refactor: 重构工艺工序相关命名与数据模型

1.  全局替换"工序"为"工艺"统一术语,包括页面文案、枚举、注释
2.  重构工单与工件工艺数据模型:
    - 新增工艺组合表flow_material作为备料/齐套唯一源头
    - 新增工位状态表station_state支持自主停单/恢复接单
    - 移除station_process派工表,改用工单工艺组合作为路线唯一源头
    - 替换processCode为flowId作为工艺关联标识
    - 重构工件当前进度字段为currentStationNo
3.  删除冗余的静态备份资源文件
4.  调整物料选择组件默认启用仅显示激活物料
5.  优化工单创建/编辑逻辑,新增工艺组合校验与保存
This commit is contained in:
SunYF
2026-09-22 11:32:29 +08:00
parent 932700ca65
commit d609ff8a9e
185 changed files with 8623 additions and 4501 deletions
+28 -28
View File
@@ -197,24 +197,24 @@ func (_u *MaterialRequestUpdate) AddStationNo(v int) *MaterialRequestUpdate {
return _u
}
// SetProcessCode sets the "processCode" field.
func (_u *MaterialRequestUpdate) SetProcessCode(v int) *MaterialRequestUpdate {
_u.mutation.ResetProcessCode()
_u.mutation.SetProcessCode(v)
// SetFlowId sets the "flowId" field.
func (_u *MaterialRequestUpdate) SetFlowId(v int) *MaterialRequestUpdate {
_u.mutation.ResetFlowId()
_u.mutation.SetFlowId(v)
return _u
}
// SetNillableProcessCode sets the "processCode" field if the given value is not nil.
func (_u *MaterialRequestUpdate) SetNillableProcessCode(v *int) *MaterialRequestUpdate {
// SetNillableFlowId sets the "flowId" field if the given value is not nil.
func (_u *MaterialRequestUpdate) SetNillableFlowId(v *int) *MaterialRequestUpdate {
if v != nil {
_u.SetProcessCode(*v)
_u.SetFlowId(*v)
}
return _u
}
// AddProcessCode adds value to the "processCode" field.
func (_u *MaterialRequestUpdate) AddProcessCode(v int) *MaterialRequestUpdate {
_u.mutation.AddProcessCode(v)
// AddFlowId adds value to the "flowId" field.
func (_u *MaterialRequestUpdate) AddFlowId(v int) *MaterialRequestUpdate {
_u.mutation.AddFlowId(v)
return _u
}
@@ -590,11 +590,11 @@ func (_u *MaterialRequestUpdate) sqlSave(ctx context.Context) (_node int, err er
if value, ok := _u.mutation.AddedStationNo(); ok {
_spec.AddField(materialrequest.FieldStationNo, field.TypeInt, value)
}
if value, ok := _u.mutation.ProcessCode(); ok {
_spec.SetField(materialrequest.FieldProcessCode, field.TypeInt, value)
if value, ok := _u.mutation.FlowId(); ok {
_spec.SetField(materialrequest.FieldFlowId, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedProcessCode(); ok {
_spec.AddField(materialrequest.FieldProcessCode, field.TypeInt, value)
if value, ok := _u.mutation.AddedFlowId(); ok {
_spec.AddField(materialrequest.FieldFlowId, field.TypeInt, value)
}
if value, ok := _u.mutation.SentQty(); ok {
_spec.SetField(materialrequest.FieldSentQty, field.TypeFloat64, value)
@@ -837,24 +837,24 @@ func (_u *MaterialRequestUpdateOne) AddStationNo(v int) *MaterialRequestUpdateOn
return _u
}
// SetProcessCode sets the "processCode" field.
func (_u *MaterialRequestUpdateOne) SetProcessCode(v int) *MaterialRequestUpdateOne {
_u.mutation.ResetProcessCode()
_u.mutation.SetProcessCode(v)
// SetFlowId sets the "flowId" field.
func (_u *MaterialRequestUpdateOne) SetFlowId(v int) *MaterialRequestUpdateOne {
_u.mutation.ResetFlowId()
_u.mutation.SetFlowId(v)
return _u
}
// SetNillableProcessCode sets the "processCode" field if the given value is not nil.
func (_u *MaterialRequestUpdateOne) SetNillableProcessCode(v *int) *MaterialRequestUpdateOne {
// SetNillableFlowId sets the "flowId" field if the given value is not nil.
func (_u *MaterialRequestUpdateOne) SetNillableFlowId(v *int) *MaterialRequestUpdateOne {
if v != nil {
_u.SetProcessCode(*v)
_u.SetFlowId(*v)
}
return _u
}
// AddProcessCode adds value to the "processCode" field.
func (_u *MaterialRequestUpdateOne) AddProcessCode(v int) *MaterialRequestUpdateOne {
_u.mutation.AddProcessCode(v)
// AddFlowId adds value to the "flowId" field.
func (_u *MaterialRequestUpdateOne) AddFlowId(v int) *MaterialRequestUpdateOne {
_u.mutation.AddFlowId(v)
return _u
}
@@ -1260,11 +1260,11 @@ func (_u *MaterialRequestUpdateOne) sqlSave(ctx context.Context) (_node *Materia
if value, ok := _u.mutation.AddedStationNo(); ok {
_spec.AddField(materialrequest.FieldStationNo, field.TypeInt, value)
}
if value, ok := _u.mutation.ProcessCode(); ok {
_spec.SetField(materialrequest.FieldProcessCode, field.TypeInt, value)
if value, ok := _u.mutation.FlowId(); ok {
_spec.SetField(materialrequest.FieldFlowId, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedProcessCode(); ok {
_spec.AddField(materialrequest.FieldProcessCode, field.TypeInt, value)
if value, ok := _u.mutation.AddedFlowId(); ok {
_spec.AddField(materialrequest.FieldFlowId, field.TypeInt, value)
}
if value, ok := _u.mutation.SentQty(); ok {
_spec.SetField(materialrequest.FieldSentQty, field.TypeFloat64, value)