// Code generated by ent, DO NOT EDIT. package ent import ( "bj_power_wms/ent/inventory" "context" "errors" "fmt" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" ) // InventoryCreate is the builder for creating a Inventory entity. type InventoryCreate struct { config mutation *InventoryMutation hooks []Hook conflict []sql.ConflictOption } // SetManageMode sets the "manage_mode" field. func (_c *InventoryCreate) SetManageMode(v int) *InventoryCreate { _c.mutation.SetManageMode(v) return _c } // SetMaterialCode sets the "material_code" field. func (_c *InventoryCreate) SetMaterialCode(v string) *InventoryCreate { _c.mutation.SetMaterialCode(v) return _c } // SetMaterialName sets the "material_name" field. func (_c *InventoryCreate) SetMaterialName(v string) *InventoryCreate { _c.mutation.SetMaterialName(v) return _c } // SetNillableMaterialName sets the "material_name" field if the given value is not nil. func (_c *InventoryCreate) SetNillableMaterialName(v *string) *InventoryCreate { if v != nil { _c.SetMaterialName(*v) } return _c } // SetBatchNo sets the "batch_no" field. func (_c *InventoryCreate) SetBatchNo(v string) *InventoryCreate { _c.mutation.SetBatchNo(v) return _c } // SetNillableBatchNo sets the "batch_no" field if the given value is not nil. func (_c *InventoryCreate) SetNillableBatchNo(v *string) *InventoryCreate { if v != nil { _c.SetBatchNo(*v) } return _c } // SetSnCode sets the "sn_code" field. func (_c *InventoryCreate) SetSnCode(v string) *InventoryCreate { _c.mutation.SetSnCode(v) return _c } // SetNillableSnCode sets the "sn_code" field if the given value is not nil. func (_c *InventoryCreate) SetNillableSnCode(v *string) *InventoryCreate { if v != nil { _c.SetSnCode(*v) } return _c } // SetQuantity sets the "quantity" field. func (_c *InventoryCreate) SetQuantity(v int) *InventoryCreate { _c.mutation.SetQuantity(v) return _c } // SetNillableQuantity sets the "quantity" field if the given value is not nil. func (_c *InventoryCreate) SetNillableQuantity(v *int) *InventoryCreate { if v != nil { _c.SetQuantity(*v) } return _c } // SetLockedQty sets the "locked_qty" field. func (_c *InventoryCreate) SetLockedQty(v int) *InventoryCreate { _c.mutation.SetLockedQty(v) return _c } // SetNillableLockedQty sets the "locked_qty" field if the given value is not nil. func (_c *InventoryCreate) SetNillableLockedQty(v *int) *InventoryCreate { if v != nil { _c.SetLockedQty(*v) } return _c } // SetQualityStatus sets the "quality_status" field. func (_c *InventoryCreate) SetQualityStatus(v string) *InventoryCreate { _c.mutation.SetQualityStatus(v) return _c } // SetNillableQualityStatus sets the "quality_status" field if the given value is not nil. func (_c *InventoryCreate) SetNillableQualityStatus(v *string) *InventoryCreate { if v != nil { _c.SetQualityStatus(*v) } return _c } // SetZoneCode sets the "zone_code" field. func (_c *InventoryCreate) SetZoneCode(v string) *InventoryCreate { _c.mutation.SetZoneCode(v) return _c } // SetNillableZoneCode sets the "zone_code" field if the given value is not nil. func (_c *InventoryCreate) SetNillableZoneCode(v *string) *InventoryCreate { if v != nil { _c.SetZoneCode(*v) } return _c } // SetStatus sets the "status" field. func (_c *InventoryCreate) SetStatus(v string) *InventoryCreate { _c.mutation.SetStatus(v) return _c } // SetNillableStatus sets the "status" field if the given value is not nil. func (_c *InventoryCreate) SetNillableStatus(v *string) *InventoryCreate { if v != nil { _c.SetStatus(*v) } return _c } // SetProductionDate sets the "production_date" field. func (_c *InventoryCreate) SetProductionDate(v string) *InventoryCreate { _c.mutation.SetProductionDate(v) return _c } // SetNillableProductionDate sets the "production_date" field if the given value is not nil. func (_c *InventoryCreate) SetNillableProductionDate(v *string) *InventoryCreate { if v != nil { _c.SetProductionDate(*v) } return _c } // SetSupplier sets the "supplier" field. func (_c *InventoryCreate) SetSupplier(v string) *InventoryCreate { _c.mutation.SetSupplier(v) return _c } // SetNillableSupplier sets the "supplier" field if the given value is not nil. func (_c *InventoryCreate) SetNillableSupplier(v *string) *InventoryCreate { if v != nil { _c.SetSupplier(*v) } return _c } // SetInboundNo sets the "inbound_no" field. func (_c *InventoryCreate) SetInboundNo(v string) *InventoryCreate { _c.mutation.SetInboundNo(v) return _c } // SetNillableInboundNo sets the "inbound_no" field if the given value is not nil. func (_c *InventoryCreate) SetNillableInboundNo(v *string) *InventoryCreate { if v != nil { _c.SetInboundNo(*v) } return _c } // SetRemark sets the "remark" field. func (_c *InventoryCreate) SetRemark(v string) *InventoryCreate { _c.mutation.SetRemark(v) return _c } // SetNillableRemark sets the "remark" field if the given value is not nil. func (_c *InventoryCreate) SetNillableRemark(v *string) *InventoryCreate { if v != nil { _c.SetRemark(*v) } return _c } // SetCreatedAt sets the "created_at" field. func (_c *InventoryCreate) SetCreatedAt(v int64) *InventoryCreate { _c.mutation.SetCreatedAt(v) return _c } // SetNillableCreatedAt sets the "created_at" field if the given value is not nil. func (_c *InventoryCreate) SetNillableCreatedAt(v *int64) *InventoryCreate { if v != nil { _c.SetCreatedAt(*v) } return _c } // SetUpdatedAt sets the "updated_at" field. func (_c *InventoryCreate) SetUpdatedAt(v int64) *InventoryCreate { _c.mutation.SetUpdatedAt(v) return _c } // SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil. func (_c *InventoryCreate) SetNillableUpdatedAt(v *int64) *InventoryCreate { if v != nil { _c.SetUpdatedAt(*v) } return _c } // Mutation returns the InventoryMutation object of the builder. func (_c *InventoryCreate) Mutation() *InventoryMutation { return _c.mutation } // Save creates the Inventory in the database. func (_c *InventoryCreate) Save(ctx context.Context) (*Inventory, error) { _c.defaults() return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *InventoryCreate) SaveX(ctx context.Context) *Inventory { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *InventoryCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *InventoryCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (_c *InventoryCreate) defaults() { if _, ok := _c.mutation.Quantity(); !ok { v := inventory.DefaultQuantity _c.mutation.SetQuantity(v) } if _, ok := _c.mutation.LockedQty(); !ok { v := inventory.DefaultLockedQty _c.mutation.SetLockedQty(v) } if _, ok := _c.mutation.QualityStatus(); !ok { v := inventory.DefaultQualityStatus _c.mutation.SetQualityStatus(v) } if _, ok := _c.mutation.Status(); !ok { v := inventory.DefaultStatus _c.mutation.SetStatus(v) } if _, ok := _c.mutation.CreatedAt(); !ok { v := inventory.DefaultCreatedAt() _c.mutation.SetCreatedAt(v) } if _, ok := _c.mutation.UpdatedAt(); !ok { v := inventory.DefaultUpdatedAt() _c.mutation.SetUpdatedAt(v) } } // check runs all checks and user-defined validators on the builder. func (_c *InventoryCreate) check() error { if _, ok := _c.mutation.ManageMode(); !ok { return &ValidationError{Name: "manage_mode", err: errors.New(`ent: missing required field "Inventory.manage_mode"`)} } if _, ok := _c.mutation.MaterialCode(); !ok { return &ValidationError{Name: "material_code", err: errors.New(`ent: missing required field "Inventory.material_code"`)} } if _, ok := _c.mutation.Quantity(); !ok { return &ValidationError{Name: "quantity", err: errors.New(`ent: missing required field "Inventory.quantity"`)} } if _, ok := _c.mutation.LockedQty(); !ok { return &ValidationError{Name: "locked_qty", err: errors.New(`ent: missing required field "Inventory.locked_qty"`)} } if _, ok := _c.mutation.QualityStatus(); !ok { return &ValidationError{Name: "quality_status", err: errors.New(`ent: missing required field "Inventory.quality_status"`)} } if _, ok := _c.mutation.Status(); !ok { return &ValidationError{Name: "status", err: errors.New(`ent: missing required field "Inventory.status"`)} } if _, ok := _c.mutation.CreatedAt(); !ok { return &ValidationError{Name: "created_at", err: errors.New(`ent: missing required field "Inventory.created_at"`)} } if _, ok := _c.mutation.UpdatedAt(); !ok { return &ValidationError{Name: "updated_at", err: errors.New(`ent: missing required field "Inventory.updated_at"`)} } return nil } func (_c *InventoryCreate) sqlSave(ctx context.Context) (*Inventory, error) { if err := _c.check(); err != nil { return nil, err } _node, _spec := _c.createSpec() if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } id := _spec.ID.Value.(int64) _node.ID = int(id) _c.mutation.id = &_node.ID _c.mutation.done = true return _node, nil } func (_c *InventoryCreate) createSpec() (*Inventory, *sqlgraph.CreateSpec) { var ( _node = &Inventory{config: _c.config} _spec = sqlgraph.NewCreateSpec(inventory.Table, sqlgraph.NewFieldSpec(inventory.FieldID, field.TypeInt)) ) _spec.OnConflict = _c.conflict if value, ok := _c.mutation.ManageMode(); ok { _spec.SetField(inventory.FieldManageMode, field.TypeInt, value) _node.ManageMode = value } if value, ok := _c.mutation.MaterialCode(); ok { _spec.SetField(inventory.FieldMaterialCode, field.TypeString, value) _node.MaterialCode = value } if value, ok := _c.mutation.MaterialName(); ok { _spec.SetField(inventory.FieldMaterialName, field.TypeString, value) _node.MaterialName = value } if value, ok := _c.mutation.BatchNo(); ok { _spec.SetField(inventory.FieldBatchNo, field.TypeString, value) _node.BatchNo = value } if value, ok := _c.mutation.SnCode(); ok { _spec.SetField(inventory.FieldSnCode, field.TypeString, value) _node.SnCode = value } if value, ok := _c.mutation.Quantity(); ok { _spec.SetField(inventory.FieldQuantity, field.TypeInt, value) _node.Quantity = value } if value, ok := _c.mutation.LockedQty(); ok { _spec.SetField(inventory.FieldLockedQty, field.TypeInt, value) _node.LockedQty = value } if value, ok := _c.mutation.QualityStatus(); ok { _spec.SetField(inventory.FieldQualityStatus, field.TypeString, value) _node.QualityStatus = value } if value, ok := _c.mutation.ZoneCode(); ok { _spec.SetField(inventory.FieldZoneCode, field.TypeString, value) _node.ZoneCode = value } if value, ok := _c.mutation.Status(); ok { _spec.SetField(inventory.FieldStatus, field.TypeString, value) _node.Status = value } if value, ok := _c.mutation.ProductionDate(); ok { _spec.SetField(inventory.FieldProductionDate, field.TypeString, value) _node.ProductionDate = value } if value, ok := _c.mutation.Supplier(); ok { _spec.SetField(inventory.FieldSupplier, field.TypeString, value) _node.Supplier = value } if value, ok := _c.mutation.InboundNo(); ok { _spec.SetField(inventory.FieldInboundNo, field.TypeString, value) _node.InboundNo = value } if value, ok := _c.mutation.Remark(); ok { _spec.SetField(inventory.FieldRemark, field.TypeString, value) _node.Remark = value } if value, ok := _c.mutation.CreatedAt(); ok { _spec.SetField(inventory.FieldCreatedAt, field.TypeInt64, value) _node.CreatedAt = value } if value, ok := _c.mutation.UpdatedAt(); ok { _spec.SetField(inventory.FieldUpdatedAt, field.TypeInt64, value) _node.UpdatedAt = value } return _node, _spec } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.Inventory.Create(). // SetManageMode(v). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // // Override some of the fields with custom // // update values. // Update(func(u *ent.InventoryUpsert) { // SetManageMode(v+v). // }). // Exec(ctx) func (_c *InventoryCreate) OnConflict(opts ...sql.ConflictOption) *InventoryUpsertOne { _c.conflict = opts return &InventoryUpsertOne{ create: _c, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.Inventory.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) func (_c *InventoryCreate) OnConflictColumns(columns ...string) *InventoryUpsertOne { _c.conflict = append(_c.conflict, sql.ConflictColumns(columns...)) return &InventoryUpsertOne{ create: _c, } } type ( // InventoryUpsertOne is the builder for "upsert"-ing // one Inventory node. InventoryUpsertOne struct { create *InventoryCreate } // InventoryUpsert is the "OnConflict" setter. InventoryUpsert struct { *sql.UpdateSet } ) // SetManageMode sets the "manage_mode" field. func (u *InventoryUpsert) SetManageMode(v int) *InventoryUpsert { u.Set(inventory.FieldManageMode, v) return u } // UpdateManageMode sets the "manage_mode" field to the value that was provided on create. func (u *InventoryUpsert) UpdateManageMode() *InventoryUpsert { u.SetExcluded(inventory.FieldManageMode) return u } // AddManageMode adds v to the "manage_mode" field. func (u *InventoryUpsert) AddManageMode(v int) *InventoryUpsert { u.Add(inventory.FieldManageMode, v) return u } // SetMaterialCode sets the "material_code" field. func (u *InventoryUpsert) SetMaterialCode(v string) *InventoryUpsert { u.Set(inventory.FieldMaterialCode, v) return u } // UpdateMaterialCode sets the "material_code" field to the value that was provided on create. func (u *InventoryUpsert) UpdateMaterialCode() *InventoryUpsert { u.SetExcluded(inventory.FieldMaterialCode) return u } // SetMaterialName sets the "material_name" field. func (u *InventoryUpsert) SetMaterialName(v string) *InventoryUpsert { u.Set(inventory.FieldMaterialName, v) return u } // UpdateMaterialName sets the "material_name" field to the value that was provided on create. func (u *InventoryUpsert) UpdateMaterialName() *InventoryUpsert { u.SetExcluded(inventory.FieldMaterialName) return u } // ClearMaterialName clears the value of the "material_name" field. func (u *InventoryUpsert) ClearMaterialName() *InventoryUpsert { u.SetNull(inventory.FieldMaterialName) return u } // SetBatchNo sets the "batch_no" field. func (u *InventoryUpsert) SetBatchNo(v string) *InventoryUpsert { u.Set(inventory.FieldBatchNo, v) return u } // UpdateBatchNo sets the "batch_no" field to the value that was provided on create. func (u *InventoryUpsert) UpdateBatchNo() *InventoryUpsert { u.SetExcluded(inventory.FieldBatchNo) return u } // ClearBatchNo clears the value of the "batch_no" field. func (u *InventoryUpsert) ClearBatchNo() *InventoryUpsert { u.SetNull(inventory.FieldBatchNo) return u } // SetSnCode sets the "sn_code" field. func (u *InventoryUpsert) SetSnCode(v string) *InventoryUpsert { u.Set(inventory.FieldSnCode, v) return u } // UpdateSnCode sets the "sn_code" field to the value that was provided on create. func (u *InventoryUpsert) UpdateSnCode() *InventoryUpsert { u.SetExcluded(inventory.FieldSnCode) return u } // ClearSnCode clears the value of the "sn_code" field. func (u *InventoryUpsert) ClearSnCode() *InventoryUpsert { u.SetNull(inventory.FieldSnCode) return u } // SetQuantity sets the "quantity" field. func (u *InventoryUpsert) SetQuantity(v int) *InventoryUpsert { u.Set(inventory.FieldQuantity, v) return u } // UpdateQuantity sets the "quantity" field to the value that was provided on create. func (u *InventoryUpsert) UpdateQuantity() *InventoryUpsert { u.SetExcluded(inventory.FieldQuantity) return u } // AddQuantity adds v to the "quantity" field. func (u *InventoryUpsert) AddQuantity(v int) *InventoryUpsert { u.Add(inventory.FieldQuantity, v) return u } // SetLockedQty sets the "locked_qty" field. func (u *InventoryUpsert) SetLockedQty(v int) *InventoryUpsert { u.Set(inventory.FieldLockedQty, v) return u } // UpdateLockedQty sets the "locked_qty" field to the value that was provided on create. func (u *InventoryUpsert) UpdateLockedQty() *InventoryUpsert { u.SetExcluded(inventory.FieldLockedQty) return u } // AddLockedQty adds v to the "locked_qty" field. func (u *InventoryUpsert) AddLockedQty(v int) *InventoryUpsert { u.Add(inventory.FieldLockedQty, v) return u } // SetQualityStatus sets the "quality_status" field. func (u *InventoryUpsert) SetQualityStatus(v string) *InventoryUpsert { u.Set(inventory.FieldQualityStatus, v) return u } // UpdateQualityStatus sets the "quality_status" field to the value that was provided on create. func (u *InventoryUpsert) UpdateQualityStatus() *InventoryUpsert { u.SetExcluded(inventory.FieldQualityStatus) return u } // SetZoneCode sets the "zone_code" field. func (u *InventoryUpsert) SetZoneCode(v string) *InventoryUpsert { u.Set(inventory.FieldZoneCode, v) return u } // UpdateZoneCode sets the "zone_code" field to the value that was provided on create. func (u *InventoryUpsert) UpdateZoneCode() *InventoryUpsert { u.SetExcluded(inventory.FieldZoneCode) return u } // ClearZoneCode clears the value of the "zone_code" field. func (u *InventoryUpsert) ClearZoneCode() *InventoryUpsert { u.SetNull(inventory.FieldZoneCode) return u } // SetStatus sets the "status" field. func (u *InventoryUpsert) SetStatus(v string) *InventoryUpsert { u.Set(inventory.FieldStatus, v) return u } // UpdateStatus sets the "status" field to the value that was provided on create. func (u *InventoryUpsert) UpdateStatus() *InventoryUpsert { u.SetExcluded(inventory.FieldStatus) return u } // SetProductionDate sets the "production_date" field. func (u *InventoryUpsert) SetProductionDate(v string) *InventoryUpsert { u.Set(inventory.FieldProductionDate, v) return u } // UpdateProductionDate sets the "production_date" field to the value that was provided on create. func (u *InventoryUpsert) UpdateProductionDate() *InventoryUpsert { u.SetExcluded(inventory.FieldProductionDate) return u } // ClearProductionDate clears the value of the "production_date" field. func (u *InventoryUpsert) ClearProductionDate() *InventoryUpsert { u.SetNull(inventory.FieldProductionDate) return u } // SetSupplier sets the "supplier" field. func (u *InventoryUpsert) SetSupplier(v string) *InventoryUpsert { u.Set(inventory.FieldSupplier, v) return u } // UpdateSupplier sets the "supplier" field to the value that was provided on create. func (u *InventoryUpsert) UpdateSupplier() *InventoryUpsert { u.SetExcluded(inventory.FieldSupplier) return u } // ClearSupplier clears the value of the "supplier" field. func (u *InventoryUpsert) ClearSupplier() *InventoryUpsert { u.SetNull(inventory.FieldSupplier) return u } // SetInboundNo sets the "inbound_no" field. func (u *InventoryUpsert) SetInboundNo(v string) *InventoryUpsert { u.Set(inventory.FieldInboundNo, v) return u } // UpdateInboundNo sets the "inbound_no" field to the value that was provided on create. func (u *InventoryUpsert) UpdateInboundNo() *InventoryUpsert { u.SetExcluded(inventory.FieldInboundNo) return u } // ClearInboundNo clears the value of the "inbound_no" field. func (u *InventoryUpsert) ClearInboundNo() *InventoryUpsert { u.SetNull(inventory.FieldInboundNo) return u } // SetRemark sets the "remark" field. func (u *InventoryUpsert) SetRemark(v string) *InventoryUpsert { u.Set(inventory.FieldRemark, v) return u } // UpdateRemark sets the "remark" field to the value that was provided on create. func (u *InventoryUpsert) UpdateRemark() *InventoryUpsert { u.SetExcluded(inventory.FieldRemark) return u } // ClearRemark clears the value of the "remark" field. func (u *InventoryUpsert) ClearRemark() *InventoryUpsert { u.SetNull(inventory.FieldRemark) return u } // SetCreatedAt sets the "created_at" field. func (u *InventoryUpsert) SetCreatedAt(v int64) *InventoryUpsert { u.Set(inventory.FieldCreatedAt, v) return u } // UpdateCreatedAt sets the "created_at" field to the value that was provided on create. func (u *InventoryUpsert) UpdateCreatedAt() *InventoryUpsert { u.SetExcluded(inventory.FieldCreatedAt) return u } // AddCreatedAt adds v to the "created_at" field. func (u *InventoryUpsert) AddCreatedAt(v int64) *InventoryUpsert { u.Add(inventory.FieldCreatedAt, v) return u } // SetUpdatedAt sets the "updated_at" field. func (u *InventoryUpsert) SetUpdatedAt(v int64) *InventoryUpsert { u.Set(inventory.FieldUpdatedAt, v) return u } // UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create. func (u *InventoryUpsert) UpdateUpdatedAt() *InventoryUpsert { u.SetExcluded(inventory.FieldUpdatedAt) return u } // AddUpdatedAt adds v to the "updated_at" field. func (u *InventoryUpsert) AddUpdatedAt(v int64) *InventoryUpsert { u.Add(inventory.FieldUpdatedAt, v) return u } // UpdateNewValues updates the mutable fields using the new values that were set on create. // Using this option is equivalent to using: // // client.Inventory.Create(). // OnConflict( // sql.ResolveWithNewValues(), // ). // Exec(ctx) func (u *InventoryUpsertOne) UpdateNewValues() *InventoryUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.Inventory.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) func (u *InventoryUpsertOne) Ignore() *InventoryUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *InventoryUpsertOne) DoNothing() *InventoryUpsertOne { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the InventoryCreate.OnConflict // documentation for more info. func (u *InventoryUpsertOne) Update(set func(*InventoryUpsert)) *InventoryUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&InventoryUpsert{UpdateSet: update}) })) return u } // SetManageMode sets the "manage_mode" field. func (u *InventoryUpsertOne) SetManageMode(v int) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.SetManageMode(v) }) } // AddManageMode adds v to the "manage_mode" field. func (u *InventoryUpsertOne) AddManageMode(v int) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.AddManageMode(v) }) } // UpdateManageMode sets the "manage_mode" field to the value that was provided on create. func (u *InventoryUpsertOne) UpdateManageMode() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.UpdateManageMode() }) } // SetMaterialCode sets the "material_code" field. func (u *InventoryUpsertOne) SetMaterialCode(v string) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.SetMaterialCode(v) }) } // UpdateMaterialCode sets the "material_code" field to the value that was provided on create. func (u *InventoryUpsertOne) UpdateMaterialCode() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.UpdateMaterialCode() }) } // SetMaterialName sets the "material_name" field. func (u *InventoryUpsertOne) SetMaterialName(v string) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.SetMaterialName(v) }) } // UpdateMaterialName sets the "material_name" field to the value that was provided on create. func (u *InventoryUpsertOne) UpdateMaterialName() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.UpdateMaterialName() }) } // ClearMaterialName clears the value of the "material_name" field. func (u *InventoryUpsertOne) ClearMaterialName() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.ClearMaterialName() }) } // SetBatchNo sets the "batch_no" field. func (u *InventoryUpsertOne) SetBatchNo(v string) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.SetBatchNo(v) }) } // UpdateBatchNo sets the "batch_no" field to the value that was provided on create. func (u *InventoryUpsertOne) UpdateBatchNo() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.UpdateBatchNo() }) } // ClearBatchNo clears the value of the "batch_no" field. func (u *InventoryUpsertOne) ClearBatchNo() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.ClearBatchNo() }) } // SetSnCode sets the "sn_code" field. func (u *InventoryUpsertOne) SetSnCode(v string) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.SetSnCode(v) }) } // UpdateSnCode sets the "sn_code" field to the value that was provided on create. func (u *InventoryUpsertOne) UpdateSnCode() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.UpdateSnCode() }) } // ClearSnCode clears the value of the "sn_code" field. func (u *InventoryUpsertOne) ClearSnCode() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.ClearSnCode() }) } // SetQuantity sets the "quantity" field. func (u *InventoryUpsertOne) SetQuantity(v int) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.SetQuantity(v) }) } // AddQuantity adds v to the "quantity" field. func (u *InventoryUpsertOne) AddQuantity(v int) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.AddQuantity(v) }) } // UpdateQuantity sets the "quantity" field to the value that was provided on create. func (u *InventoryUpsertOne) UpdateQuantity() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.UpdateQuantity() }) } // SetLockedQty sets the "locked_qty" field. func (u *InventoryUpsertOne) SetLockedQty(v int) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.SetLockedQty(v) }) } // AddLockedQty adds v to the "locked_qty" field. func (u *InventoryUpsertOne) AddLockedQty(v int) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.AddLockedQty(v) }) } // UpdateLockedQty sets the "locked_qty" field to the value that was provided on create. func (u *InventoryUpsertOne) UpdateLockedQty() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.UpdateLockedQty() }) } // SetQualityStatus sets the "quality_status" field. func (u *InventoryUpsertOne) SetQualityStatus(v string) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.SetQualityStatus(v) }) } // UpdateQualityStatus sets the "quality_status" field to the value that was provided on create. func (u *InventoryUpsertOne) UpdateQualityStatus() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.UpdateQualityStatus() }) } // SetZoneCode sets the "zone_code" field. func (u *InventoryUpsertOne) SetZoneCode(v string) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.SetZoneCode(v) }) } // UpdateZoneCode sets the "zone_code" field to the value that was provided on create. func (u *InventoryUpsertOne) UpdateZoneCode() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.UpdateZoneCode() }) } // ClearZoneCode clears the value of the "zone_code" field. func (u *InventoryUpsertOne) ClearZoneCode() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.ClearZoneCode() }) } // SetStatus sets the "status" field. func (u *InventoryUpsertOne) SetStatus(v string) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.SetStatus(v) }) } // UpdateStatus sets the "status" field to the value that was provided on create. func (u *InventoryUpsertOne) UpdateStatus() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.UpdateStatus() }) } // SetProductionDate sets the "production_date" field. func (u *InventoryUpsertOne) SetProductionDate(v string) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.SetProductionDate(v) }) } // UpdateProductionDate sets the "production_date" field to the value that was provided on create. func (u *InventoryUpsertOne) UpdateProductionDate() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.UpdateProductionDate() }) } // ClearProductionDate clears the value of the "production_date" field. func (u *InventoryUpsertOne) ClearProductionDate() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.ClearProductionDate() }) } // SetSupplier sets the "supplier" field. func (u *InventoryUpsertOne) SetSupplier(v string) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.SetSupplier(v) }) } // UpdateSupplier sets the "supplier" field to the value that was provided on create. func (u *InventoryUpsertOne) UpdateSupplier() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.UpdateSupplier() }) } // ClearSupplier clears the value of the "supplier" field. func (u *InventoryUpsertOne) ClearSupplier() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.ClearSupplier() }) } // SetInboundNo sets the "inbound_no" field. func (u *InventoryUpsertOne) SetInboundNo(v string) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.SetInboundNo(v) }) } // UpdateInboundNo sets the "inbound_no" field to the value that was provided on create. func (u *InventoryUpsertOne) UpdateInboundNo() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.UpdateInboundNo() }) } // ClearInboundNo clears the value of the "inbound_no" field. func (u *InventoryUpsertOne) ClearInboundNo() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.ClearInboundNo() }) } // SetRemark sets the "remark" field. func (u *InventoryUpsertOne) SetRemark(v string) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.SetRemark(v) }) } // UpdateRemark sets the "remark" field to the value that was provided on create. func (u *InventoryUpsertOne) UpdateRemark() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.UpdateRemark() }) } // ClearRemark clears the value of the "remark" field. func (u *InventoryUpsertOne) ClearRemark() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.ClearRemark() }) } // SetCreatedAt sets the "created_at" field. func (u *InventoryUpsertOne) SetCreatedAt(v int64) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.SetCreatedAt(v) }) } // AddCreatedAt adds v to the "created_at" field. func (u *InventoryUpsertOne) AddCreatedAt(v int64) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.AddCreatedAt(v) }) } // UpdateCreatedAt sets the "created_at" field to the value that was provided on create. func (u *InventoryUpsertOne) UpdateCreatedAt() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.UpdateCreatedAt() }) } // SetUpdatedAt sets the "updated_at" field. func (u *InventoryUpsertOne) SetUpdatedAt(v int64) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.SetUpdatedAt(v) }) } // AddUpdatedAt adds v to the "updated_at" field. func (u *InventoryUpsertOne) AddUpdatedAt(v int64) *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.AddUpdatedAt(v) }) } // UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create. func (u *InventoryUpsertOne) UpdateUpdatedAt() *InventoryUpsertOne { return u.Update(func(s *InventoryUpsert) { s.UpdateUpdatedAt() }) } // Exec executes the query. func (u *InventoryUpsertOne) Exec(ctx context.Context) error { if len(u.create.conflict) == 0 { return errors.New("ent: missing options for InventoryCreate.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *InventoryUpsertOne) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } } // Exec executes the UPSERT query and returns the inserted/updated ID. func (u *InventoryUpsertOne) ID(ctx context.Context) (id int, err error) { node, err := u.create.Save(ctx) if err != nil { return id, err } return node.ID, nil } // IDX is like ID, but panics if an error occurs. func (u *InventoryUpsertOne) IDX(ctx context.Context) int { id, err := u.ID(ctx) if err != nil { panic(err) } return id } // InventoryCreateBulk is the builder for creating many Inventory entities in bulk. type InventoryCreateBulk struct { config err error builders []*InventoryCreate conflict []sql.ConflictOption } // Save creates the Inventory entities in the database. func (_c *InventoryCreateBulk) Save(ctx context.Context) ([]*Inventory, error) { if _c.err != nil { return nil, _c.err } specs := make([]*sqlgraph.CreateSpec, len(_c.builders)) nodes := make([]*Inventory, len(_c.builders)) mutators := make([]Mutator, len(_c.builders)) for i := range _c.builders { func(i int, root context.Context) { builder := _c.builders[i] builder.defaults() var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*InventoryMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} spec.OnConflict = _c.conflict // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil { id := specs[i].ID.Value.(int64) nodes[i].ID = int(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (_c *InventoryCreateBulk) SaveX(ctx context.Context) []*Inventory { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *InventoryCreateBulk) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *InventoryCreateBulk) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.Inventory.CreateBulk(builders...). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // // Override some of the fields with custom // // update values. // Update(func(u *ent.InventoryUpsert) { // SetManageMode(v+v). // }). // Exec(ctx) func (_c *InventoryCreateBulk) OnConflict(opts ...sql.ConflictOption) *InventoryUpsertBulk { _c.conflict = opts return &InventoryUpsertBulk{ create: _c, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.Inventory.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) func (_c *InventoryCreateBulk) OnConflictColumns(columns ...string) *InventoryUpsertBulk { _c.conflict = append(_c.conflict, sql.ConflictColumns(columns...)) return &InventoryUpsertBulk{ create: _c, } } // InventoryUpsertBulk is the builder for "upsert"-ing // a bulk of Inventory nodes. type InventoryUpsertBulk struct { create *InventoryCreateBulk } // UpdateNewValues updates the mutable fields using the new values that // were set on create. Using this option is equivalent to using: // // client.Inventory.Create(). // OnConflict( // sql.ResolveWithNewValues(), // ). // Exec(ctx) func (u *InventoryUpsertBulk) UpdateNewValues() *InventoryUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.Inventory.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) func (u *InventoryUpsertBulk) Ignore() *InventoryUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *InventoryUpsertBulk) DoNothing() *InventoryUpsertBulk { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the InventoryCreateBulk.OnConflict // documentation for more info. func (u *InventoryUpsertBulk) Update(set func(*InventoryUpsert)) *InventoryUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&InventoryUpsert{UpdateSet: update}) })) return u } // SetManageMode sets the "manage_mode" field. func (u *InventoryUpsertBulk) SetManageMode(v int) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.SetManageMode(v) }) } // AddManageMode adds v to the "manage_mode" field. func (u *InventoryUpsertBulk) AddManageMode(v int) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.AddManageMode(v) }) } // UpdateManageMode sets the "manage_mode" field to the value that was provided on create. func (u *InventoryUpsertBulk) UpdateManageMode() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.UpdateManageMode() }) } // SetMaterialCode sets the "material_code" field. func (u *InventoryUpsertBulk) SetMaterialCode(v string) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.SetMaterialCode(v) }) } // UpdateMaterialCode sets the "material_code" field to the value that was provided on create. func (u *InventoryUpsertBulk) UpdateMaterialCode() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.UpdateMaterialCode() }) } // SetMaterialName sets the "material_name" field. func (u *InventoryUpsertBulk) SetMaterialName(v string) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.SetMaterialName(v) }) } // UpdateMaterialName sets the "material_name" field to the value that was provided on create. func (u *InventoryUpsertBulk) UpdateMaterialName() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.UpdateMaterialName() }) } // ClearMaterialName clears the value of the "material_name" field. func (u *InventoryUpsertBulk) ClearMaterialName() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.ClearMaterialName() }) } // SetBatchNo sets the "batch_no" field. func (u *InventoryUpsertBulk) SetBatchNo(v string) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.SetBatchNo(v) }) } // UpdateBatchNo sets the "batch_no" field to the value that was provided on create. func (u *InventoryUpsertBulk) UpdateBatchNo() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.UpdateBatchNo() }) } // ClearBatchNo clears the value of the "batch_no" field. func (u *InventoryUpsertBulk) ClearBatchNo() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.ClearBatchNo() }) } // SetSnCode sets the "sn_code" field. func (u *InventoryUpsertBulk) SetSnCode(v string) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.SetSnCode(v) }) } // UpdateSnCode sets the "sn_code" field to the value that was provided on create. func (u *InventoryUpsertBulk) UpdateSnCode() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.UpdateSnCode() }) } // ClearSnCode clears the value of the "sn_code" field. func (u *InventoryUpsertBulk) ClearSnCode() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.ClearSnCode() }) } // SetQuantity sets the "quantity" field. func (u *InventoryUpsertBulk) SetQuantity(v int) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.SetQuantity(v) }) } // AddQuantity adds v to the "quantity" field. func (u *InventoryUpsertBulk) AddQuantity(v int) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.AddQuantity(v) }) } // UpdateQuantity sets the "quantity" field to the value that was provided on create. func (u *InventoryUpsertBulk) UpdateQuantity() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.UpdateQuantity() }) } // SetLockedQty sets the "locked_qty" field. func (u *InventoryUpsertBulk) SetLockedQty(v int) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.SetLockedQty(v) }) } // AddLockedQty adds v to the "locked_qty" field. func (u *InventoryUpsertBulk) AddLockedQty(v int) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.AddLockedQty(v) }) } // UpdateLockedQty sets the "locked_qty" field to the value that was provided on create. func (u *InventoryUpsertBulk) UpdateLockedQty() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.UpdateLockedQty() }) } // SetQualityStatus sets the "quality_status" field. func (u *InventoryUpsertBulk) SetQualityStatus(v string) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.SetQualityStatus(v) }) } // UpdateQualityStatus sets the "quality_status" field to the value that was provided on create. func (u *InventoryUpsertBulk) UpdateQualityStatus() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.UpdateQualityStatus() }) } // SetZoneCode sets the "zone_code" field. func (u *InventoryUpsertBulk) SetZoneCode(v string) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.SetZoneCode(v) }) } // UpdateZoneCode sets the "zone_code" field to the value that was provided on create. func (u *InventoryUpsertBulk) UpdateZoneCode() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.UpdateZoneCode() }) } // ClearZoneCode clears the value of the "zone_code" field. func (u *InventoryUpsertBulk) ClearZoneCode() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.ClearZoneCode() }) } // SetStatus sets the "status" field. func (u *InventoryUpsertBulk) SetStatus(v string) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.SetStatus(v) }) } // UpdateStatus sets the "status" field to the value that was provided on create. func (u *InventoryUpsertBulk) UpdateStatus() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.UpdateStatus() }) } // SetProductionDate sets the "production_date" field. func (u *InventoryUpsertBulk) SetProductionDate(v string) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.SetProductionDate(v) }) } // UpdateProductionDate sets the "production_date" field to the value that was provided on create. func (u *InventoryUpsertBulk) UpdateProductionDate() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.UpdateProductionDate() }) } // ClearProductionDate clears the value of the "production_date" field. func (u *InventoryUpsertBulk) ClearProductionDate() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.ClearProductionDate() }) } // SetSupplier sets the "supplier" field. func (u *InventoryUpsertBulk) SetSupplier(v string) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.SetSupplier(v) }) } // UpdateSupplier sets the "supplier" field to the value that was provided on create. func (u *InventoryUpsertBulk) UpdateSupplier() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.UpdateSupplier() }) } // ClearSupplier clears the value of the "supplier" field. func (u *InventoryUpsertBulk) ClearSupplier() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.ClearSupplier() }) } // SetInboundNo sets the "inbound_no" field. func (u *InventoryUpsertBulk) SetInboundNo(v string) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.SetInboundNo(v) }) } // UpdateInboundNo sets the "inbound_no" field to the value that was provided on create. func (u *InventoryUpsertBulk) UpdateInboundNo() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.UpdateInboundNo() }) } // ClearInboundNo clears the value of the "inbound_no" field. func (u *InventoryUpsertBulk) ClearInboundNo() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.ClearInboundNo() }) } // SetRemark sets the "remark" field. func (u *InventoryUpsertBulk) SetRemark(v string) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.SetRemark(v) }) } // UpdateRemark sets the "remark" field to the value that was provided on create. func (u *InventoryUpsertBulk) UpdateRemark() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.UpdateRemark() }) } // ClearRemark clears the value of the "remark" field. func (u *InventoryUpsertBulk) ClearRemark() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.ClearRemark() }) } // SetCreatedAt sets the "created_at" field. func (u *InventoryUpsertBulk) SetCreatedAt(v int64) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.SetCreatedAt(v) }) } // AddCreatedAt adds v to the "created_at" field. func (u *InventoryUpsertBulk) AddCreatedAt(v int64) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.AddCreatedAt(v) }) } // UpdateCreatedAt sets the "created_at" field to the value that was provided on create. func (u *InventoryUpsertBulk) UpdateCreatedAt() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.UpdateCreatedAt() }) } // SetUpdatedAt sets the "updated_at" field. func (u *InventoryUpsertBulk) SetUpdatedAt(v int64) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.SetUpdatedAt(v) }) } // AddUpdatedAt adds v to the "updated_at" field. func (u *InventoryUpsertBulk) AddUpdatedAt(v int64) *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.AddUpdatedAt(v) }) } // UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create. func (u *InventoryUpsertBulk) UpdateUpdatedAt() *InventoryUpsertBulk { return u.Update(func(s *InventoryUpsert) { s.UpdateUpdatedAt() }) } // Exec executes the query. func (u *InventoryUpsertBulk) Exec(ctx context.Context) error { if u.create.err != nil { return u.create.err } for i, b := range u.create.builders { if len(b.conflict) != 0 { return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the InventoryCreateBulk instead", i) } } if len(u.create.conflict) == 0 { return errors.New("ent: missing options for InventoryCreateBulk.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *InventoryUpsertBulk) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } }