refactor: 重构工艺工序相关命名与数据模型
1. 全局替换"工序"为"工艺"统一术语,包括页面文案、枚举、注释
2. 重构工单与工件工艺数据模型:
- 新增工艺组合表flow_material作为备料/齐套唯一源头
- 新增工位状态表station_state支持自主停单/恢复接单
- 移除station_process派工表,改用工单工艺组合作为路线唯一源头
- 替换processCode为flowId作为工艺关联标识
- 重构工件当前进度字段为currentStationNo
3. 删除冗余的静态备份资源文件
4. 调整物料选择组件默认启用仅显示激活物料
5. 优化工单创建/编辑逻辑,新增工艺组合校验与保存
This commit is contained in:
@@ -0,0 +1,420 @@
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"bj_power_mes/ent/flowmaterial"
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"context"
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"errors"
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"fmt"
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"time"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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)
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// FlowMaterialCreate is the builder for creating a FlowMaterial entity.
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type FlowMaterialCreate struct {
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config
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mutation *FlowMaterialMutation
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hooks []Hook
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}
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// SetFlowId sets the "flowId" field.
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func (_c *FlowMaterialCreate) SetFlowId(v int) *FlowMaterialCreate {
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_c.mutation.SetFlowId(v)
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return _c
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}
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// SetMaterialCode sets the "materialCode" field.
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func (_c *FlowMaterialCreate) SetMaterialCode(v string) *FlowMaterialCreate {
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_c.mutation.SetMaterialCode(v)
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return _c
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}
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// SetMaterialName sets the "materialName" field.
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func (_c *FlowMaterialCreate) SetMaterialName(v string) *FlowMaterialCreate {
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_c.mutation.SetMaterialName(v)
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return _c
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}
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// SetNillableMaterialName sets the "materialName" field if the given value is not nil.
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func (_c *FlowMaterialCreate) SetNillableMaterialName(v *string) *FlowMaterialCreate {
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if v != nil {
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_c.SetMaterialName(*v)
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}
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return _c
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}
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// SetSpec sets the "spec" field.
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func (_c *FlowMaterialCreate) SetSpec(v string) *FlowMaterialCreate {
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_c.mutation.SetSpec(v)
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return _c
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}
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// SetNillableSpec sets the "spec" field if the given value is not nil.
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func (_c *FlowMaterialCreate) SetNillableSpec(v *string) *FlowMaterialCreate {
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if v != nil {
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_c.SetSpec(*v)
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}
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return _c
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}
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// SetUnit sets the "unit" field.
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func (_c *FlowMaterialCreate) SetUnit(v string) *FlowMaterialCreate {
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_c.mutation.SetUnit(v)
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return _c
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}
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// SetNillableUnit sets the "unit" field if the given value is not nil.
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func (_c *FlowMaterialCreate) SetNillableUnit(v *string) *FlowMaterialCreate {
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if v != nil {
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_c.SetUnit(*v)
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}
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return _c
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}
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// SetManageMode sets the "manageMode" field.
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func (_c *FlowMaterialCreate) SetManageMode(v string) *FlowMaterialCreate {
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_c.mutation.SetManageMode(v)
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return _c
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}
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// SetNillableManageMode sets the "manageMode" field if the given value is not nil.
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func (_c *FlowMaterialCreate) SetNillableManageMode(v *string) *FlowMaterialCreate {
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if v != nil {
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_c.SetManageMode(*v)
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}
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return _c
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}
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// SetUnitQty sets the "unitQty" field.
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func (_c *FlowMaterialCreate) SetUnitQty(v float64) *FlowMaterialCreate {
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_c.mutation.SetUnitQty(v)
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return _c
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}
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// SetNillableUnitQty sets the "unitQty" field if the given value is not nil.
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func (_c *FlowMaterialCreate) SetNillableUnitQty(v *float64) *FlowMaterialCreate {
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if v != nil {
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_c.SetUnitQty(*v)
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}
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return _c
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}
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// SetLossRate sets the "lossRate" field.
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func (_c *FlowMaterialCreate) SetLossRate(v float64) *FlowMaterialCreate {
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_c.mutation.SetLossRate(v)
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return _c
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}
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// SetNillableLossRate sets the "lossRate" field if the given value is not nil.
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func (_c *FlowMaterialCreate) SetNillableLossRate(v *float64) *FlowMaterialCreate {
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if v != nil {
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_c.SetLossRate(*v)
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}
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return _c
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}
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// SetCreatedAt sets the "createdAt" field.
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func (_c *FlowMaterialCreate) SetCreatedAt(v time.Time) *FlowMaterialCreate {
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_c.mutation.SetCreatedAt(v)
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return _c
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}
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// SetNillableCreatedAt sets the "createdAt" field if the given value is not nil.
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func (_c *FlowMaterialCreate) SetNillableCreatedAt(v *time.Time) *FlowMaterialCreate {
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if v != nil {
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_c.SetCreatedAt(*v)
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}
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return _c
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}
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// SetID sets the "id" field.
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func (_c *FlowMaterialCreate) SetID(v int) *FlowMaterialCreate {
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_c.mutation.SetID(v)
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return _c
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}
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// Mutation returns the FlowMaterialMutation object of the builder.
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func (_c *FlowMaterialCreate) Mutation() *FlowMaterialMutation {
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return _c.mutation
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}
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// Save creates the FlowMaterial in the database.
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func (_c *FlowMaterialCreate) Save(ctx context.Context) (*FlowMaterial, error) {
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_c.defaults()
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return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (_c *FlowMaterialCreate) SaveX(ctx context.Context) *FlowMaterial {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *FlowMaterialCreate) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *FlowMaterialCreate) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (_c *FlowMaterialCreate) defaults() {
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if _, ok := _c.mutation.MaterialName(); !ok {
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v := flowmaterial.DefaultMaterialName
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_c.mutation.SetMaterialName(v)
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}
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if _, ok := _c.mutation.Spec(); !ok {
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v := flowmaterial.DefaultSpec
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_c.mutation.SetSpec(v)
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}
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if _, ok := _c.mutation.Unit(); !ok {
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v := flowmaterial.DefaultUnit
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_c.mutation.SetUnit(v)
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}
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if _, ok := _c.mutation.ManageMode(); !ok {
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v := flowmaterial.DefaultManageMode
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_c.mutation.SetManageMode(v)
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}
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if _, ok := _c.mutation.UnitQty(); !ok {
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v := flowmaterial.DefaultUnitQty
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_c.mutation.SetUnitQty(v)
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}
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if _, ok := _c.mutation.LossRate(); !ok {
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v := flowmaterial.DefaultLossRate
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_c.mutation.SetLossRate(v)
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}
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if _, ok := _c.mutation.CreatedAt(); !ok {
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v := flowmaterial.DefaultCreatedAt()
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_c.mutation.SetCreatedAt(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_c *FlowMaterialCreate) check() error {
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if _, ok := _c.mutation.FlowId(); !ok {
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return &ValidationError{Name: "flowId", err: errors.New(`ent: missing required field "FlowMaterial.flowId"`)}
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}
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if _, ok := _c.mutation.MaterialCode(); !ok {
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return &ValidationError{Name: "materialCode", err: errors.New(`ent: missing required field "FlowMaterial.materialCode"`)}
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}
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if v, ok := _c.mutation.MaterialCode(); ok {
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if err := flowmaterial.MaterialCodeValidator(v); err != nil {
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return &ValidationError{Name: "materialCode", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.materialCode": %w`, err)}
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}
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}
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if _, ok := _c.mutation.MaterialName(); !ok {
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return &ValidationError{Name: "materialName", err: errors.New(`ent: missing required field "FlowMaterial.materialName"`)}
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}
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if v, ok := _c.mutation.MaterialName(); ok {
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if err := flowmaterial.MaterialNameValidator(v); err != nil {
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return &ValidationError{Name: "materialName", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.materialName": %w`, err)}
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}
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}
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if _, ok := _c.mutation.Spec(); !ok {
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return &ValidationError{Name: "spec", err: errors.New(`ent: missing required field "FlowMaterial.spec"`)}
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}
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if v, ok := _c.mutation.Spec(); ok {
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if err := flowmaterial.SpecValidator(v); err != nil {
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return &ValidationError{Name: "spec", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.spec": %w`, err)}
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}
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}
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if _, ok := _c.mutation.Unit(); !ok {
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return &ValidationError{Name: "unit", err: errors.New(`ent: missing required field "FlowMaterial.unit"`)}
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}
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if v, ok := _c.mutation.Unit(); ok {
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if err := flowmaterial.UnitValidator(v); err != nil {
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return &ValidationError{Name: "unit", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.unit": %w`, err)}
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}
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}
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if _, ok := _c.mutation.ManageMode(); !ok {
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return &ValidationError{Name: "manageMode", err: errors.New(`ent: missing required field "FlowMaterial.manageMode"`)}
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}
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if v, ok := _c.mutation.ManageMode(); ok {
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if err := flowmaterial.ManageModeValidator(v); err != nil {
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return &ValidationError{Name: "manageMode", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.manageMode": %w`, err)}
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}
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}
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if _, ok := _c.mutation.UnitQty(); !ok {
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return &ValidationError{Name: "unitQty", err: errors.New(`ent: missing required field "FlowMaterial.unitQty"`)}
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}
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if _, ok := _c.mutation.LossRate(); !ok {
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return &ValidationError{Name: "lossRate", err: errors.New(`ent: missing required field "FlowMaterial.lossRate"`)}
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}
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if _, ok := _c.mutation.CreatedAt(); !ok {
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return &ValidationError{Name: "createdAt", err: errors.New(`ent: missing required field "FlowMaterial.createdAt"`)}
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}
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if v, ok := _c.mutation.ID(); ok {
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if err := flowmaterial.IDValidator(v); err != nil {
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return &ValidationError{Name: "id", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.id": %w`, err)}
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}
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}
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return nil
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}
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func (_c *FlowMaterialCreate) sqlSave(ctx context.Context) (*FlowMaterial, error) {
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if err := _c.check(); err != nil {
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return nil, err
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}
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_node, _spec := _c.createSpec()
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if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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if _spec.ID.Value != _node.ID {
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id := _spec.ID.Value.(int64)
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_node.ID = int(id)
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}
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_c.mutation.id = &_node.ID
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_c.mutation.done = true
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return _node, nil
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}
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func (_c *FlowMaterialCreate) createSpec() (*FlowMaterial, *sqlgraph.CreateSpec) {
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var (
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_node = &FlowMaterial{config: _c.config}
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_spec = sqlgraph.NewCreateSpec(flowmaterial.Table, sqlgraph.NewFieldSpec(flowmaterial.FieldID, field.TypeInt))
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)
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if id, ok := _c.mutation.ID(); ok {
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_node.ID = id
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_spec.ID.Value = id
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}
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if value, ok := _c.mutation.FlowId(); ok {
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_spec.SetField(flowmaterial.FieldFlowId, field.TypeInt, value)
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_node.FlowId = value
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}
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if value, ok := _c.mutation.MaterialCode(); ok {
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_spec.SetField(flowmaterial.FieldMaterialCode, field.TypeString, value)
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_node.MaterialCode = value
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}
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if value, ok := _c.mutation.MaterialName(); ok {
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_spec.SetField(flowmaterial.FieldMaterialName, field.TypeString, value)
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_node.MaterialName = value
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}
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if value, ok := _c.mutation.Spec(); ok {
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_spec.SetField(flowmaterial.FieldSpec, field.TypeString, value)
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_node.Spec = value
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}
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if value, ok := _c.mutation.Unit(); ok {
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_spec.SetField(flowmaterial.FieldUnit, field.TypeString, value)
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_node.Unit = value
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}
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if value, ok := _c.mutation.ManageMode(); ok {
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_spec.SetField(flowmaterial.FieldManageMode, field.TypeString, value)
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_node.ManageMode = value
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}
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if value, ok := _c.mutation.UnitQty(); ok {
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_spec.SetField(flowmaterial.FieldUnitQty, field.TypeFloat64, value)
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_node.UnitQty = value
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}
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if value, ok := _c.mutation.LossRate(); ok {
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_spec.SetField(flowmaterial.FieldLossRate, field.TypeFloat64, value)
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_node.LossRate = value
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}
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if value, ok := _c.mutation.CreatedAt(); ok {
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_spec.SetField(flowmaterial.FieldCreatedAt, field.TypeTime, value)
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_node.CreatedAt = value
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}
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return _node, _spec
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}
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// FlowMaterialCreateBulk is the builder for creating many FlowMaterial entities in bulk.
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type FlowMaterialCreateBulk struct {
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config
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err error
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builders []*FlowMaterialCreate
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}
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// Save creates the FlowMaterial entities in the database.
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func (_c *FlowMaterialCreateBulk) Save(ctx context.Context) ([]*FlowMaterial, error) {
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if _c.err != nil {
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return nil, _c.err
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}
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specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
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nodes := make([]*FlowMaterial, len(_c.builders))
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mutators := make([]Mutator, len(_c.builders))
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for i := range _c.builders {
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func(i int, root context.Context) {
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builder := _c.builders[i]
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builder.defaults()
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*FlowMaterialMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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var err error
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nodes[i], specs[i] = builder.createSpec()
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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if specs[i].ID.Value != nil && nodes[i].ID == 0 {
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = int(id)
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}
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mutation.done = true
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_c *FlowMaterialCreateBulk) SaveX(ctx context.Context) []*FlowMaterial {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *FlowMaterialCreateBulk) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *FlowMaterialCreateBulk) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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