mutation.SetName(v)
return _u
}
// SetNillableName sets the "name" field if the given value is not nil.
func (_u *PermissionUpdateOne) SetNillableName(v *string) *PermissionUpdateOne {
if v != nil {
_u.SetName(*v)
}
return _u
}
// SetType sets the "type" field.
func (_u *PermissionUpdateOne) SetType(v string) *PermissionUpdateOne {
_u.mutation.SetType(v)
return _u
}
// SetNillableType sets the "type" field if the given value is not nil.
func (_u *PermissionUpdateOne) SetNillableType(v *string) *PermissionUpdateOne {
if v != nil {
_u.SetType(*v)
}
return _u
}
// SetPath sets the "path" field.
func (_u *PermissionUpdateOne) SetPath(v string) *PermissionUpdateOne {
_u.mutation.SetPath(v)
return _u
}
// SetNillablePath sets the "path" field if the given value is not nil.
func (_u *PermissionUpdateOne) SetNillablePath(v *string) *PermissionUpdateOne {
if v != nil {
_u.SetPath(*v)
}
return _u
}
// SetIcon sets the "icon" field.
func (_u *PermissionUpdateOne) SetIcon(v string) *PermissionUpdateOne {
_u.mutation.SetIcon(v)
return _u
}
// SetNillableIcon sets the "icon" field if the given value is not nil.
func (_u *PermissionUpdateOne) SetNillableIcon(v *string) *PermissionUpdateOne {
if v != nil {
_u.SetIcon(*v)
}
return _u
}
// SetSort sets the "sort" field.
func (_u *PermissionUpdateOne) SetSort(v int) *PermissionUpdateOne {
_u.mutation.ResetSort()
_u.mutation.SetSort(v)
return _u
}
// SetNillableSort sets the "sort" field if the given value is not nil.
func (_u *PermissionUpdateOne) SetNillableSort(v *int) *PermissionUpdateOne {
if v != nil {
_u.SetSort(*v)
}
return _u
}
// AddSort adds value to the "sort" field.
func (_u *PermissionUpdateOne) AddSort(v int) *PermissionUpdateOne {
_u.mutation.AddSort(v)
return _u
}
// ClearSort clears the value of the "sort" field.
func (_u *PermissionUpdateOne) ClearSort() *PermissionUpdateOne {
_u.mutation.ClearSort()
return _u
}
// SetRemark sets the "remark" field.
func (_u *PermissionUpdateOne) SetRemark(v string) *PermissionUpdateOne {
_u.mutation.SetRemark(v)
return _u
}
// SetNillableRemark sets the "remark" field if the given value is not nil.
func (_u *PermissionUpdateOne) SetNillableRemark(v *string) *PermissionUpdateOne {
if v != nil {
_u.SetRemark(*v)
}
return _u
}
// Mutation returns the PermissionMutation object of the builder.
func (_u *PermissionUpdateOne) Mutation() *PermissionMutation {
return _u.mutation
}
// Where appends a list predicates to the PermissionUpdate builder.
func (_u *PermissionUpdateOne) Where(ps ...predicate.Permission) *PermissionUpdateOne {
_u.mutation.Where(ps...)
return _u
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (_u *PermissionUpdateOne) Select(field string, fields ...string) *PermissionUpdateOne {
_u.fields = append([]string{field}, fields...)
return _u
}
// Save executes the query and returns the updated Permission entity.
func (_u *PermissionUpdateOne) Save(ctx context.Context) (*Permission, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *PermissionUpdateOne) SaveX(ctx context.Context) *Permission {
node, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (_u *PermissionUpdateOne) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *PermissionUpdateOne) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *PermissionUpdateOne) check() error {
if v, ok := _u.mutation.Code(); ok {
if err := permission.CodeValidator(v); err != nil {
return &ValidationError{Name: "code", err: fmt.Errorf(`ent: validator failed for field "Permission.code": %w`, err)}
}
}
if v, ok := _u.mutation.Name(); ok {
if err := permission.NameValidator(v); err != nil {
return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Permission.name": %w`, err)}
}
}
if v, ok := _u.mutation.GetType(); ok {
if err := permission.TypeValidator(v); err != nil {
return &ValidationError{Name: "type", err: fmt.Errorf(`ent: validator failed for field "Permission.type": %w`, err)}
}
}
if v, ok := _u.mutation.Path(); ok {
if err := permission.PathValidator(v); err != nil {
return &ValidationError{Name: "path", err: fmt.Errorf(`ent: validator failed for field "Permission.path": %w`, err)}
}
}
if v, ok := _u.mutation.Icon(); ok {
if err := permission.IconValidator(v); err != nil {
return &ValidationError{Name: "icon", err: fmt.Errorf(`ent: validator failed for field "Permission.icon": %w`, err)}
}
}
if v, ok := _u.mutation.Remark(); ok {
if err := permission.RemarkValidator(v); err != nil {
return &ValidationError{Name: "remark", err: fmt.Errorf(`ent: validator failed for field "Permission.remark": %w`, err)}
}
}
return nil
}
// Modify adds a statement modifier for attaching custom logic to the UPDATE statement.
func (_u *PermissionUpdateOne) Modify(modifiers ...func(u *sql.UpdateBuilder)) *PermissionUpdateOne {
_u.modifiers = append(_u.modifiers, modifiers...)
return _u
}
func (_u *PermissionUpdateOne) sqlSave(ctx context.Context) (_node *Permission, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(permission.Table, permission.Columns, sqlgraph.NewFieldSpec(permission.FieldID, field.TypeInt))
id, ok := _u.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Permission.id" for update`)}
}
_spec.Node.ID.Value = id
if fields := _u.fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, permission.FieldID)
for _, f := range fields {
if !permission.ValidColumn(f) {
return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
}
if f != permission.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, f)
}
}
}
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.Code(); ok {
_spec.SetField(permission.FieldCode, field.TypeString, value)
}
if value, ok := _u.mutation.Name(); ok {
_spec.SetField(permission.FieldName, field.TypeString, value)
}
if value, ok := _u.mutation.GetType(); ok {
_spec.SetField(permission.FieldType, field.TypeString, value)
}
if value, ok := _u.mutation.Path(); ok {
_spec.SetField(permission.FieldPath, field.TypeString, value)
}
if value, ok := _u.mutation.Icon(); ok {
_spec.SetField(permission.FieldIcon, field.TypeString, value)
}
if value, ok := _u.mutation.Sort(); ok {
_spec.SetField(permission.FieldSort, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedSort(); ok {
_spec.AddField(permission.FieldSort, field.TypeInt, value)
}
if _u.mutation.SortCleared() {
_spec.ClearField(permission.FieldSort, field.TypeInt)
}
if value, ok := _u.mutation.Remark(); ok {
_spec.SetField(permission.FieldRemark, field.TypeString, value)
}
_spec.AddModifiers(_u.modifiers...)
_node = &Permission{config: _u.config}
_spec.Assign = _node.assignValues
_spec.ScanValues = _node.scanValues
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{permission.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
_u.mutation.done = true
return _node, nil
}