// Code generated by ent, DO NOT EDIT. package ent import ( "bj_power_wms/ent/predicate" "bj_power_wms/ent/role" "context" "errors" "fmt" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/dialect/sql/sqljson" "entgo.io/ent/schema/field" ) // RoleUpdate is the builder for updating Role entities. type RoleUpdate struct { config hooks []Hook mutation *RoleMutation } // Where appends a list predicates to the RoleUpdate builder. func (_u *RoleUpdate) Where(ps ...predicate.Role) *RoleUpdate { _u.mutation.Where(ps...) return _u } // SetName sets the "name" field. func (_u *RoleUpdate) SetName(v string) *RoleUpdate { _u.mutation.SetName(v) return _u } // SetNillableName sets the "name" field if the given value is not nil. func (_u *RoleUpdate) SetNillableName(v *string) *RoleUpdate { if v != nil { _u.SetName(*v) } return _u } // SetCode sets the "code" field. func (_u *RoleUpdate) SetCode(v string) *RoleUpdate { _u.mutation.SetCode(v) return _u } // SetNillableCode sets the "code" field if the given value is not nil. func (_u *RoleUpdate) SetNillableCode(v *string) *RoleUpdate { if v != nil { _u.SetCode(*v) } return _u } // SetRemark sets the "remark" field. func (_u *RoleUpdate) SetRemark(v string) *RoleUpdate { _u.mutation.SetRemark(v) return _u } // SetNillableRemark sets the "remark" field if the given value is not nil. func (_u *RoleUpdate) SetNillableRemark(v *string) *RoleUpdate { if v != nil { _u.SetRemark(*v) } return _u } // ClearRemark clears the value of the "remark" field. func (_u *RoleUpdate) ClearRemark() *RoleUpdate { _u.mutation.ClearRemark() return _u } // SetPermissionCodes sets the "permission_codes" field. func (_u *RoleUpdate) SetPermissionCodes(v []string) *RoleUpdate { _u.mutation.SetPermissionCodes(v) return _u } // AppendPermissionCodes appends value to the "permission_codes" field. func (_u *RoleUpdate) AppendPermissionCodes(v []string) *RoleUpdate { _u.mutation.AppendPermissionCodes(v) return _u } // ClearPermissionCodes clears the value of the "permission_codes" field. func (_u *RoleUpdate) ClearPermissionCodes() *RoleUpdate { _u.mutation.ClearPermissionCodes() return _u } // SetCreatedAt sets the "created_at" field. func (_u *RoleUpdate) SetCreatedAt(v int64) *RoleUpdate { _u.mutation.ResetCreatedAt() _u.mutation.SetCreatedAt(v) return _u } // SetNillableCreatedAt sets the "created_at" field if the given value is not nil. func (_u *RoleUpdate) SetNillableCreatedAt(v *int64) *RoleUpdate { if v != nil { _u.SetCreatedAt(*v) } return _u } // AddCreatedAt adds value to the "created_at" field. func (_u *RoleUpdate) AddCreatedAt(v int64) *RoleUpdate { _u.mutation.AddCreatedAt(v) return _u } // SetUpdatedAt sets the "updated_at" field. func (_u *RoleUpdate) SetUpdatedAt(v int64) *RoleUpdate { _u.mutation.ResetUpdatedAt() _u.mutation.SetUpdatedAt(v) return _u } // SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil. func (_u *RoleUpdate) SetNillableUpdatedAt(v *int64) *RoleUpdate { if v != nil { _u.SetUpdatedAt(*v) } return _u } // AddUpdatedAt adds value to the "updated_at" field. func (_u *RoleUpdate) AddUpdatedAt(v int64) *RoleUpdate { _u.mutation.AddUpdatedAt(v) return _u } // Mutation returns the RoleMutation object of the builder. func (_u *RoleUpdate) Mutation() *RoleMutation { return _u.mutation } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *RoleUpdate) Save(ctx context.Context) (int, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *RoleUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *RoleUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *RoleUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *RoleUpdate) check() error { if v, ok := _u.mutation.Name(); ok { if err := role.NameValidator(v); err != nil { return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Role.name": %w`, err)} } } if v, ok := _u.mutation.Code(); ok { if err := role.CodeValidator(v); err != nil { return &ValidationError{Name: "code", err: fmt.Errorf(`ent: validator failed for field "Role.code": %w`, err)} } } if v, ok := _u.mutation.Remark(); ok { if err := role.RemarkValidator(v); err != nil { return &ValidationError{Name: "remark", err: fmt.Errorf(`ent: validator failed for field "Role.remark": %w`, err)} } } return nil } func (_u *RoleUpdate) sqlSave(ctx context.Context) (_node int, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(role.Table, role.Columns, sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt)) if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.Name(); ok { _spec.SetField(role.FieldName, field.TypeString, value) } if value, ok := _u.mutation.Code(); ok { _spec.SetField(role.FieldCode, field.TypeString, value) } if value, ok := _u.mutation.Remark(); ok { _spec.SetField(role.FieldRemark, field.TypeString, value) } if _u.mutation.RemarkCleared() { _spec.ClearField(role.FieldRemark, field.TypeString) } if value, ok := _u.mutation.PermissionCodes(); ok { _spec.SetField(role.FieldPermissionCodes, field.TypeJSON, value) } if value, ok := _u.mutation.AppendedPermissionCodes(); ok { _spec.AddModifier(func(u *sql.UpdateBuilder) { sqljson.Append(u, role.FieldPermissionCodes, value) }) } if _u.mutation.PermissionCodesCleared() { _spec.ClearField(role.FieldPermissionCodes, field.TypeJSON) } if value, ok := _u.mutation.CreatedAt(); ok { _spec.SetField(role.FieldCreatedAt, field.TypeInt64, value) } if value, ok := _u.mutation.AddedCreatedAt(); ok { _spec.AddField(role.FieldCreatedAt, field.TypeInt64, value) } if value, ok := _u.mutation.UpdatedAt(); ok { _spec.SetField(role.FieldUpdatedAt, field.TypeInt64, value) } if value, ok := _u.mutation.AddedUpdatedAt(); ok { _spec.AddField(role.FieldUpdatedAt, field.TypeInt64, value) } if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{role.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } _u.mutation.done = true return _node, nil } // RoleUpdateOne is the builder for updating a single Role entity. type RoleUpdateOne struct { config fields []string hooks []Hook mutation *RoleMutation } // SetName sets the "name" field. func (_u *RoleUpdateOne) SetName(v string) *RoleUpdateOne { _u.mutation.SetName(v) return _u } // SetNillableName sets the "name" field if the given value is not nil. func (_u *RoleUpdateOne) SetNillableName(v *string) *RoleUpdateOne { if v != nil { _u.SetName(*v) } return _u } // SetCode sets the "code" field. func (_u *RoleUpdateOne) SetCode(v string) *RoleUpdateOne { _u.mutation.SetCode(v) return _u } // SetNillableCode sets the "code" field if the given value is not nil. func (_u *RoleUpdateOne) SetNillableCode(v *string) *RoleUpdateOne { if v != nil { _u.SetCode(*v) } return _u } // SetRemark sets the "remark" field. func (_u *RoleUpdateOne) SetRemark(v string) *RoleUpdateOne { _u.mutation.SetRemark(v) return _u } // SetNillableRemark sets the "remark" field if the given value is not nil. func (_u *RoleUpdateOne) SetNillableRemark(v *string) *RoleUpdateOne { if v != nil { _u.SetRemark(*v) } return _u } // ClearRemark clears the value of the "remark" field. func (_u *RoleUpdateOne) ClearRemark() *RoleUpdateOne { _u.mutation.ClearRemark() return _u } // SetPermissionCodes sets the "permission_codes" field. func (_u *RoleUpdateOne) SetPermissionCodes(v []string) *RoleUpdateOne { _u.mutation.SetPermissionCodes(v) return _u } // AppendPermissionCodes appends value to the "permission_codes" field. func (_u *RoleUpdateOne) AppendPermissionCodes(v []string) *RoleUpdateOne { _u.mutation.AppendPermissionCodes(v) return _u } // ClearPermissionCodes clears the value of the "permission_codes" field. func (_u *RoleUpdateOne) ClearPermissionCodes() *RoleUpdateOne { _u.mutation.ClearPermissionCodes() return _u } // SetCreatedAt sets the "created_at" field. func (_u *RoleUpdateOne) SetCreatedAt(v int64) *RoleUpdateOne { _u.mutation.ResetCreatedAt() _u.mutation.SetCreatedAt(v) return _u } // SetNillableCreatedAt sets the "created_at" field if the given value is not nil. func (_u *RoleUpdateOne) SetNillableCreatedAt(v *int64) *RoleUpdateOne { if v != nil { _u.SetCreatedAt(*v) } return _u } // AddCreatedAt adds value to the "created_at" field. func (_u *RoleUpdateOne) AddCreatedAt(v int64) *RoleUpdateOne { _u.mutation.AddCreatedAt(v) return _u } // SetUpdatedAt sets the "updated_at" field. func (_u *RoleUpdateOne) SetUpdatedAt(v int64) *RoleUpdateOne { _u.mutation.ResetUpdatedAt() _u.mutation.SetUpdatedAt(v) return _u } // SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil. func (_u *RoleUpdateOne) SetNillableUpdatedAt(v *int64) *RoleUpdateOne { if v != nil { _u.SetUpdatedAt(*v) } return _u } // AddUpdatedAt adds value to the "updated_at" field. func (_u *RoleUpdateOne) AddUpdatedAt(v int64) *RoleUpdateOne { _u.mutation.AddUpdatedAt(v) return _u } // Mutation returns the RoleMutation object of the builder. func (_u *RoleUpdateOne) Mutation() *RoleMutation { return _u.mutation } // Where appends a list predicates to the RoleUpdate builder. func (_u *RoleUpdateOne) Where(ps ...predicate.Role) *RoleUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *RoleUpdateOne) Select(field string, fields ...string) *RoleUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated Role entity. func (_u *RoleUpdateOne) Save(ctx context.Context) (*Role, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *RoleUpdateOne) SaveX(ctx context.Context) *Role { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *RoleUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *RoleUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *RoleUpdateOne) check() error { if v, ok := _u.mutation.Name(); ok { if err := role.NameValidator(v); err != nil { return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Role.name": %w`, err)} } } if v, ok := _u.mutation.Code(); ok { if err := role.CodeValidator(v); err != nil { return &ValidationError{Name: "code", err: fmt.Errorf(`ent: validator failed for field "Role.code": %w`, err)} } } if v, ok := _u.mutation.Remark(); ok { if err := role.RemarkValidator(v); err != nil { return &ValidationError{Name: "remark", err: fmt.Errorf(`ent: validator failed for field "Role.remark": %w`, err)} } } return nil } func (_u *RoleUpdateOne) sqlSave(ctx context.Context) (_node *Role, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(role.Table, role.Columns, sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt)) id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Role.id" for update`)} } _spec.Node.ID.Value = id if fields := _u.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, role.FieldID) for _, f := range fields { if !role.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != role.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.Name(); ok { _spec.SetField(role.FieldName, field.TypeString, value) } if value, ok := _u.mutation.Code(); ok { _spec.SetField(role.FieldCode, field.TypeString, value) } if value, ok := _u.mutation.Remark(); ok { _spec.SetField(role.FieldRemark, field.TypeString, value) } if _u.mutation.RemarkCleared() { _spec.ClearField(role.FieldRemark, field.TypeString) } if value, ok := _u.mutation.PermissionCodes(); ok { _spec.SetField(role.FieldPermissionCodes, field.TypeJSON, value) } if value, ok := _u.mutation.AppendedPermissionCodes(); ok { _spec.AddModifier(func(u *sql.UpdateBuilder) { sqljson.Append(u, role.FieldPermissionCodes, value) }) } if _u.mutation.PermissionCodesCleared() { _spec.ClearField(role.FieldPermissionCodes, field.TypeJSON) } if value, ok := _u.mutation.CreatedAt(); ok { _spec.SetField(role.FieldCreatedAt, field.TypeInt64, value) } if value, ok := _u.mutation.AddedCreatedAt(); ok { _spec.AddField(role.FieldCreatedAt, field.TypeInt64, value) } if value, ok := _u.mutation.UpdatedAt(); ok { _spec.SetField(role.FieldUpdatedAt, field.TypeInt64, value) } if value, ok := _u.mutation.AddedUpdatedAt(); ok { _spec.AddField(role.FieldUpdatedAt, field.TypeInt64, value) } _node = &Role{config: _u.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{role.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _u.mutation.done = true return _node, nil }