// Code generated by ent, DO NOT EDIT. package ent import ( "bj_power_mes/ent/permission" "bj_power_mes/ent/predicate" "context" "errors" "fmt" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" ) // PermissionUpdate is the builder for updating Permission entities. type PermissionUpdate struct { config hooks []Hook mutation *PermissionMutation modifiers []func(*sql.UpdateBuilder) } // Where appends a list predicates to the PermissionUpdate builder. func (_u *PermissionUpdate) Where(ps ...predicate.Permission) *PermissionUpdate { _u.mutation.Where(ps...) return _u } // SetCode sets the "code" field. func (_u *PermissionUpdate) SetCode(v string) *PermissionUpdate { _u.mutation.SetCode(v) return _u } // SetNillableCode sets the "code" field if the given value is not nil. func (_u *PermissionUpdate) SetNillableCode(v *string) *PermissionUpdate { if v != nil { _u.SetCode(*v) } return _u } // SetName sets the "name" field. func (_u *PermissionUpdate) SetName(v string) *PermissionUpdate { _u.mutation.SetName(v) return _u } // SetNillableName sets the "name" field if the given value is not nil. func (_u *PermissionUpdate) SetNillableName(v *string) *PermissionUpdate { if v != nil { _u.SetName(*v) } return _u } // SetType sets the "type" field. func (_u *PermissionUpdate) SetType(v string) *PermissionUpdate { _u.mutation.SetType(v) return _u } // SetNillableType sets the "type" field if the given value is not nil. func (_u *PermissionUpdate) SetNillableType(v *string) *PermissionUpdate { if v != nil { _u.SetType(*v) } return _u } // SetPath sets the "path" field. func (_u *PermissionUpdate) SetPath(v string) *PermissionUpdate { _u.mutation.SetPath(v) return _u } // SetNillablePath sets the "path" field if the given value is not nil. func (_u *PermissionUpdate) SetNillablePath(v *string) *PermissionUpdate { if v != nil { _u.SetPath(*v) } return _u } // SetIcon sets the "icon" field. func (_u *PermissionUpdate) SetIcon(v string) *PermissionUpdate { _u.mutation.SetIcon(v) return _u } // SetNillableIcon sets the "icon" field if the given value is not nil. func (_u *PermissionUpdate) SetNillableIcon(v *string) *PermissionUpdate { if v != nil { _u.SetIcon(*v) } return _u } // SetSort sets the "sort" field. func (_u *PermissionUpdate) SetSort(v int) *PermissionUpdate { _u.mutation.ResetSort() _u.mutation.SetSort(v) return _u } // SetNillableSort sets the "sort" field if the given value is not nil. func (_u *PermissionUpdate) SetNillableSort(v *int) *PermissionUpdate { if v != nil { _u.SetSort(*v) } return _u } // AddSort adds value to the "sort" field. func (_u *PermissionUpdate) AddSort(v int) *PermissionUpdate { _u.mutation.AddSort(v) return _u } // ClearSort clears the value of the "sort" field. func (_u *PermissionUpdate) ClearSort() *PermissionUpdate { _u.mutation.ClearSort() return _u } // SetRemark sets the "remark" field. func (_u *PermissionUpdate) SetRemark(v string) *PermissionUpdate { _u.mutation.SetRemark(v) return _u } // SetNillableRemark sets the "remark" field if the given value is not nil. func (_u *PermissionUpdate) SetNillableRemark(v *string) *PermissionUpdate { if v != nil { _u.SetRemark(*v) } return _u } // Mutation returns the PermissionMutation object of the builder. func (_u *PermissionUpdate) Mutation() *PermissionMutation { return _u.mutation } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *PermissionUpdate) Save(ctx context.Context) (int, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *PermissionUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *PermissionUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *PermissionUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *PermissionUpdate) check() error { if v, ok := _u.mutation.Code(); ok { if err := permission.CodeValidator(v); err != nil { return &ValidationError{Name: "code", err: fmt.Errorf(`ent: validator failed for field "Permission.code": %w`, err)} } } if v, ok := _u.mutation.Name(); ok { if err := permission.NameValidator(v); err != nil { return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Permission.name": %w`, err)} } } if v, ok := _u.mutation.GetType(); ok { if err := permission.TypeValidator(v); err != nil { return &ValidationError{Name: "type", err: fmt.Errorf(`ent: validator failed for field "Permission.type": %w`, err)} } } if v, ok := _u.mutation.Path(); ok { if err := permission.PathValidator(v); err != nil { return &ValidationError{Name: "path", err: fmt.Errorf(`ent: validator failed for field "Permission.path": %w`, err)} } } if v, ok := _u.mutation.Icon(); ok { if err := permission.IconValidator(v); err != nil { return &ValidationError{Name: "icon", err: fmt.Errorf(`ent: validator failed for field "Permission.icon": %w`, err)} } } if v, ok := _u.mutation.Remark(); ok { if err := permission.RemarkValidator(v); err != nil { return &ValidationError{Name: "remark", err: fmt.Errorf(`ent: validator failed for field "Permission.remark": %w`, err)} } } return nil } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (_u *PermissionUpdate) Modify(modifiers ...func(u *sql.UpdateBuilder)) *PermissionUpdate { _u.modifiers = append(_u.modifiers, modifiers...) return _u } func (_u *PermissionUpdate) sqlSave(ctx context.Context) (_node int, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(permission.Table, permission.Columns, sqlgraph.NewFieldSpec(permission.FieldID, field.TypeInt)) if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.Code(); ok { _spec.SetField(permission.FieldCode, field.TypeString, value) } if value, ok := _u.mutation.Name(); ok { _spec.SetField(permission.FieldName, field.TypeString, value) } if value, ok := _u.mutation.GetType(); ok { _spec.SetField(permission.FieldType, field.TypeString, value) } if value, ok := _u.mutation.Path(); ok { _spec.SetField(permission.FieldPath, field.TypeString, value) } if value, ok := _u.mutation.Icon(); ok { _spec.SetField(permission.FieldIcon, field.TypeString, value) } if value, ok := _u.mutation.Sort(); ok { _spec.SetField(permission.FieldSort, field.TypeInt, value) } if value, ok := _u.mutation.AddedSort(); ok { _spec.AddField(permission.FieldSort, field.TypeInt, value) } if _u.mutation.SortCleared() { _spec.ClearField(permission.FieldSort, field.TypeInt) } if value, ok := _u.mutation.Remark(); ok { _spec.SetField(permission.FieldRemark, field.TypeString, value) } _spec.AddModifiers(_u.modifiers...) if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{permission.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } _u.mutation.done = true return _node, nil } // PermissionUpdateOne is the builder for updating a single Permission entity. type PermissionUpdateOne struct { config fields []string hooks []Hook mutation *PermissionMutation modifiers []func(*sql.UpdateBuilder) } // SetCode sets the "code" field. func (_u *PermissionUpdateOne) SetCode(v string) *PermissionUpdateOne { _u.mutation.SetCode(v) return _u } // SetNillableCode sets the "code" field if the given value is not nil. func (_u *PermissionUpdateOne) SetNillableCode(v *string) *PermissionUpdateOne { if v != nil { _u.SetCode(*v) } return _u } // SetName sets the "name" field. func (_u *PermissionUpdateOne) SetName(v string) *PermissionUpdateOne { _u.mutation.SetName(v) return _u } // SetNillableName sets the "name" field if the given value is not nil. func (_u *PermissionUpdateOne) SetNillableName(v *string) *PermissionUpdateOne { if v != nil { _u.SetName(*v) } return _u } // SetType sets the "type" field. func (_u *PermissionUpdateOne) SetType(v string) *PermissionUpdateOne { _u.mutation.SetType(v) return _u } // SetNillableType sets the "type" field if the given value is not nil. func (_u *PermissionUpdateOne) SetNillableType(v *string) *PermissionUpdateOne { if v != nil { _u.SetType(*v) } return _u } // SetPath sets the "path" field. func (_u *PermissionUpdateOne) SetPath(v string) *PermissionUpdateOne { _u.mutation.SetPath(v) return _u } // SetNillablePath sets the "path" field if the given value is not nil. func (_u *PermissionUpdateOne) SetNillablePath(v *string) *PermissionUpdateOne { if v != nil { _u.SetPath(*v) } return _u } // SetIcon sets the "icon" field. func (_u *PermissionUpdateOne) SetIcon(v string) *PermissionUpdateOne { _u.mutation.SetIcon(v) return _u } // SetNillableIcon sets the "icon" field if the given value is not nil. func (_u *PermissionUpdateOne) SetNillableIcon(v *string) *PermissionUpdateOne { if v != nil { _u.SetIcon(*v) } return _u } // SetSort sets the "sort" field. func (_u *PermissionUpdateOne) SetSort(v int) *PermissionUpdateOne { _u.mutation.ResetSort() _u.mutation.SetSort(v) return _u } // SetNillableSort sets the "sort" field if the given value is not nil. func (_u *PermissionUpdateOne) SetNillableSort(v *int) *PermissionUpdateOne { if v != nil { _u.SetSort(*v) } return _u } // AddSort adds value to the "sort" field. func (_u *PermissionUpdateOne) AddSort(v int) *PermissionUpdateOne { _u.mutation.AddSort(v) return _u } // ClearSort clears the value of the "sort" field. func (_u *PermissionUpdateOne) ClearSort() *PermissionUpdateOne { _u.mutation.ClearSort() return _u } // SetRemark sets the "remark" field. func (_u *PermissionUpdateOne) SetRemark(v string) *PermissionUpdateOne { _u.mutation.SetRemark(v) return _u } // SetNillableRemark sets the "remark" field if the given value is not nil. func (_u *PermissionUpdateOne) SetNillableRemark(v *string) *PermissionUpdateOne { if v != nil { _u.SetRemark(*v) } return _u } // Mutation returns the PermissionMutation object of the builder. func (_u *PermissionUpdateOne) Mutation() *PermissionMutation { return _u.mutation } // Where appends a list predicates to the PermissionUpdate builder. func (_u *PermissionUpdateOne) Where(ps ...predicate.Permission) *PermissionUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *PermissionUpdateOne) Select(field string, fields ...string) *PermissionUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated Permission entity. func (_u *PermissionUpdateOne) Save(ctx context.Context) (*Permission, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *PermissionUpdateOne) SaveX(ctx context.Context) *Permission { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *PermissionUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *PermissionUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *PermissionUpdateOne) check() error { if v, ok := _u.mutation.Code(); ok { if err := permission.CodeValidator(v); err != nil { return &ValidationError{Name: "code", err: fmt.Errorf(`ent: validator failed for field "Permission.code": %w`, err)} } } if v, ok := _u.mutation.Name(); ok { if err := permission.NameValidator(v); err != nil { return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Permission.name": %w`, err)} } } if v, ok := _u.mutation.GetType(); ok { if err := permission.TypeValidator(v); err != nil { return &ValidationError{Name: "type", err: fmt.Errorf(`ent: validator failed for field "Permission.type": %w`, err)} } } if v, ok := _u.mutation.Path(); ok { if err := permission.PathValidator(v); err != nil { return &ValidationError{Name: "path", err: fmt.Errorf(`ent: validator failed for field "Permission.path": %w`, err)} } } if v, ok := _u.mutation.Icon(); ok { if err := permission.IconValidator(v); err != nil { return &ValidationError{Name: "icon", err: fmt.Errorf(`ent: validator failed for field "Permission.icon": %w`, err)} } } if v, ok := _u.mutation.Remark(); ok { if err := permission.RemarkValidator(v); err != nil { return &ValidationError{Name: "remark", err: fmt.Errorf(`ent: validator failed for field "Permission.remark": %w`, err)} } } return nil } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (_u *PermissionUpdateOne) Modify(modifiers ...func(u *sql.UpdateBuilder)) *PermissionUpdateOne { _u.modifiers = append(_u.modifiers, modifiers...) return _u } func (_u *PermissionUpdateOne) sqlSave(ctx context.Context) (_node *Permission, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(permission.Table, permission.Columns, sqlgraph.NewFieldSpec(permission.FieldID, field.TypeInt)) id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Permission.id" for update`)} } _spec.Node.ID.Value = id if fields := _u.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, permission.FieldID) for _, f := range fields { if !permission.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != permission.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.Code(); ok { _spec.SetField(permission.FieldCode, field.TypeString, value) } if value, ok := _u.mutation.Name(); ok { _spec.SetField(permission.FieldName, field.TypeString, value) } if value, ok := _u.mutation.GetType(); ok { _spec.SetField(permission.FieldType, field.TypeString, value) } if value, ok := _u.mutation.Path(); ok { _spec.SetField(permission.FieldPath, field.TypeString, value) } if value, ok := _u.mutation.Icon(); ok { _spec.SetField(permission.FieldIcon, field.TypeString, value) } if value, ok := _u.mutation.Sort(); ok { _spec.SetField(permission.FieldSort, field.TypeInt, value) } if value, ok := _u.mutation.AddedSort(); ok { _spec.AddField(permission.FieldSort, field.TypeInt, value) } if _u.mutation.SortCleared() { _spec.ClearField(permission.FieldSort, field.TypeInt) } if value, ok := _u.mutation.Remark(); ok { _spec.SetField(permission.FieldRemark, field.TypeString, value) } _spec.AddModifiers(_u.modifiers...) _node = &Permission{config: _u.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{permission.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _u.mutation.done = true return _node, nil }