// Code generated by ent, DO NOT EDIT. package ent import ( "bj_power_mes/ent/predicate" "bj_power_mes/ent/user" "context" "errors" "fmt" "time" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" ) // UserUpdate is the builder for updating User entities. type UserUpdate struct { config hooks []Hook mutation *UserMutation modifiers []func(*sql.UpdateBuilder) } // Where appends a list predicates to the UserUpdate builder. func (_u *UserUpdate) Where(ps ...predicate.User) *UserUpdate { _u.mutation.Where(ps...) return _u } // SetUsername sets the "username" field. func (_u *UserUpdate) SetUsername(v string) *UserUpdate { _u.mutation.SetUsername(v) return _u } // SetNillableUsername sets the "username" field if the given value is not nil. func (_u *UserUpdate) SetNillableUsername(v *string) *UserUpdate { if v != nil { _u.SetUsername(*v) } return _u } // SetPassword sets the "password" field. func (_u *UserUpdate) SetPassword(v string) *UserUpdate { _u.mutation.SetPassword(v) return _u } // SetNillablePassword sets the "password" field if the given value is not nil. func (_u *UserUpdate) SetNillablePassword(v *string) *UserUpdate { if v != nil { _u.SetPassword(*v) } return _u } // SetName sets the "name" field. func (_u *UserUpdate) SetName(v string) *UserUpdate { _u.mutation.SetName(v) return _u } // SetNillableName sets the "name" field if the given value is not nil. func (_u *UserUpdate) SetNillableName(v *string) *UserUpdate { if v != nil { _u.SetName(*v) } return _u } // SetRoleId sets the "roleId" field. func (_u *UserUpdate) SetRoleId(v int) *UserUpdate { _u.mutation.ResetRoleId() _u.mutation.SetRoleId(v) return _u } // SetNillableRoleId sets the "roleId" field if the given value is not nil. func (_u *UserUpdate) SetNillableRoleId(v *int) *UserUpdate { if v != nil { _u.SetRoleId(*v) } return _u } // AddRoleId adds value to the "roleId" field. func (_u *UserUpdate) AddRoleId(v int) *UserUpdate { _u.mutation.AddRoleId(v) return _u } // ClearRoleId clears the value of the "roleId" field. func (_u *UserUpdate) ClearRoleId() *UserUpdate { _u.mutation.ClearRoleId() return _u } // SetCanLoginWorkstation sets the "canLoginWorkstation" field. func (_u *UserUpdate) SetCanLoginWorkstation(v bool) *UserUpdate { _u.mutation.SetCanLoginWorkstation(v) return _u } // SetNillableCanLoginWorkstation sets the "canLoginWorkstation" field if the given value is not nil. func (_u *UserUpdate) SetNillableCanLoginWorkstation(v *bool) *UserUpdate { if v != nil { _u.SetCanLoginWorkstation(*v) } return _u } // SetWorkstationPassword sets the "workstationPassword" field. func (_u *UserUpdate) SetWorkstationPassword(v string) *UserUpdate { _u.mutation.SetWorkstationPassword(v) return _u } // SetNillableWorkstationPassword sets the "workstationPassword" field if the given value is not nil. func (_u *UserUpdate) SetNillableWorkstationPassword(v *string) *UserUpdate { if v != nil { _u.SetWorkstationPassword(*v) } return _u } // ClearWorkstationPassword clears the value of the "workstationPassword" field. func (_u *UserUpdate) ClearWorkstationPassword() *UserUpdate { _u.mutation.ClearWorkstationPassword() return _u } // SetStatus sets the "status" field. func (_u *UserUpdate) SetStatus(v string) *UserUpdate { _u.mutation.SetStatus(v) return _u } // SetNillableStatus sets the "status" field if the given value is not nil. func (_u *UserUpdate) SetNillableStatus(v *string) *UserUpdate { if v != nil { _u.SetStatus(*v) } return _u } // SetUpdatedAt sets the "updatedAt" field. func (_u *UserUpdate) SetUpdatedAt(v time.Time) *UserUpdate { _u.mutation.SetUpdatedAt(v) return _u } // ClearUpdatedAt clears the value of the "updatedAt" field. func (_u *UserUpdate) ClearUpdatedAt() *UserUpdate { _u.mutation.ClearUpdatedAt() return _u } // Mutation returns the UserMutation object of the builder. func (_u *UserUpdate) Mutation() *UserMutation { return _u.mutation } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *UserUpdate) Save(ctx context.Context) (int, error) { _u.defaults() return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *UserUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *UserUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *UserUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (_u *UserUpdate) defaults() { if _, ok := _u.mutation.UpdatedAt(); !ok && !_u.mutation.UpdatedAtCleared() { v := user.UpdateDefaultUpdatedAt() _u.mutation.SetUpdatedAt(v) } } // check runs all checks and user-defined validators on the builder. func (_u *UserUpdate) check() error { if v, ok := _u.mutation.Username(); ok { if err := user.UsernameValidator(v); err != nil { return &ValidationError{Name: "username", err: fmt.Errorf(`ent: validator failed for field "User.username": %w`, err)} } } if v, ok := _u.mutation.Password(); ok { if err := user.PasswordValidator(v); err != nil { return &ValidationError{Name: "password", err: fmt.Errorf(`ent: validator failed for field "User.password": %w`, err)} } } if v, ok := _u.mutation.Name(); ok { if err := user.NameValidator(v); err != nil { return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "User.name": %w`, err)} } } if v, ok := _u.mutation.WorkstationPassword(); ok { if err := user.WorkstationPasswordValidator(v); err != nil { return &ValidationError{Name: "workstationPassword", err: fmt.Errorf(`ent: validator failed for field "User.workstationPassword": %w`, err)} } } if v, ok := _u.mutation.Status(); ok { if err := user.StatusValidator(v); err != nil { return &ValidationError{Name: "status", err: fmt.Errorf(`ent: validator failed for field "User.status": %w`, err)} } } return nil } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (_u *UserUpdate) Modify(modifiers ...func(u *sql.UpdateBuilder)) *UserUpdate { _u.modifiers = append(_u.modifiers, modifiers...) return _u } func (_u *UserUpdate) sqlSave(ctx context.Context) (_node int, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(user.Table, user.Columns, sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt)) if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.Username(); ok { _spec.SetField(user.FieldUsername, field.TypeString, value) } if value, ok := _u.mutation.Password(); ok { _spec.SetField(user.FieldPassword, field.TypeString, value) } if value, ok := _u.mutation.Name(); ok { _spec.SetField(user.FieldName, field.TypeString, value) } if value, ok := _u.mutation.RoleId(); ok { _spec.SetField(user.FieldRoleId, field.TypeInt, value) } if value, ok := _u.mutation.AddedRoleId(); ok { _spec.AddField(user.FieldRoleId, field.TypeInt, value) } if _u.mutation.RoleIdCleared() { _spec.ClearField(user.FieldRoleId, field.TypeInt) } if value, ok := _u.mutation.CanLoginWorkstation(); ok { _spec.SetField(user.FieldCanLoginWorkstation, field.TypeBool, value) } if value, ok := _u.mutation.WorkstationPassword(); ok { _spec.SetField(user.FieldWorkstationPassword, field.TypeString, value) } if _u.mutation.WorkstationPasswordCleared() { _spec.ClearField(user.FieldWorkstationPassword, field.TypeString) } if value, ok := _u.mutation.Status(); ok { _spec.SetField(user.FieldStatus, field.TypeString, value) } if value, ok := _u.mutation.UpdatedAt(); ok { _spec.SetField(user.FieldUpdatedAt, field.TypeTime, value) } if _u.mutation.UpdatedAtCleared() { _spec.ClearField(user.FieldUpdatedAt, field.TypeTime) } _spec.AddModifiers(_u.modifiers...) if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{user.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } _u.mutation.done = true return _node, nil } // UserUpdateOne is the builder for updating a single User entity. type UserUpdateOne struct { config fields []string hooks []Hook mutation *UserMutation modifiers []func(*sql.UpdateBuilder) } // SetUsername sets the "username" field. func (_u *UserUpdateOne) SetUsername(v string) *UserUpdateOne { _u.mutation.SetUsername(v) return _u } // SetNillableUsername sets the "username" field if the given value is not nil. func (_u *UserUpdateOne) SetNillableUsername(v *string) *UserUpdateOne { if v != nil { _u.SetUsername(*v) } return _u } // SetPassword sets the "password" field. func (_u *UserUpdateOne) SetPassword(v string) *UserUpdateOne { _u.mutation.SetPassword(v) return _u } // SetNillablePassword sets the "password" field if the given value is not nil. func (_u *UserUpdateOne) SetNillablePassword(v *string) *UserUpdateOne { if v != nil { _u.SetPassword(*v) } return _u } // SetName sets the "name" field. func (_u *UserUpdateOne) SetName(v string) *UserUpdateOne { _u.mutation.SetName(v) return _u } // SetNillableName sets the "name" field if the given value is not nil. func (_u *UserUpdateOne) SetNillableName(v *string) *UserUpdateOne { if v != nil { _u.SetName(*v) } return _u } // SetRoleId sets the "roleId" field. func (_u *UserUpdateOne) SetRoleId(v int) *UserUpdateOne { _u.mutation.ResetRoleId() _u.mutation.SetRoleId(v) return _u } // SetNillableRoleId sets the "roleId" field if the given value is not nil. func (_u *UserUpdateOne) SetNillableRoleId(v *int) *UserUpdateOne { if v != nil { _u.SetRoleId(*v) } return _u } // AddRoleId adds value to the "roleId" field. func (_u *UserUpdateOne) AddRoleId(v int) *UserUpdateOne { _u.mutation.AddRoleId(v) return _u } // ClearRoleId clears the value of the "roleId" field. func (_u *UserUpdateOne) ClearRoleId() *UserUpdateOne { _u.mutation.ClearRoleId() return _u } // SetCanLoginWorkstation sets the "canLoginWorkstation" field. func (_u *UserUpdateOne) SetCanLoginWorkstation(v bool) *UserUpdateOne { _u.mutation.SetCanLoginWorkstation(v) return _u } // SetNillableCanLoginWorkstation sets the "canLoginWorkstation" field if the given value is not nil. func (_u *UserUpdateOne) SetNillableCanLoginWorkstation(v *bool) *UserUpdateOne { if v != nil { _u.SetCanLoginWorkstation(*v) } return _u } // SetWorkstationPassword sets the "workstationPassword" field. func (_u *UserUpdateOne) SetWorkstationPassword(v string) *UserUpdateOne { _u.mutation.SetWorkstationPassword(v) return _u } // SetNillableWorkstationPassword sets the "workstationPassword" field if the given value is not nil. func (_u *UserUpdateOne) SetNillableWorkstationPassword(v *string) *UserUpdateOne { if v != nil { _u.SetWorkstationPassword(*v) } return _u } // ClearWorkstationPassword clears the value of the "workstationPassword" field. func (_u *UserUpdateOne) ClearWorkstationPassword() *UserUpdateOne { _u.mutation.ClearWorkstationPassword() return _u } // SetStatus sets the "status" field. func (_u *UserUpdateOne) SetStatus(v string) *UserUpdateOne { _u.mutation.SetStatus(v) return _u } // SetNillableStatus sets the "status" field if the given value is not nil. func (_u *UserUpdateOne) SetNillableStatus(v *string) *UserUpdateOne { if v != nil { _u.SetStatus(*v) } return _u } // SetUpdatedAt sets the "updatedAt" field. func (_u *UserUpdateOne) SetUpdatedAt(v time.Time) *UserUpdateOne { _u.mutation.SetUpdatedAt(v) return _u } // ClearUpdatedAt clears the value of the "updatedAt" field. func (_u *UserUpdateOne) ClearUpdatedAt() *UserUpdateOne { _u.mutation.ClearUpdatedAt() return _u } // Mutation returns the UserMutation object of the builder. func (_u *UserUpdateOne) Mutation() *UserMutation { return _u.mutation } // Where appends a list predicates to the UserUpdate builder. func (_u *UserUpdateOne) Where(ps ...predicate.User) *UserUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *UserUpdateOne) Select(field string, fields ...string) *UserUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated User entity. func (_u *UserUpdateOne) Save(ctx context.Context) (*User, error) { _u.defaults() return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *UserUpdateOne) SaveX(ctx context.Context) *User { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *UserUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *UserUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (_u *UserUpdateOne) defaults() { if _, ok := _u.mutation.UpdatedAt(); !ok && !_u.mutation.UpdatedAtCleared() { v := user.UpdateDefaultUpdatedAt() _u.mutation.SetUpdatedAt(v) } } // check runs all checks and user-defined validators on the builder. func (_u *UserUpdateOne) check() error { if v, ok := _u.mutation.Username(); ok { if err := user.UsernameValidator(v); err != nil { return &ValidationError{Name: "username", err: fmt.Errorf(`ent: validator failed for field "User.username": %w`, err)} } } if v, ok := _u.mutation.Password(); ok { if err := user.PasswordValidator(v); err != nil { return &ValidationError{Name: "password", err: fmt.Errorf(`ent: validator failed for field "User.password": %w`, err)} } } if v, ok := _u.mutation.Name(); ok { if err := user.NameValidator(v); err != nil { return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "User.name": %w`, err)} } } if v, ok := _u.mutation.WorkstationPassword(); ok { if err := user.WorkstationPasswordValidator(v); err != nil { return &ValidationError{Name: "workstationPassword", err: fmt.Errorf(`ent: validator failed for field "User.workstationPassword": %w`, err)} } } if v, ok := _u.mutation.Status(); ok { if err := user.StatusValidator(v); err != nil { return &ValidationError{Name: "status", err: fmt.Errorf(`ent: validator failed for field "User.status": %w`, err)} } } return nil } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (_u *UserUpdateOne) Modify(modifiers ...func(u *sql.UpdateBuilder)) *UserUpdateOne { _u.modifiers = append(_u.modifiers, modifiers...) return _u } func (_u *UserUpdateOne) sqlSave(ctx context.Context) (_node *User, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(user.Table, user.Columns, sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt)) id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "User.id" for update`)} } _spec.Node.ID.Value = id if fields := _u.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, user.FieldID) for _, f := range fields { if !user.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != user.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.Username(); ok { _spec.SetField(user.FieldUsername, field.TypeString, value) } if value, ok := _u.mutation.Password(); ok { _spec.SetField(user.FieldPassword, field.TypeString, value) } if value, ok := _u.mutation.Name(); ok { _spec.SetField(user.FieldName, field.TypeString, value) } if value, ok := _u.mutation.RoleId(); ok { _spec.SetField(user.FieldRoleId, field.TypeInt, value) } if value, ok := _u.mutation.AddedRoleId(); ok { _spec.AddField(user.FieldRoleId, field.TypeInt, value) } if _u.mutation.RoleIdCleared() { _spec.ClearField(user.FieldRoleId, field.TypeInt) } if value, ok := _u.mutation.CanLoginWorkstation(); ok { _spec.SetField(user.FieldCanLoginWorkstation, field.TypeBool, value) } if value, ok := _u.mutation.WorkstationPassword(); ok { _spec.SetField(user.FieldWorkstationPassword, field.TypeString, value) } if _u.mutation.WorkstationPasswordCleared() { _spec.ClearField(user.FieldWorkstationPassword, field.TypeString) } if value, ok := _u.mutation.Status(); ok { _spec.SetField(user.FieldStatus, field.TypeString, value) } if value, ok := _u.mutation.UpdatedAt(); ok { _spec.SetField(user.FieldUpdatedAt, field.TypeTime, value) } if _u.mutation.UpdatedAtCleared() { _spec.ClearField(user.FieldUpdatedAt, field.TypeTime) } _spec.AddModifiers(_u.modifiers...) _node = &User{config: _u.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{user.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _u.mutation.done = true return _node, nil }