// Code generated by ent, DO NOT EDIT. package ent import ( "bj_power_wms/ent/material" "bj_power_wms/ent/predicate" "context" "errors" "fmt" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" ) // MaterialUpdate is the builder for updating Material entities. type MaterialUpdate struct { config hooks []Hook mutation *MaterialMutation } // Where appends a list predicates to the MaterialUpdate builder. func (_u *MaterialUpdate) Where(ps ...predicate.Material) *MaterialUpdate { _u.mutation.Where(ps...) return _u } // SetCode sets the "code" field. func (_u *MaterialUpdate) SetCode(v string) *MaterialUpdate { _u.mutation.SetCode(v) return _u } // SetNillableCode sets the "code" field if the given value is not nil. func (_u *MaterialUpdate) SetNillableCode(v *string) *MaterialUpdate { if v != nil { _u.SetCode(*v) } return _u } // SetName sets the "name" field. func (_u *MaterialUpdate) SetName(v string) *MaterialUpdate { _u.mutation.SetName(v) return _u } // SetNillableName sets the "name" field if the given value is not nil. func (_u *MaterialUpdate) SetNillableName(v *string) *MaterialUpdate { if v != nil { _u.SetName(*v) } return _u } // SetShortName sets the "short_name" field. func (_u *MaterialUpdate) SetShortName(v string) *MaterialUpdate { _u.mutation.SetShortName(v) return _u } // SetNillableShortName sets the "short_name" field if the given value is not nil. func (_u *MaterialUpdate) SetNillableShortName(v *string) *MaterialUpdate { if v != nil { _u.SetShortName(*v) } return _u } // ClearShortName clears the value of the "short_name" field. func (_u *MaterialUpdate) ClearShortName() *MaterialUpdate { _u.mutation.ClearShortName() return _u } // SetSpec sets the "spec" field. func (_u *MaterialUpdate) SetSpec(v string) *MaterialUpdate { _u.mutation.SetSpec(v) return _u } // SetNillableSpec sets the "spec" field if the given value is not nil. func (_u *MaterialUpdate) SetNillableSpec(v *string) *MaterialUpdate { if v != nil { _u.SetSpec(*v) } return _u } // ClearSpec clears the value of the "spec" field. func (_u *MaterialUpdate) ClearSpec() *MaterialUpdate { _u.mutation.ClearSpec() return _u } // SetUnit sets the "unit" field. func (_u *MaterialUpdate) SetUnit(v string) *MaterialUpdate { _u.mutation.SetUnit(v) return _u } // SetNillableUnit sets the "unit" field if the given value is not nil. func (_u *MaterialUpdate) SetNillableUnit(v *string) *MaterialUpdate { if v != nil { _u.SetUnit(*v) } return _u } // ClearUnit clears the value of the "unit" field. func (_u *MaterialUpdate) ClearUnit() *MaterialUpdate { _u.mutation.ClearUnit() return _u } // SetDescription sets the "description" field. func (_u *MaterialUpdate) SetDescription(v string) *MaterialUpdate { _u.mutation.SetDescription(v) return _u } // SetNillableDescription sets the "description" field if the given value is not nil. func (_u *MaterialUpdate) SetNillableDescription(v *string) *MaterialUpdate { if v != nil { _u.SetDescription(*v) } return _u } // ClearDescription clears the value of the "description" field. func (_u *MaterialUpdate) ClearDescription() *MaterialUpdate { _u.mutation.ClearDescription() return _u } // SetManageMode sets the "manage_mode" field. func (_u *MaterialUpdate) SetManageMode(v int) *MaterialUpdate { _u.mutation.ResetManageMode() _u.mutation.SetManageMode(v) return _u } // SetNillableManageMode sets the "manage_mode" field if the given value is not nil. func (_u *MaterialUpdate) SetNillableManageMode(v *int) *MaterialUpdate { if v != nil { _u.SetManageMode(*v) } return _u } // AddManageMode adds value to the "manage_mode" field. func (_u *MaterialUpdate) AddManageMode(v int) *MaterialUpdate { _u.mutation.AddManageMode(v) return _u } // SetIsBatchManaged sets the "is_batch_managed" field. func (_u *MaterialUpdate) SetIsBatchManaged(v bool) *MaterialUpdate { _u.mutation.SetIsBatchManaged(v) return _u } // SetNillableIsBatchManaged sets the "is_batch_managed" field if the given value is not nil. func (_u *MaterialUpdate) SetNillableIsBatchManaged(v *bool) *MaterialUpdate { if v != nil { _u.SetIsBatchManaged(*v) } return _u } // SetIsSerialManaged sets the "is_serial_managed" field. func (_u *MaterialUpdate) SetIsSerialManaged(v bool) *MaterialUpdate { _u.mutation.SetIsSerialManaged(v) return _u } // SetNillableIsSerialManaged sets the "is_serial_managed" field if the given value is not nil. func (_u *MaterialUpdate) SetNillableIsSerialManaged(v *bool) *MaterialUpdate { if v != nil { _u.SetIsSerialManaged(*v) } return _u } // SetMaterialType sets the "material_type" field. func (_u *MaterialUpdate) SetMaterialType(v string) *MaterialUpdate { _u.mutation.SetMaterialType(v) return _u } // SetNillableMaterialType sets the "material_type" field if the given value is not nil. func (_u *MaterialUpdate) SetNillableMaterialType(v *string) *MaterialUpdate { if v != nil { _u.SetMaterialType(*v) } return _u } // SetTemplateCode sets the "template_code" field. func (_u *MaterialUpdate) SetTemplateCode(v string) *MaterialUpdate { _u.mutation.SetTemplateCode(v) return _u } // SetNillableTemplateCode sets the "template_code" field if the given value is not nil. func (_u *MaterialUpdate) SetNillableTemplateCode(v *string) *MaterialUpdate { if v != nil { _u.SetTemplateCode(*v) } return _u } // ClearTemplateCode clears the value of the "template_code" field. func (_u *MaterialUpdate) ClearTemplateCode() *MaterialUpdate { _u.mutation.ClearTemplateCode() return _u } // SetCreatedAt sets the "created_at" field. func (_u *MaterialUpdate) SetCreatedAt(v int64) *MaterialUpdate { _u.mutation.ResetCreatedAt() _u.mutation.SetCreatedAt(v) return _u } // SetNillableCreatedAt sets the "created_at" field if the given value is not nil. func (_u *MaterialUpdate) SetNillableCreatedAt(v *int64) *MaterialUpdate { if v != nil { _u.SetCreatedAt(*v) } return _u } // AddCreatedAt adds value to the "created_at" field. func (_u *MaterialUpdate) AddCreatedAt(v int64) *MaterialUpdate { _u.mutation.AddCreatedAt(v) return _u } // SetUpdatedAt sets the "updated_at" field. func (_u *MaterialUpdate) SetUpdatedAt(v int64) *MaterialUpdate { _u.mutation.ResetUpdatedAt() _u.mutation.SetUpdatedAt(v) return _u } // SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil. func (_u *MaterialUpdate) SetNillableUpdatedAt(v *int64) *MaterialUpdate { if v != nil { _u.SetUpdatedAt(*v) } return _u } // AddUpdatedAt adds value to the "updated_at" field. func (_u *MaterialUpdate) AddUpdatedAt(v int64) *MaterialUpdate { _u.mutation.AddUpdatedAt(v) return _u } // Mutation returns the MaterialMutation object of the builder. func (_u *MaterialUpdate) Mutation() *MaterialMutation { return _u.mutation } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *MaterialUpdate) Save(ctx context.Context) (int, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *MaterialUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *MaterialUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *MaterialUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } func (_u *MaterialUpdate) sqlSave(ctx context.Context) (_node int, err error) { _spec := sqlgraph.NewUpdateSpec(material.Table, material.Columns, sqlgraph.NewFieldSpec(material.FieldID, field.TypeInt)) if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.Code(); ok { _spec.SetField(material.FieldCode, field.TypeString, value) } if value, ok := _u.mutation.Name(); ok { _spec.SetField(material.FieldName, field.TypeString, value) } if value, ok := _u.mutation.ShortName(); ok { _spec.SetField(material.FieldShortName, field.TypeString, value) } if _u.mutation.ShortNameCleared() { _spec.ClearField(material.FieldShortName, field.TypeString) } if value, ok := _u.mutation.Spec(); ok { _spec.SetField(material.FieldSpec, field.TypeString, value) } if _u.mutation.SpecCleared() { _spec.ClearField(material.FieldSpec, field.TypeString) } if value, ok := _u.mutation.Unit(); ok { _spec.SetField(material.FieldUnit, field.TypeString, value) } if _u.mutation.UnitCleared() { _spec.ClearField(material.FieldUnit, field.TypeString) } if value, ok := _u.mutation.Description(); ok { _spec.SetField(material.FieldDescription, field.TypeString, value) } if _u.mutation.DescriptionCleared() { _spec.ClearField(material.FieldDescription, field.TypeString) } if value, ok := _u.mutation.ManageMode(); ok { _spec.SetField(material.FieldManageMode, field.TypeInt, value) } if value, ok := _u.mutation.AddedManageMode(); ok { _spec.AddField(material.FieldManageMode, field.TypeInt, value) } if value, ok := _u.mutation.IsBatchManaged(); ok { _spec.SetField(material.FieldIsBatchManaged, field.TypeBool, value) } if value, ok := _u.mutation.IsSerialManaged(); ok { _spec.SetField(material.FieldIsSerialManaged, field.TypeBool, value) } if value, ok := _u.mutation.MaterialType(); ok { _spec.SetField(material.FieldMaterialType, field.TypeString, value) } if value, ok := _u.mutation.TemplateCode(); ok { _spec.SetField(material.FieldTemplateCode, field.TypeString, value) } if _u.mutation.TemplateCodeCleared() { _spec.ClearField(material.FieldTemplateCode, field.TypeString) } if value, ok := _u.mutation.CreatedAt(); ok { _spec.SetField(material.FieldCreatedAt, field.TypeInt64, value) } if value, ok := _u.mutation.AddedCreatedAt(); ok { _spec.AddField(material.FieldCreatedAt, field.TypeInt64, value) } if value, ok := _u.mutation.UpdatedAt(); ok { _spec.SetField(material.FieldUpdatedAt, field.TypeInt64, value) } if value, ok := _u.mutation.AddedUpdatedAt(); ok { _spec.AddField(material.FieldUpdatedAt, field.TypeInt64, value) } if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{material.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } _u.mutation.done = true return _node, nil } // MaterialUpdateOne is the builder for updating a single Material entity. type MaterialUpdateOne struct { config fields []string hooks []Hook mutation *MaterialMutation } // SetCode sets the "code" field. func (_u *MaterialUpdateOne) SetCode(v string) *MaterialUpdateOne { _u.mutation.SetCode(v) return _u } // SetNillableCode sets the "code" field if the given value is not nil. func (_u *MaterialUpdateOne) SetNillableCode(v *string) *MaterialUpdateOne { if v != nil { _u.SetCode(*v) } return _u } // SetName sets the "name" field. func (_u *MaterialUpdateOne) SetName(v string) *MaterialUpdateOne { _u.mutation.SetName(v) return _u } // SetNillableName sets the "name" field if the given value is not nil. func (_u *MaterialUpdateOne) SetNillableName(v *string) *MaterialUpdateOne { if v != nil { _u.SetName(*v) } return _u } // SetShortName sets the "short_name" field. func (_u *MaterialUpdateOne) SetShortName(v string) *MaterialUpdateOne { _u.mutation.SetShortName(v) return _u } // SetNillableShortName sets the "short_name" field if the given value is not nil. func (_u *MaterialUpdateOne) SetNillableShortName(v *string) *MaterialUpdateOne { if v != nil { _u.SetShortName(*v) } return _u } // ClearShortName clears the value of the "short_name" field. func (_u *MaterialUpdateOne) ClearShortName() *MaterialUpdateOne { _u.mutation.ClearShortName() return _u } // SetSpec sets the "spec" field. func (_u *MaterialUpdateOne) SetSpec(v string) *MaterialUpdateOne { _u.mutation.SetSpec(v) return _u } // SetNillableSpec sets the "spec" field if the given value is not nil. func (_u *MaterialUpdateOne) SetNillableSpec(v *string) *MaterialUpdateOne { if v != nil { _u.SetSpec(*v) } return _u } // ClearSpec clears the value of the "spec" field. func (_u *MaterialUpdateOne) ClearSpec() *MaterialUpdateOne { _u.mutation.ClearSpec() return _u } // SetUnit sets the "unit" field. func (_u *MaterialUpdateOne) SetUnit(v string) *MaterialUpdateOne { _u.mutation.SetUnit(v) return _u } // SetNillableUnit sets the "unit" field if the given value is not nil. func (_u *MaterialUpdateOne) SetNillableUnit(v *string) *MaterialUpdateOne { if v != nil { _u.SetUnit(*v) } return _u } // ClearUnit clears the value of the "unit" field. func (_u *MaterialUpdateOne) ClearUnit() *MaterialUpdateOne { _u.mutation.ClearUnit() return _u } // SetDescription sets the "description" field. func (_u *MaterialUpdateOne) SetDescription(v string) *MaterialUpdateOne { _u.mutation.SetDescription(v) return _u } // SetNillableDescription sets the "description" field if the given value is not nil. func (_u *MaterialUpdateOne) SetNillableDescription(v *string) *MaterialUpdateOne { if v != nil { _u.SetDescription(*v) } return _u } // ClearDescription clears the value of the "description" field. func (_u *MaterialUpdateOne) ClearDescription() *MaterialUpdateOne { _u.mutation.ClearDescription() return _u } // SetManageMode sets the "manage_mode" field. func (_u *MaterialUpdateOne) SetManageMode(v int) *MaterialUpdateOne { _u.mutation.ResetManageMode() _u.mutation.SetManageMode(v) return _u } // SetNillableManageMode sets the "manage_mode" field if the given value is not nil. func (_u *MaterialUpdateOne) SetNillableManageMode(v *int) *MaterialUpdateOne { if v != nil { _u.SetManageMode(*v) } return _u } // AddManageMode adds value to the "manage_mode" field. func (_u *MaterialUpdateOne) AddManageMode(v int) *MaterialUpdateOne { _u.mutation.AddManageMode(v) return _u } // SetIsBatchManaged sets the "is_batch_managed" field. func (_u *MaterialUpdateOne) SetIsBatchManaged(v bool) *MaterialUpdateOne { _u.mutation.SetIsBatchManaged(v) return _u } // SetNillableIsBatchManaged sets the "is_batch_managed" field if the given value is not nil. func (_u *MaterialUpdateOne) SetNillableIsBatchManaged(v *bool) *MaterialUpdateOne { if v != nil { _u.SetIsBatchManaged(*v) } return _u } // SetIsSerialManaged sets the "is_serial_managed" field. func (_u *MaterialUpdateOne) SetIsSerialManaged(v bool) *MaterialUpdateOne { _u.mutation.SetIsSerialManaged(v) return _u } // SetNillableIsSerialManaged sets the "is_serial_managed" field if the given value is not nil. func (_u *MaterialUpdateOne) SetNillableIsSerialManaged(v *bool) *MaterialUpdateOne { if v != nil { _u.SetIsSerialManaged(*v) } return _u } // SetMaterialType sets the "material_type" field. func (_u *MaterialUpdateOne) SetMaterialType(v string) *MaterialUpdateOne { _u.mutation.SetMaterialType(v) return _u } // SetNillableMaterialType sets the "material_type" field if the given value is not nil. func (_u *MaterialUpdateOne) SetNillableMaterialType(v *string) *MaterialUpdateOne { if v != nil { _u.SetMaterialType(*v) } return _u } // SetTemplateCode sets the "template_code" field. func (_u *MaterialUpdateOne) SetTemplateCode(v string) *MaterialUpdateOne { _u.mutation.SetTemplateCode(v) return _u } // SetNillableTemplateCode sets the "template_code" field if the given value is not nil. func (_u *MaterialUpdateOne) SetNillableTemplateCode(v *string) *MaterialUpdateOne { if v != nil { _u.SetTemplateCode(*v) } return _u } // ClearTemplateCode clears the value of the "template_code" field. func (_u *MaterialUpdateOne) ClearTemplateCode() *MaterialUpdateOne { _u.mutation.ClearTemplateCode() return _u } // SetCreatedAt sets the "created_at" field. func (_u *MaterialUpdateOne) SetCreatedAt(v int64) *MaterialUpdateOne { _u.mutation.ResetCreatedAt() _u.mutation.SetCreatedAt(v) return _u } // SetNillableCreatedAt sets the "created_at" field if the given value is not nil. func (_u *MaterialUpdateOne) SetNillableCreatedAt(v *int64) *MaterialUpdateOne { if v != nil { _u.SetCreatedAt(*v) } return _u } // AddCreatedAt adds value to the "created_at" field. func (_u *MaterialUpdateOne) AddCreatedAt(v int64) *MaterialUpdateOne { _u.mutation.AddCreatedAt(v) return _u } // SetUpdatedAt sets the "updated_at" field. func (_u *MaterialUpdateOne) SetUpdatedAt(v int64) *MaterialUpdateOne { _u.mutation.ResetUpdatedAt() _u.mutation.SetUpdatedAt(v) return _u } // SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil. func (_u *MaterialUpdateOne) SetNillableUpdatedAt(v *int64) *MaterialUpdateOne { if v != nil { _u.SetUpdatedAt(*v) } return _u } // AddUpdatedAt adds value to the "updated_at" field. func (_u *MaterialUpdateOne) AddUpdatedAt(v int64) *MaterialUpdateOne { _u.mutation.AddUpdatedAt(v) return _u } // Mutation returns the MaterialMutation object of the builder. func (_u *MaterialUpdateOne) Mutation() *MaterialMutation { return _u.mutation } // Where appends a list predicates to the MaterialUpdate builder. func (_u *MaterialUpdateOne) Where(ps ...predicate.Material) *MaterialUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *MaterialUpdateOne) Select(field string, fields ...string) *MaterialUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated Material entity. func (_u *MaterialUpdateOne) Save(ctx context.Context) (*Material, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *MaterialUpdateOne) SaveX(ctx context.Context) *Material { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *MaterialUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *MaterialUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } func (_u *MaterialUpdateOne) sqlSave(ctx context.Context) (_node *Material, err error) { _spec := sqlgraph.NewUpdateSpec(material.Table, material.Columns, sqlgraph.NewFieldSpec(material.FieldID, field.TypeInt)) id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Material.id" for update`)} } _spec.Node.ID.Value = id if fields := _u.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, material.FieldID) for _, f := range fields { if !material.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != material.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.Code(); ok { _spec.SetField(material.FieldCode, field.TypeString, value) } if value, ok := _u.mutation.Name(); ok { _spec.SetField(material.FieldName, field.TypeString, value) } if value, ok := _u.mutation.ShortName(); ok { _spec.SetField(material.FieldShortName, field.TypeString, value) } if _u.mutation.ShortNameCleared() { _spec.ClearField(material.FieldShortName, field.TypeString) } if value, ok := _u.mutation.Spec(); ok { _spec.SetField(material.FieldSpec, field.TypeString, value) } if _u.mutation.SpecCleared() { _spec.ClearField(material.FieldSpec, field.TypeString) } if value, ok := _u.mutation.Unit(); ok { _spec.SetField(material.FieldUnit, field.TypeString, value) } if _u.mutation.UnitCleared() { _spec.ClearField(material.FieldUnit, field.TypeString) } if value, ok := _u.mutation.Description(); ok { _spec.SetField(material.FieldDescription, field.TypeString, value) } if _u.mutation.DescriptionCleared() { _spec.ClearField(material.FieldDescription, field.TypeString) } if value, ok := _u.mutation.ManageMode(); ok { _spec.SetField(material.FieldManageMode, field.TypeInt, value) } if value, ok := _u.mutation.AddedManageMode(); ok { _spec.AddField(material.FieldManageMode, field.TypeInt, value) } if value, ok := _u.mutation.IsBatchManaged(); ok { _spec.SetField(material.FieldIsBatchManaged, field.TypeBool, value) } if value, ok := _u.mutation.IsSerialManaged(); ok { _spec.SetField(material.FieldIsSerialManaged, field.TypeBool, value) } if value, ok := _u.mutation.MaterialType(); ok { _spec.SetField(material.FieldMaterialType, field.TypeString, value) } if value, ok := _u.mutation.TemplateCode(); ok { _spec.SetField(material.FieldTemplateCode, field.TypeString, value) } if _u.mutation.TemplateCodeCleared() { _spec.ClearField(material.FieldTemplateCode, field.TypeString) } if value, ok := _u.mutation.CreatedAt(); ok { _spec.SetField(material.FieldCreatedAt, field.TypeInt64, value) } if value, ok := _u.mutation.AddedCreatedAt(); ok { _spec.AddField(material.FieldCreatedAt, field.TypeInt64, value) } if value, ok := _u.mutation.UpdatedAt(); ok { _spec.SetField(material.FieldUpdatedAt, field.TypeInt64, value) } if value, ok := _u.mutation.AddedUpdatedAt(); ok { _spec.AddField(material.FieldUpdatedAt, field.TypeInt64, value) } _node = &Material{config: _u.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{material.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _u.mutation.done = true return _node, nil }