// Code generated by ent, DO NOT EDIT. package ent import ( "bj_power_mes/ent/bomitem" "bj_power_mes/ent/predicate" "context" "errors" "fmt" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/dialect/sql/sqljson" "entgo.io/ent/schema/field" ) // BomItemUpdate is the builder for updating BomItem entities. type BomItemUpdate struct { config hooks []Hook mutation *BomItemMutation modifiers []func(*sql.UpdateBuilder) } // Where appends a list predicates to the BomItemUpdate builder. func (_u *BomItemUpdate) Where(ps ...predicate.BomItem) *BomItemUpdate { _u.mutation.Where(ps...) return _u } // SetWorkOrderNo sets the "workOrderNo" field. func (_u *BomItemUpdate) SetWorkOrderNo(v string) *BomItemUpdate { _u.mutation.SetWorkOrderNo(v) return _u } // SetNillableWorkOrderNo sets the "workOrderNo" field if the given value is not nil. func (_u *BomItemUpdate) SetNillableWorkOrderNo(v *string) *BomItemUpdate { if v != nil { _u.SetWorkOrderNo(*v) } return _u } // SetMaterialCode sets the "materialCode" field. func (_u *BomItemUpdate) SetMaterialCode(v string) *BomItemUpdate { _u.mutation.SetMaterialCode(v) return _u } // SetNillableMaterialCode sets the "materialCode" field if the given value is not nil. func (_u *BomItemUpdate) SetNillableMaterialCode(v *string) *BomItemUpdate { if v != nil { _u.SetMaterialCode(*v) } return _u } // SetMaterialName sets the "materialName" field. func (_u *BomItemUpdate) SetMaterialName(v string) *BomItemUpdate { _u.mutation.SetMaterialName(v) return _u } // SetNillableMaterialName sets the "materialName" field if the given value is not nil. func (_u *BomItemUpdate) SetNillableMaterialName(v *string) *BomItemUpdate { if v != nil { _u.SetMaterialName(*v) } return _u } // SetSpec sets the "spec" field. func (_u *BomItemUpdate) SetSpec(v string) *BomItemUpdate { _u.mutation.SetSpec(v) return _u } // SetNillableSpec sets the "spec" field if the given value is not nil. func (_u *BomItemUpdate) SetNillableSpec(v *string) *BomItemUpdate { if v != nil { _u.SetSpec(*v) } return _u } // SetUnit sets the "unit" field. func (_u *BomItemUpdate) SetUnit(v string) *BomItemUpdate { _u.mutation.SetUnit(v) return _u } // SetNillableUnit sets the "unit" field if the given value is not nil. func (_u *BomItemUpdate) SetNillableUnit(v *string) *BomItemUpdate { if v != nil { _u.SetUnit(*v) } return _u } // SetManageMode sets the "manageMode" field. func (_u *BomItemUpdate) SetManageMode(v string) *BomItemUpdate { _u.mutation.SetManageMode(v) return _u } // SetNillableManageMode sets the "manageMode" field if the given value is not nil. func (_u *BomItemUpdate) SetNillableManageMode(v *string) *BomItemUpdate { if v != nil { _u.SetManageMode(*v) } return _u } // SetUnitQty sets the "unitQty" field. func (_u *BomItemUpdate) SetUnitQty(v float64) *BomItemUpdate { _u.mutation.ResetUnitQty() _u.mutation.SetUnitQty(v) return _u } // SetNillableUnitQty sets the "unitQty" field if the given value is not nil. func (_u *BomItemUpdate) SetNillableUnitQty(v *float64) *BomItemUpdate { if v != nil { _u.SetUnitQty(*v) } return _u } // AddUnitQty adds value to the "unitQty" field. func (_u *BomItemUpdate) AddUnitQty(v float64) *BomItemUpdate { _u.mutation.AddUnitQty(v) return _u } // SetLossRate sets the "lossRate" field. func (_u *BomItemUpdate) SetLossRate(v float64) *BomItemUpdate { _u.mutation.ResetLossRate() _u.mutation.SetLossRate(v) return _u } // SetNillableLossRate sets the "lossRate" field if the given value is not nil. func (_u *BomItemUpdate) SetNillableLossRate(v *float64) *BomItemUpdate { if v != nil { _u.SetLossRate(*v) } return _u } // AddLossRate adds value to the "lossRate" field. func (_u *BomItemUpdate) AddLossRate(v float64) *BomItemUpdate { _u.mutation.AddLossRate(v) return _u } // SetRequiredQty sets the "requiredQty" field. func (_u *BomItemUpdate) SetRequiredQty(v float64) *BomItemUpdate { _u.mutation.ResetRequiredQty() _u.mutation.SetRequiredQty(v) return _u } // SetNillableRequiredQty sets the "requiredQty" field if the given value is not nil. func (_u *BomItemUpdate) SetNillableRequiredQty(v *float64) *BomItemUpdate { if v != nil { _u.SetRequiredQty(*v) } return _u } // AddRequiredQty adds value to the "requiredQty" field. func (_u *BomItemUpdate) AddRequiredQty(v float64) *BomItemUpdate { _u.mutation.AddRequiredQty(v) return _u } // SetSerialSns sets the "serialSns" field. func (_u *BomItemUpdate) SetSerialSns(v []string) *BomItemUpdate { _u.mutation.SetSerialSns(v) return _u } // AppendSerialSns appends value to the "serialSns" field. func (_u *BomItemUpdate) AppendSerialSns(v []string) *BomItemUpdate { _u.mutation.AppendSerialSns(v) return _u } // ClearSerialSns clears the value of the "serialSns" field. func (_u *BomItemUpdate) ClearSerialSns() *BomItemUpdate { _u.mutation.ClearSerialSns() return _u } // Mutation returns the BomItemMutation object of the builder. func (_u *BomItemUpdate) Mutation() *BomItemMutation { return _u.mutation } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *BomItemUpdate) Save(ctx context.Context) (int, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *BomItemUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *BomItemUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *BomItemUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *BomItemUpdate) check() error { if v, ok := _u.mutation.WorkOrderNo(); ok { if err := bomitem.WorkOrderNoValidator(v); err != nil { return &ValidationError{Name: "workOrderNo", err: fmt.Errorf(`ent: validator failed for field "BomItem.workOrderNo": %w`, err)} } } if v, ok := _u.mutation.MaterialCode(); ok { if err := bomitem.MaterialCodeValidator(v); err != nil { return &ValidationError{Name: "materialCode", err: fmt.Errorf(`ent: validator failed for field "BomItem.materialCode": %w`, err)} } } if v, ok := _u.mutation.MaterialName(); ok { if err := bomitem.MaterialNameValidator(v); err != nil { return &ValidationError{Name: "materialName", err: fmt.Errorf(`ent: validator failed for field "BomItem.materialName": %w`, err)} } } if v, ok := _u.mutation.Spec(); ok { if err := bomitem.SpecValidator(v); err != nil { return &ValidationError{Name: "spec", err: fmt.Errorf(`ent: validator failed for field "BomItem.spec": %w`, err)} } } if v, ok := _u.mutation.Unit(); ok { if err := bomitem.UnitValidator(v); err != nil { return &ValidationError{Name: "unit", err: fmt.Errorf(`ent: validator failed for field "BomItem.unit": %w`, err)} } } if v, ok := _u.mutation.ManageMode(); ok { if err := bomitem.ManageModeValidator(v); err != nil { return &ValidationError{Name: "manageMode", err: fmt.Errorf(`ent: validator failed for field "BomItem.manageMode": %w`, err)} } } return nil } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (_u *BomItemUpdate) Modify(modifiers ...func(u *sql.UpdateBuilder)) *BomItemUpdate { _u.modifiers = append(_u.modifiers, modifiers...) return _u } func (_u *BomItemUpdate) sqlSave(ctx context.Context) (_node int, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(bomitem.Table, bomitem.Columns, sqlgraph.NewFieldSpec(bomitem.FieldID, field.TypeInt)) if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.WorkOrderNo(); ok { _spec.SetField(bomitem.FieldWorkOrderNo, field.TypeString, value) } if value, ok := _u.mutation.MaterialCode(); ok { _spec.SetField(bomitem.FieldMaterialCode, field.TypeString, value) } if value, ok := _u.mutation.MaterialName(); ok { _spec.SetField(bomitem.FieldMaterialName, field.TypeString, value) } if value, ok := _u.mutation.Spec(); ok { _spec.SetField(bomitem.FieldSpec, field.TypeString, value) } if value, ok := _u.mutation.Unit(); ok { _spec.SetField(bomitem.FieldUnit, field.TypeString, value) } if value, ok := _u.mutation.ManageMode(); ok { _spec.SetField(bomitem.FieldManageMode, field.TypeString, value) } if value, ok := _u.mutation.UnitQty(); ok { _spec.SetField(bomitem.FieldUnitQty, field.TypeFloat64, value) } if value, ok := _u.mutation.AddedUnitQty(); ok { _spec.AddField(bomitem.FieldUnitQty, field.TypeFloat64, value) } if value, ok := _u.mutation.LossRate(); ok { _spec.SetField(bomitem.FieldLossRate, field.TypeFloat64, value) } if value, ok := _u.mutation.AddedLossRate(); ok { _spec.AddField(bomitem.FieldLossRate, field.TypeFloat64, value) } if value, ok := _u.mutation.RequiredQty(); ok { _spec.SetField(bomitem.FieldRequiredQty, field.TypeFloat64, value) } if value, ok := _u.mutation.AddedRequiredQty(); ok { _spec.AddField(bomitem.FieldRequiredQty, field.TypeFloat64, value) } if value, ok := _u.mutation.SerialSns(); ok { _spec.SetField(bomitem.FieldSerialSns, field.TypeJSON, value) } if value, ok := _u.mutation.AppendedSerialSns(); ok { _spec.AddModifier(func(u *sql.UpdateBuilder) { sqljson.Append(u, bomitem.FieldSerialSns, value) }) } if _u.mutation.SerialSnsCleared() { _spec.ClearField(bomitem.FieldSerialSns, field.TypeJSON) } _spec.AddModifiers(_u.modifiers...) if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{bomitem.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } _u.mutation.done = true return _node, nil } // BomItemUpdateOne is the builder for updating a single BomItem entity. type BomItemUpdateOne struct { config fields []string hooks []Hook mutation *BomItemMutation modifiers []func(*sql.UpdateBuilder) } // SetWorkOrderNo sets the "workOrderNo" field. func (_u *BomItemUpdateOne) SetWorkOrderNo(v string) *BomItemUpdateOne { _u.mutation.SetWorkOrderNo(v) return _u } // SetNillableWorkOrderNo sets the "workOrderNo" field if the given value is not nil. func (_u *BomItemUpdateOne) SetNillableWorkOrderNo(v *string) *BomItemUpdateOne { if v != nil { _u.SetWorkOrderNo(*v) } return _u } // SetMaterialCode sets the "materialCode" field. func (_u *BomItemUpdateOne) SetMaterialCode(v string) *BomItemUpdateOne { _u.mutation.SetMaterialCode(v) return _u } // SetNillableMaterialCode sets the "materialCode" field if the given value is not nil. func (_u *BomItemUpdateOne) SetNillableMaterialCode(v *string) *BomItemUpdateOne { if v != nil { _u.SetMaterialCode(*v) } return _u } // SetMaterialName sets the "materialName" field. func (_u *BomItemUpdateOne) SetMaterialName(v string) *BomItemUpdateOne { _u.mutation.SetMaterialName(v) return _u } // SetNillableMaterialName sets the "materialName" field if the given value is not nil. func (_u *BomItemUpdateOne) SetNillableMaterialName(v *string) *BomItemUpdateOne { if v != nil { _u.SetMaterialName(*v) } return _u } // SetSpec sets the "spec" field. func (_u *BomItemUpdateOne) SetSpec(v string) *BomItemUpdateOne { _u.mutation.SetSpec(v) return _u } // SetNillableSpec sets the "spec" field if the given value is not nil. func (_u *BomItemUpdateOne) SetNillableSpec(v *string) *BomItemUpdateOne { if v != nil { _u.SetSpec(*v) } return _u } // SetUnit sets the "unit" field. func (_u *BomItemUpdateOne) SetUnit(v string) *BomItemUpdateOne { _u.mutation.SetUnit(v) return _u } // SetNillableUnit sets the "unit" field if the given value is not nil. func (_u *BomItemUpdateOne) SetNillableUnit(v *string) *BomItemUpdateOne { if v != nil { _u.SetUnit(*v) } return _u } // SetManageMode sets the "manageMode" field. func (_u *BomItemUpdateOne) SetManageMode(v string) *BomItemUpdateOne { _u.mutation.SetManageMode(v) return _u } // SetNillableManageMode sets the "manageMode" field if the given value is not nil. func (_u *BomItemUpdateOne) SetNillableManageMode(v *string) *BomItemUpdateOne { if v != nil { _u.SetManageMode(*v) } return _u } // SetUnitQty sets the "unitQty" field. func (_u *BomItemUpdateOne) SetUnitQty(v float64) *BomItemUpdateOne { _u.mutation.ResetUnitQty() _u.mutation.SetUnitQty(v) return _u } // SetNillableUnitQty sets the "unitQty" field if the given value is not nil. func (_u *BomItemUpdateOne) SetNillableUnitQty(v *float64) *BomItemUpdateOne { if v != nil { _u.SetUnitQty(*v) } return _u } // AddUnitQty adds value to the "unitQty" field. func (_u *BomItemUpdateOne) AddUnitQty(v float64) *BomItemUpdateOne { _u.mutation.AddUnitQty(v) return _u } // SetLossRate sets the "lossRate" field. func (_u *BomItemUpdateOne) SetLossRate(v float64) *BomItemUpdateOne { _u.mutation.ResetLossRate() _u.mutation.SetLossRate(v) return _u } // SetNillableLossRate sets the "lossRate" field if the given value is not nil. func (_u *BomItemUpdateOne) SetNillableLossRate(v *float64) *BomItemUpdateOne { if v != nil { _u.SetLossRate(*v) } return _u } // AddLossRate adds value to the "lossRate" field. func (_u *BomItemUpdateOne) AddLossRate(v float64) *BomItemUpdateOne { _u.mutation.AddLossRate(v) return _u } // SetRequiredQty sets the "requiredQty" field. func (_u *BomItemUpdateOne) SetRequiredQty(v float64) *BomItemUpdateOne { _u.mutation.ResetRequiredQty() _u.mutation.SetRequiredQty(v) return _u } // SetNillableRequiredQty sets the "requiredQty" field if the given value is not nil. func (_u *BomItemUpdateOne) SetNillableRequiredQty(v *float64) *BomItemUpdateOne { if v != nil { _u.SetRequiredQty(*v) } return _u } // AddRequiredQty adds value to the "requiredQty" field. func (_u *BomItemUpdateOne) AddRequiredQty(v float64) *BomItemUpdateOne { _u.mutation.AddRequiredQty(v) return _u } // SetSerialSns sets the "serialSns" field. func (_u *BomItemUpdateOne) SetSerialSns(v []string) *BomItemUpdateOne { _u.mutation.SetSerialSns(v) return _u } // AppendSerialSns appends value to the "serialSns" field. func (_u *BomItemUpdateOne) AppendSerialSns(v []string) *BomItemUpdateOne { _u.mutation.AppendSerialSns(v) return _u } // ClearSerialSns clears the value of the "serialSns" field. func (_u *BomItemUpdateOne) ClearSerialSns() *BomItemUpdateOne { _u.mutation.ClearSerialSns() return _u } // Mutation returns the BomItemMutation object of the builder. func (_u *BomItemUpdateOne) Mutation() *BomItemMutation { return _u.mutation } // Where appends a list predicates to the BomItemUpdate builder. func (_u *BomItemUpdateOne) Where(ps ...predicate.BomItem) *BomItemUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *BomItemUpdateOne) Select(field string, fields ...string) *BomItemUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated BomItem entity. func (_u *BomItemUpdateOne) Save(ctx context.Context) (*BomItem, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *BomItemUpdateOne) SaveX(ctx context.Context) *BomItem { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *BomItemUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *BomItemUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *BomItemUpdateOne) check() error { if v, ok := _u.mutation.WorkOrderNo(); ok { if err := bomitem.WorkOrderNoValidator(v); err != nil { return &ValidationError{Name: "workOrderNo", err: fmt.Errorf(`ent: validator failed for field "BomItem.workOrderNo": %w`, err)} } } if v, ok := _u.mutation.MaterialCode(); ok { if err := bomitem.MaterialCodeValidator(v); err != nil { return &ValidationError{Name: "materialCode", err: fmt.Errorf(`ent: validator failed for field "BomItem.materialCode": %w`, err)} } } if v, ok := _u.mutation.MaterialName(); ok { if err := bomitem.MaterialNameValidator(v); err != nil { return &ValidationError{Name: "materialName", err: fmt.Errorf(`ent: validator failed for field "BomItem.materialName": %w`, err)} } } if v, ok := _u.mutation.Spec(); ok { if err := bomitem.SpecValidator(v); err != nil { return &ValidationError{Name: "spec", err: fmt.Errorf(`ent: validator failed for field "BomItem.spec": %w`, err)} } } if v, ok := _u.mutation.Unit(); ok { if err := bomitem.UnitValidator(v); err != nil { return &ValidationError{Name: "unit", err: fmt.Errorf(`ent: validator failed for field "BomItem.unit": %w`, err)} } } if v, ok := _u.mutation.ManageMode(); ok { if err := bomitem.ManageModeValidator(v); err != nil { return &ValidationError{Name: "manageMode", err: fmt.Errorf(`ent: validator failed for field "BomItem.manageMode": %w`, err)} } } return nil } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (_u *BomItemUpdateOne) Modify(modifiers ...func(u *sql.UpdateBuilder)) *BomItemUpdateOne { _u.modifiers = append(_u.modifiers, modifiers...) return _u } func (_u *BomItemUpdateOne) sqlSave(ctx context.Context) (_node *BomItem, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(bomitem.Table, bomitem.Columns, sqlgraph.NewFieldSpec(bomitem.FieldID, field.TypeInt)) id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "BomItem.id" for update`)} } _spec.Node.ID.Value = id if fields := _u.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, bomitem.FieldID) for _, f := range fields { if !bomitem.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != bomitem.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.WorkOrderNo(); ok { _spec.SetField(bomitem.FieldWorkOrderNo, field.TypeString, value) } if value, ok := _u.mutation.MaterialCode(); ok { _spec.SetField(bomitem.FieldMaterialCode, field.TypeString, value) } if value, ok := _u.mutation.MaterialName(); ok { _spec.SetField(bomitem.FieldMaterialName, field.TypeString, value) } if value, ok := _u.mutation.Spec(); ok { _spec.SetField(bomitem.FieldSpec, field.TypeString, value) } if value, ok := _u.mutation.Unit(); ok { _spec.SetField(bomitem.FieldUnit, field.TypeString, value) } if value, ok := _u.mutation.ManageMode(); ok { _spec.SetField(bomitem.FieldManageMode, field.TypeString, value) } if value, ok := _u.mutation.UnitQty(); ok { _spec.SetField(bomitem.FieldUnitQty, field.TypeFloat64, value) } if value, ok := _u.mutation.AddedUnitQty(); ok { _spec.AddField(bomitem.FieldUnitQty, field.TypeFloat64, value) } if value, ok := _u.mutation.LossRate(); ok { _spec.SetField(bomitem.FieldLossRate, field.TypeFloat64, value) } if value, ok := _u.mutation.AddedLossRate(); ok { _spec.AddField(bomitem.FieldLossRate, field.TypeFloat64, value) } if value, ok := _u.mutation.RequiredQty(); ok { _spec.SetField(bomitem.FieldRequiredQty, field.TypeFloat64, value) } if value, ok := _u.mutation.AddedRequiredQty(); ok { _spec.AddField(bomitem.FieldRequiredQty, field.TypeFloat64, value) } if value, ok := _u.mutation.SerialSns(); ok { _spec.SetField(bomitem.FieldSerialSns, field.TypeJSON, value) } if value, ok := _u.mutation.AppendedSerialSns(); ok { _spec.AddModifier(func(u *sql.UpdateBuilder) { sqljson.Append(u, bomitem.FieldSerialSns, value) }) } if _u.mutation.SerialSnsCleared() { _spec.ClearField(bomitem.FieldSerialSns, field.TypeJSON) } _spec.AddModifiers(_u.modifiers...) _node = &BomItem{config: _u.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{bomitem.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _u.mutation.done = true return _node, nil }