refactor: 重构工艺工序相关命名与数据模型

1.  全局替换"工序"为"工艺"统一术语,包括页面文案、枚举、注释
2.  重构工单与工件工艺数据模型:
    - 新增工艺组合表flow_material作为备料/齐套唯一源头
    - 新增工位状态表station_state支持自主停单/恢复接单
    - 移除station_process派工表,改用工单工艺组合作为路线唯一源头
    - 替换processCode为flowId作为工艺关联标识
    - 重构工件当前进度字段为currentStationNo
3.  删除冗余的静态备份资源文件
4.  调整物料选择组件默认启用仅显示激活物料
5.  优化工单创建/编辑逻辑,新增工艺组合校验与保存
This commit is contained in:
SunYF
2026-09-22 11:32:29 +08:00
parent 932700ca65
commit d609ff8a9e
185 changed files with 8623 additions and 4501 deletions
-54
View File
@@ -127,27 +127,6 @@ func (_u *BomItemUpdate) SetNillableManageMode(v *string) *BomItemUpdate {
return _u
}
// SetProcessCode sets the "processCode" field.
func (_u *BomItemUpdate) SetProcessCode(v int) *BomItemUpdate {
_u.mutation.ResetProcessCode()
_u.mutation.SetProcessCode(v)
return _u
}
// SetNillableProcessCode sets the "processCode" field if the given value is not nil.
func (_u *BomItemUpdate) SetNillableProcessCode(v *int) *BomItemUpdate {
if v != nil {
_u.SetProcessCode(*v)
}
return _u
}
// AddProcessCode adds value to the "processCode" field.
func (_u *BomItemUpdate) AddProcessCode(v int) *BomItemUpdate {
_u.mutation.AddProcessCode(v)
return _u
}
// SetUnitQty sets the "unitQty" field.
func (_u *BomItemUpdate) SetUnitQty(v float64) *BomItemUpdate {
_u.mutation.ResetUnitQty()
@@ -359,12 +338,6 @@ func (_u *BomItemUpdate) sqlSave(ctx context.Context) (_node int, err error) {
if value, ok := _u.mutation.ManageMode(); ok {
_spec.SetField(bomitem.FieldManageMode, field.TypeString, value)
}
if value, ok := _u.mutation.ProcessCode(); ok {
_spec.SetField(bomitem.FieldProcessCode, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedProcessCode(); ok {
_spec.AddField(bomitem.FieldProcessCode, field.TypeInt, value)
}
if value, ok := _u.mutation.UnitQty(); ok {
_spec.SetField(bomitem.FieldUnitQty, field.TypeFloat64, value)
}
@@ -517,27 +490,6 @@ func (_u *BomItemUpdateOne) SetNillableManageMode(v *string) *BomItemUpdateOne {
return _u
}
// SetProcessCode sets the "processCode" field.
func (_u *BomItemUpdateOne) SetProcessCode(v int) *BomItemUpdateOne {
_u.mutation.ResetProcessCode()
_u.mutation.SetProcessCode(v)
return _u
}
// SetNillableProcessCode sets the "processCode" field if the given value is not nil.
func (_u *BomItemUpdateOne) SetNillableProcessCode(v *int) *BomItemUpdateOne {
if v != nil {
_u.SetProcessCode(*v)
}
return _u
}
// AddProcessCode adds value to the "processCode" field.
func (_u *BomItemUpdateOne) AddProcessCode(v int) *BomItemUpdateOne {
_u.mutation.AddProcessCode(v)
return _u
}
// SetUnitQty sets the "unitQty" field.
func (_u *BomItemUpdateOne) SetUnitQty(v float64) *BomItemUpdateOne {
_u.mutation.ResetUnitQty()
@@ -779,12 +731,6 @@ func (_u *BomItemUpdateOne) sqlSave(ctx context.Context) (_node *BomItem, err er
if value, ok := _u.mutation.ManageMode(); ok {
_spec.SetField(bomitem.FieldManageMode, field.TypeString, value)
}
if value, ok := _u.mutation.ProcessCode(); ok {
_spec.SetField(bomitem.FieldProcessCode, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedProcessCode(); ok {
_spec.AddField(bomitem.FieldProcessCode, field.TypeInt, value)
}
if value, ok := _u.mutation.UnitQty(); ok {
_spec.SetField(bomitem.FieldUnitQty, field.TypeFloat64, value)
}