Files
bj_power/bj_power_mes/ent/flowmaterial_create.go
T
SunYF d609ff8a9e refactor: 重构工艺工序相关命名与数据模型
1.  全局替换"工序"为"工艺"统一术语,包括页面文案、枚举、注释
2.  重构工单与工件工艺数据模型:
    - 新增工艺组合表flow_material作为备料/齐套唯一源头
    - 新增工位状态表station_state支持自主停单/恢复接单
    - 移除station_process派工表,改用工单工艺组合作为路线唯一源头
    - 替换processCode为flowId作为工艺关联标识
    - 重构工件当前进度字段为currentStationNo
3.  删除冗余的静态备份资源文件
4.  调整物料选择组件默认启用仅显示激活物料
5.  优化工单创建/编辑逻辑,新增工艺组合校验与保存
2026-09-22 11:32:29 +08:00

421 lines
13 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"bj_power_mes/ent/flowmaterial"
"context"
"errors"
"fmt"
"time"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// FlowMaterialCreate is the builder for creating a FlowMaterial entity.
type FlowMaterialCreate struct {
config
mutation *FlowMaterialMutation
hooks []Hook
}
// SetFlowId sets the "flowId" field.
func (_c *FlowMaterialCreate) SetFlowId(v int) *FlowMaterialCreate {
_c.mutation.SetFlowId(v)
return _c
}
// SetMaterialCode sets the "materialCode" field.
func (_c *FlowMaterialCreate) SetMaterialCode(v string) *FlowMaterialCreate {
_c.mutation.SetMaterialCode(v)
return _c
}
// SetMaterialName sets the "materialName" field.
func (_c *FlowMaterialCreate) SetMaterialName(v string) *FlowMaterialCreate {
_c.mutation.SetMaterialName(v)
return _c
}
// SetNillableMaterialName sets the "materialName" field if the given value is not nil.
func (_c *FlowMaterialCreate) SetNillableMaterialName(v *string) *FlowMaterialCreate {
if v != nil {
_c.SetMaterialName(*v)
}
return _c
}
// SetSpec sets the "spec" field.
func (_c *FlowMaterialCreate) SetSpec(v string) *FlowMaterialCreate {
_c.mutation.SetSpec(v)
return _c
}
// SetNillableSpec sets the "spec" field if the given value is not nil.
func (_c *FlowMaterialCreate) SetNillableSpec(v *string) *FlowMaterialCreate {
if v != nil {
_c.SetSpec(*v)
}
return _c
}
// SetUnit sets the "unit" field.
func (_c *FlowMaterialCreate) SetUnit(v string) *FlowMaterialCreate {
_c.mutation.SetUnit(v)
return _c
}
// SetNillableUnit sets the "unit" field if the given value is not nil.
func (_c *FlowMaterialCreate) SetNillableUnit(v *string) *FlowMaterialCreate {
if v != nil {
_c.SetUnit(*v)
}
return _c
}
// SetManageMode sets the "manageMode" field.
func (_c *FlowMaterialCreate) SetManageMode(v string) *FlowMaterialCreate {
_c.mutation.SetManageMode(v)
return _c
}
// SetNillableManageMode sets the "manageMode" field if the given value is not nil.
func (_c *FlowMaterialCreate) SetNillableManageMode(v *string) *FlowMaterialCreate {
if v != nil {
_c.SetManageMode(*v)
}
return _c
}
// SetUnitQty sets the "unitQty" field.
func (_c *FlowMaterialCreate) SetUnitQty(v float64) *FlowMaterialCreate {
_c.mutation.SetUnitQty(v)
return _c
}
// SetNillableUnitQty sets the "unitQty" field if the given value is not nil.
func (_c *FlowMaterialCreate) SetNillableUnitQty(v *float64) *FlowMaterialCreate {
if v != nil {
_c.SetUnitQty(*v)
}
return _c
}
// SetLossRate sets the "lossRate" field.
func (_c *FlowMaterialCreate) SetLossRate(v float64) *FlowMaterialCreate {
_c.mutation.SetLossRate(v)
return _c
}
// SetNillableLossRate sets the "lossRate" field if the given value is not nil.
func (_c *FlowMaterialCreate) SetNillableLossRate(v *float64) *FlowMaterialCreate {
if v != nil {
_c.SetLossRate(*v)
}
return _c
}
// SetCreatedAt sets the "createdAt" field.
func (_c *FlowMaterialCreate) SetCreatedAt(v time.Time) *FlowMaterialCreate {
_c.mutation.SetCreatedAt(v)
return _c
}
// SetNillableCreatedAt sets the "createdAt" field if the given value is not nil.
func (_c *FlowMaterialCreate) SetNillableCreatedAt(v *time.Time) *FlowMaterialCreate {
if v != nil {
_c.SetCreatedAt(*v)
}
return _c
}
// SetID sets the "id" field.
func (_c *FlowMaterialCreate) SetID(v int) *FlowMaterialCreate {
_c.mutation.SetID(v)
return _c
}
// Mutation returns the FlowMaterialMutation object of the builder.
func (_c *FlowMaterialCreate) Mutation() *FlowMaterialMutation {
return _c.mutation
}
// Save creates the FlowMaterial in the database.
func (_c *FlowMaterialCreate) Save(ctx context.Context) (*FlowMaterial, error) {
_c.defaults()
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *FlowMaterialCreate) SaveX(ctx context.Context) *FlowMaterial {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *FlowMaterialCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *FlowMaterialCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_c *FlowMaterialCreate) defaults() {
if _, ok := _c.mutation.MaterialName(); !ok {
v := flowmaterial.DefaultMaterialName
_c.mutation.SetMaterialName(v)
}
if _, ok := _c.mutation.Spec(); !ok {
v := flowmaterial.DefaultSpec
_c.mutation.SetSpec(v)
}
if _, ok := _c.mutation.Unit(); !ok {
v := flowmaterial.DefaultUnit
_c.mutation.SetUnit(v)
}
if _, ok := _c.mutation.ManageMode(); !ok {
v := flowmaterial.DefaultManageMode
_c.mutation.SetManageMode(v)
}
if _, ok := _c.mutation.UnitQty(); !ok {
v := flowmaterial.DefaultUnitQty
_c.mutation.SetUnitQty(v)
}
if _, ok := _c.mutation.LossRate(); !ok {
v := flowmaterial.DefaultLossRate
_c.mutation.SetLossRate(v)
}
if _, ok := _c.mutation.CreatedAt(); !ok {
v := flowmaterial.DefaultCreatedAt()
_c.mutation.SetCreatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *FlowMaterialCreate) check() error {
if _, ok := _c.mutation.FlowId(); !ok {
return &ValidationError{Name: "flowId", err: errors.New(`ent: missing required field "FlowMaterial.flowId"`)}
}
if _, ok := _c.mutation.MaterialCode(); !ok {
return &ValidationError{Name: "materialCode", err: errors.New(`ent: missing required field "FlowMaterial.materialCode"`)}
}
if v, ok := _c.mutation.MaterialCode(); ok {
if err := flowmaterial.MaterialCodeValidator(v); err != nil {
return &ValidationError{Name: "materialCode", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.materialCode": %w`, err)}
}
}
if _, ok := _c.mutation.MaterialName(); !ok {
return &ValidationError{Name: "materialName", err: errors.New(`ent: missing required field "FlowMaterial.materialName"`)}
}
if v, ok := _c.mutation.MaterialName(); ok {
if err := flowmaterial.MaterialNameValidator(v); err != nil {
return &ValidationError{Name: "materialName", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.materialName": %w`, err)}
}
}
if _, ok := _c.mutation.Spec(); !ok {
return &ValidationError{Name: "spec", err: errors.New(`ent: missing required field "FlowMaterial.spec"`)}
}
if v, ok := _c.mutation.Spec(); ok {
if err := flowmaterial.SpecValidator(v); err != nil {
return &ValidationError{Name: "spec", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.spec": %w`, err)}
}
}
if _, ok := _c.mutation.Unit(); !ok {
return &ValidationError{Name: "unit", err: errors.New(`ent: missing required field "FlowMaterial.unit"`)}
}
if v, ok := _c.mutation.Unit(); ok {
if err := flowmaterial.UnitValidator(v); err != nil {
return &ValidationError{Name: "unit", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.unit": %w`, err)}
}
}
if _, ok := _c.mutation.ManageMode(); !ok {
return &ValidationError{Name: "manageMode", err: errors.New(`ent: missing required field "FlowMaterial.manageMode"`)}
}
if v, ok := _c.mutation.ManageMode(); ok {
if err := flowmaterial.ManageModeValidator(v); err != nil {
return &ValidationError{Name: "manageMode", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.manageMode": %w`, err)}
}
}
if _, ok := _c.mutation.UnitQty(); !ok {
return &ValidationError{Name: "unitQty", err: errors.New(`ent: missing required field "FlowMaterial.unitQty"`)}
}
if _, ok := _c.mutation.LossRate(); !ok {
return &ValidationError{Name: "lossRate", err: errors.New(`ent: missing required field "FlowMaterial.lossRate"`)}
}
if _, ok := _c.mutation.CreatedAt(); !ok {
return &ValidationError{Name: "createdAt", err: errors.New(`ent: missing required field "FlowMaterial.createdAt"`)}
}
if v, ok := _c.mutation.ID(); ok {
if err := flowmaterial.IDValidator(v); err != nil {
return &ValidationError{Name: "id", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.id": %w`, err)}
}
}
return nil
}
func (_c *FlowMaterialCreate) sqlSave(ctx context.Context) (*FlowMaterial, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != _node.ID {
id := _spec.ID.Value.(int64)
_node.ID = int(id)
}
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *FlowMaterialCreate) createSpec() (*FlowMaterial, *sqlgraph.CreateSpec) {
var (
_node = &FlowMaterial{config: _c.config}
_spec = sqlgraph.NewCreateSpec(flowmaterial.Table, sqlgraph.NewFieldSpec(flowmaterial.FieldID, field.TypeInt))
)
if id, ok := _c.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = id
}
if value, ok := _c.mutation.FlowId(); ok {
_spec.SetField(flowmaterial.FieldFlowId, field.TypeInt, value)
_node.FlowId = value
}
if value, ok := _c.mutation.MaterialCode(); ok {
_spec.SetField(flowmaterial.FieldMaterialCode, field.TypeString, value)
_node.MaterialCode = value
}
if value, ok := _c.mutation.MaterialName(); ok {
_spec.SetField(flowmaterial.FieldMaterialName, field.TypeString, value)
_node.MaterialName = value
}
if value, ok := _c.mutation.Spec(); ok {
_spec.SetField(flowmaterial.FieldSpec, field.TypeString, value)
_node.Spec = value
}
if value, ok := _c.mutation.Unit(); ok {
_spec.SetField(flowmaterial.FieldUnit, field.TypeString, value)
_node.Unit = value
}
if value, ok := _c.mutation.ManageMode(); ok {
_spec.SetField(flowmaterial.FieldManageMode, field.TypeString, value)
_node.ManageMode = value
}
if value, ok := _c.mutation.UnitQty(); ok {
_spec.SetField(flowmaterial.FieldUnitQty, field.TypeFloat64, value)
_node.UnitQty = value
}
if value, ok := _c.mutation.LossRate(); ok {
_spec.SetField(flowmaterial.FieldLossRate, field.TypeFloat64, value)
_node.LossRate = value
}
if value, ok := _c.mutation.CreatedAt(); ok {
_spec.SetField(flowmaterial.FieldCreatedAt, field.TypeTime, value)
_node.CreatedAt = value
}
return _node, _spec
}
// FlowMaterialCreateBulk is the builder for creating many FlowMaterial entities in bulk.
type FlowMaterialCreateBulk struct {
config
err error
builders []*FlowMaterialCreate
}
// Save creates the FlowMaterial entities in the database.
func (_c *FlowMaterialCreateBulk) Save(ctx context.Context) ([]*FlowMaterial, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*FlowMaterial, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*FlowMaterialMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil && nodes[i].ID == 0 {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *FlowMaterialCreateBulk) SaveX(ctx context.Context) []*FlowMaterial {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *FlowMaterialCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *FlowMaterialCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}