Files
bj_power/bj_power_mes/ent/user_update.go
T
SunYF 5c3b747a20 feat: 新增预警与附件模块,优化工位派工功能
1. 新增预警规则、预警消息、业务附件数据库表与CRUD逻辑
2. 为拧紧记录添加审核人、审核时间字段及审核留痕功能
3. 优化产线点位类型与编号描述,更新工位组合下发菜单名称为工艺路线派工
4. 新增上传文件获取原文件名与大小的工具方法
5. 在系统管理菜单新增预警中心与附件中心入口
2026-09-14 16:31:08 +08:00

663 lines
19 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"bj_power_mes/ent/predicate"
"bj_power_mes/ent/user"
"context"
"errors"
"fmt"
"time"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// UserUpdate is the builder for updating User entities.
type UserUpdate struct {
config
hooks []Hook
mutation *UserMutation
}
// Where appends a list predicates to the UserUpdate builder.
func (_u *UserUpdate) Where(ps ...predicate.User) *UserUpdate {
_u.mutation.Where(ps...)
return _u
}
// SetUsername sets the "username" field.
func (_u *UserUpdate) SetUsername(v string) *UserUpdate {
_u.mutation.SetUsername(v)
return _u
}
// SetNillableUsername sets the "username" field if the given value is not nil.
func (_u *UserUpdate) SetNillableUsername(v *string) *UserUpdate {
if v != nil {
_u.SetUsername(*v)
}
return _u
}
// SetPassword sets the "password" field.
func (_u *UserUpdate) SetPassword(v string) *UserUpdate {
_u.mutation.SetPassword(v)
return _u
}
// SetNillablePassword sets the "password" field if the given value is not nil.
func (_u *UserUpdate) SetNillablePassword(v *string) *UserUpdate {
if v != nil {
_u.SetPassword(*v)
}
return _u
}
// SetName sets the "name" field.
func (_u *UserUpdate) SetName(v string) *UserUpdate {
_u.mutation.SetName(v)
return _u
}
// SetNillableName sets the "name" field if the given value is not nil.
func (_u *UserUpdate) SetNillableName(v *string) *UserUpdate {
if v != nil {
_u.SetName(*v)
}
return _u
}
// SetRoleId sets the "roleId" field.
func (_u *UserUpdate) SetRoleId(v int) *UserUpdate {
_u.mutation.ResetRoleId()
_u.mutation.SetRoleId(v)
return _u
}
// SetNillableRoleId sets the "roleId" field if the given value is not nil.
func (_u *UserUpdate) SetNillableRoleId(v *int) *UserUpdate {
if v != nil {
_u.SetRoleId(*v)
}
return _u
}
// AddRoleId adds value to the "roleId" field.
func (_u *UserUpdate) AddRoleId(v int) *UserUpdate {
_u.mutation.AddRoleId(v)
return _u
}
// ClearRoleId clears the value of the "roleId" field.
func (_u *UserUpdate) ClearRoleId() *UserUpdate {
_u.mutation.ClearRoleId()
return _u
}
// SetCanLoginWorkstation sets the "canLoginWorkstation" field.
func (_u *UserUpdate) SetCanLoginWorkstation(v bool) *UserUpdate {
_u.mutation.SetCanLoginWorkstation(v)
return _u
}
// SetNillableCanLoginWorkstation sets the "canLoginWorkstation" field if the given value is not nil.
func (_u *UserUpdate) SetNillableCanLoginWorkstation(v *bool) *UserUpdate {
if v != nil {
_u.SetCanLoginWorkstation(*v)
}
return _u
}
// SetWorkstationPassword sets the "workstationPassword" field.
func (_u *UserUpdate) SetWorkstationPassword(v string) *UserUpdate {
_u.mutation.SetWorkstationPassword(v)
return _u
}
// SetNillableWorkstationPassword sets the "workstationPassword" field if the given value is not nil.
func (_u *UserUpdate) SetNillableWorkstationPassword(v *string) *UserUpdate {
if v != nil {
_u.SetWorkstationPassword(*v)
}
return _u
}
// ClearWorkstationPassword clears the value of the "workstationPassword" field.
func (_u *UserUpdate) ClearWorkstationPassword() *UserUpdate {
_u.mutation.ClearWorkstationPassword()
return _u
}
// SetStatus sets the "status" field.
func (_u *UserUpdate) SetStatus(v string) *UserUpdate {
_u.mutation.SetStatus(v)
return _u
}
// SetNillableStatus sets the "status" field if the given value is not nil.
func (_u *UserUpdate) SetNillableStatus(v *string) *UserUpdate {
if v != nil {
_u.SetStatus(*v)
}
return _u
}
// SetLastLoginAt sets the "lastLoginAt" field.
func (_u *UserUpdate) SetLastLoginAt(v int64) *UserUpdate {
_u.mutation.ResetLastLoginAt()
_u.mutation.SetLastLoginAt(v)
return _u
}
// SetNillableLastLoginAt sets the "lastLoginAt" field if the given value is not nil.
func (_u *UserUpdate) SetNillableLastLoginAt(v *int64) *UserUpdate {
if v != nil {
_u.SetLastLoginAt(*v)
}
return _u
}
// AddLastLoginAt adds value to the "lastLoginAt" field.
func (_u *UserUpdate) AddLastLoginAt(v int64) *UserUpdate {
_u.mutation.AddLastLoginAt(v)
return _u
}
// ClearLastLoginAt clears the value of the "lastLoginAt" field.
func (_u *UserUpdate) ClearLastLoginAt() *UserUpdate {
_u.mutation.ClearLastLoginAt()
return _u
}
// SetUpdatedAt sets the "updatedAt" field.
func (_u *UserUpdate) SetUpdatedAt(v time.Time) *UserUpdate {
_u.mutation.SetUpdatedAt(v)
return _u
}
// ClearUpdatedAt clears the value of the "updatedAt" field.
func (_u *UserUpdate) ClearUpdatedAt() *UserUpdate {
_u.mutation.ClearUpdatedAt()
return _u
}
// Mutation returns the UserMutation object of the builder.
func (_u *UserUpdate) Mutation() *UserMutation {
return _u.mutation
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (_u *UserUpdate) Save(ctx context.Context) (int, error) {
_u.defaults()
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *UserUpdate) SaveX(ctx context.Context) int {
affected, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (_u *UserUpdate) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *UserUpdate) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_u *UserUpdate) defaults() {
if _, ok := _u.mutation.UpdatedAt(); !ok && !_u.mutation.UpdatedAtCleared() {
v := user.UpdateDefaultUpdatedAt()
_u.mutation.SetUpdatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *UserUpdate) check() error {
if v, ok := _u.mutation.Username(); ok {
if err := user.UsernameValidator(v); err != nil {
return &ValidationError{Name: "username", err: fmt.Errorf(`ent: validator failed for field "User.username": %w`, err)}
}
}
if v, ok := _u.mutation.Password(); ok {
if err := user.PasswordValidator(v); err != nil {
return &ValidationError{Name: "password", err: fmt.Errorf(`ent: validator failed for field "User.password": %w`, err)}
}
}
if v, ok := _u.mutation.Name(); ok {
if err := user.NameValidator(v); err != nil {
return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "User.name": %w`, err)}
}
}
if v, ok := _u.mutation.WorkstationPassword(); ok {
if err := user.WorkstationPasswordValidator(v); err != nil {
return &ValidationError{Name: "workstationPassword", err: fmt.Errorf(`ent: validator failed for field "User.workstationPassword": %w`, err)}
}
}
if v, ok := _u.mutation.Status(); ok {
if err := user.StatusValidator(v); err != nil {
return &ValidationError{Name: "status", err: fmt.Errorf(`ent: validator failed for field "User.status": %w`, err)}
}
}
return nil
}
func (_u *UserUpdate) sqlSave(ctx context.Context) (_node int, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(user.Table, user.Columns, sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt))
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.Username(); ok {
_spec.SetField(user.FieldUsername, field.TypeString, value)
}
if value, ok := _u.mutation.Password(); ok {
_spec.SetField(user.FieldPassword, field.TypeString, value)
}
if value, ok := _u.mutation.Name(); ok {
_spec.SetField(user.FieldName, field.TypeString, value)
}
if value, ok := _u.mutation.RoleId(); ok {
_spec.SetField(user.FieldRoleId, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedRoleId(); ok {
_spec.AddField(user.FieldRoleId, field.TypeInt, value)
}
if _u.mutation.RoleIdCleared() {
_spec.ClearField(user.FieldRoleId, field.TypeInt)
}
if value, ok := _u.mutation.CanLoginWorkstation(); ok {
_spec.SetField(user.FieldCanLoginWorkstation, field.TypeBool, value)
}
if value, ok := _u.mutation.WorkstationPassword(); ok {
_spec.SetField(user.FieldWorkstationPassword, field.TypeString, value)
}
if _u.mutation.WorkstationPasswordCleared() {
_spec.ClearField(user.FieldWorkstationPassword, field.TypeString)
}
if value, ok := _u.mutation.Status(); ok {
_spec.SetField(user.FieldStatus, field.TypeString, value)
}
if value, ok := _u.mutation.LastLoginAt(); ok {
_spec.SetField(user.FieldLastLoginAt, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedLastLoginAt(); ok {
_spec.AddField(user.FieldLastLoginAt, field.TypeInt64, value)
}
if _u.mutation.LastLoginAtCleared() {
_spec.ClearField(user.FieldLastLoginAt, field.TypeInt64)
}
if value, ok := _u.mutation.UpdatedAt(); ok {
_spec.SetField(user.FieldUpdatedAt, field.TypeTime, value)
}
if _u.mutation.UpdatedAtCleared() {
_spec.ClearField(user.FieldUpdatedAt, field.TypeTime)
}
if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{user.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return 0, err
}
_u.mutation.done = true
return _node, nil
}
// UserUpdateOne is the builder for updating a single User entity.
type UserUpdateOne struct {
config
fields []string
hooks []Hook
mutation *UserMutation
}
// SetUsername sets the "username" field.
func (_u *UserUpdateOne) SetUsername(v string) *UserUpdateOne {
_u.mutation.SetUsername(v)
return _u
}
// SetNillableUsername sets the "username" field if the given value is not nil.
func (_u *UserUpdateOne) SetNillableUsername(v *string) *UserUpdateOne {
if v != nil {
_u.SetUsername(*v)
}
return _u
}
// SetPassword sets the "password" field.
func (_u *UserUpdateOne) SetPassword(v string) *UserUpdateOne {
_u.mutation.SetPassword(v)
return _u
}
// SetNillablePassword sets the "password" field if the given value is not nil.
func (_u *UserUpdateOne) SetNillablePassword(v *string) *UserUpdateOne {
if v != nil {
_u.SetPassword(*v)
}
return _u
}
// SetName sets the "name" field.
func (_u *UserUpdateOne) SetName(v string) *UserUpdateOne {
_u.mutation.SetName(v)
return _u
}
// SetNillableName sets the "name" field if the given value is not nil.
func (_u *UserUpdateOne) SetNillableName(v *string) *UserUpdateOne {
if v != nil {
_u.SetName(*v)
}
return _u
}
// SetRoleId sets the "roleId" field.
func (_u *UserUpdateOne) SetRoleId(v int) *UserUpdateOne {
_u.mutation.ResetRoleId()
_u.mutation.SetRoleId(v)
return _u
}
// SetNillableRoleId sets the "roleId" field if the given value is not nil.
func (_u *UserUpdateOne) SetNillableRoleId(v *int) *UserUpdateOne {
if v != nil {
_u.SetRoleId(*v)
}
return _u
}
// AddRoleId adds value to the "roleId" field.
func (_u *UserUpdateOne) AddRoleId(v int) *UserUpdateOne {
_u.mutation.AddRoleId(v)
return _u
}
// ClearRoleId clears the value of the "roleId" field.
func (_u *UserUpdateOne) ClearRoleId() *UserUpdateOne {
_u.mutation.ClearRoleId()
return _u
}
// SetCanLoginWorkstation sets the "canLoginWorkstation" field.
func (_u *UserUpdateOne) SetCanLoginWorkstation(v bool) *UserUpdateOne {
_u.mutation.SetCanLoginWorkstation(v)
return _u
}
// SetNillableCanLoginWorkstation sets the "canLoginWorkstation" field if the given value is not nil.
func (_u *UserUpdateOne) SetNillableCanLoginWorkstation(v *bool) *UserUpdateOne {
if v != nil {
_u.SetCanLoginWorkstation(*v)
}
return _u
}
// SetWorkstationPassword sets the "workstationPassword" field.
func (_u *UserUpdateOne) SetWorkstationPassword(v string) *UserUpdateOne {
_u.mutation.SetWorkstationPassword(v)
return _u
}
// SetNillableWorkstationPassword sets the "workstationPassword" field if the given value is not nil.
func (_u *UserUpdateOne) SetNillableWorkstationPassword(v *string) *UserUpdateOne {
if v != nil {
_u.SetWorkstationPassword(*v)
}
return _u
}
// ClearWorkstationPassword clears the value of the "workstationPassword" field.
func (_u *UserUpdateOne) ClearWorkstationPassword() *UserUpdateOne {
_u.mutation.ClearWorkstationPassword()
return _u
}
// SetStatus sets the "status" field.
func (_u *UserUpdateOne) SetStatus(v string) *UserUpdateOne {
_u.mutation.SetStatus(v)
return _u
}
// SetNillableStatus sets the "status" field if the given value is not nil.
func (_u *UserUpdateOne) SetNillableStatus(v *string) *UserUpdateOne {
if v != nil {
_u.SetStatus(*v)
}
return _u
}
// SetLastLoginAt sets the "lastLoginAt" field.
func (_u *UserUpdateOne) SetLastLoginAt(v int64) *UserUpdateOne {
_u.mutation.ResetLastLoginAt()
_u.mutation.SetLastLoginAt(v)
return _u
}
// SetNillableLastLoginAt sets the "lastLoginAt" field if the given value is not nil.
func (_u *UserUpdateOne) SetNillableLastLoginAt(v *int64) *UserUpdateOne {
if v != nil {
_u.SetLastLoginAt(*v)
}
return _u
}
// AddLastLoginAt adds value to the "lastLoginAt" field.
func (_u *UserUpdateOne) AddLastLoginAt(v int64) *UserUpdateOne {
_u.mutation.AddLastLoginAt(v)
return _u
}
// ClearLastLoginAt clears the value of the "lastLoginAt" field.
func (_u *UserUpdateOne) ClearLastLoginAt() *UserUpdateOne {
_u.mutation.ClearLastLoginAt()
return _u
}
// SetUpdatedAt sets the "updatedAt" field.
func (_u *UserUpdateOne) SetUpdatedAt(v time.Time) *UserUpdateOne {
_u.mutation.SetUpdatedAt(v)
return _u
}
// ClearUpdatedAt clears the value of the "updatedAt" field.
func (_u *UserUpdateOne) ClearUpdatedAt() *UserUpdateOne {
_u.mutation.ClearUpdatedAt()
return _u
}
// Mutation returns the UserMutation object of the builder.
func (_u *UserUpdateOne) Mutation() *UserMutation {
return _u.mutation
}
// Where appends a list predicates to the UserUpdate builder.
func (_u *UserUpdateOne) Where(ps ...predicate.User) *UserUpdateOne {
_u.mutation.Where(ps...)
return _u
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (_u *UserUpdateOne) Select(field string, fields ...string) *UserUpdateOne {
_u.fields = append([]string{field}, fields...)
return _u
}
// Save executes the query and returns the updated User entity.
func (_u *UserUpdateOne) Save(ctx context.Context) (*User, error) {
_u.defaults()
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *UserUpdateOne) SaveX(ctx context.Context) *User {
node, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (_u *UserUpdateOne) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *UserUpdateOne) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_u *UserUpdateOne) defaults() {
if _, ok := _u.mutation.UpdatedAt(); !ok && !_u.mutation.UpdatedAtCleared() {
v := user.UpdateDefaultUpdatedAt()
_u.mutation.SetUpdatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *UserUpdateOne) check() error {
if v, ok := _u.mutation.Username(); ok {
if err := user.UsernameValidator(v); err != nil {
return &ValidationError{Name: "username", err: fmt.Errorf(`ent: validator failed for field "User.username": %w`, err)}
}
}
if v, ok := _u.mutation.Password(); ok {
if err := user.PasswordValidator(v); err != nil {
return &ValidationError{Name: "password", err: fmt.Errorf(`ent: validator failed for field "User.password": %w`, err)}
}
}
if v, ok := _u.mutation.Name(); ok {
if err := user.NameValidator(v); err != nil {
return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "User.name": %w`, err)}
}
}
if v, ok := _u.mutation.WorkstationPassword(); ok {
if err := user.WorkstationPasswordValidator(v); err != nil {
return &ValidationError{Name: "workstationPassword", err: fmt.Errorf(`ent: validator failed for field "User.workstationPassword": %w`, err)}
}
}
if v, ok := _u.mutation.Status(); ok {
if err := user.StatusValidator(v); err != nil {
return &ValidationError{Name: "status", err: fmt.Errorf(`ent: validator failed for field "User.status": %w`, err)}
}
}
return nil
}
func (_u *UserUpdateOne) sqlSave(ctx context.Context) (_node *User, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(user.Table, user.Columns, sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt))
id, ok := _u.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "User.id" for update`)}
}
_spec.Node.ID.Value = id
if fields := _u.fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, user.FieldID)
for _, f := range fields {
if !user.ValidColumn(f) {
return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
}
if f != user.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, f)
}
}
}
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.Username(); ok {
_spec.SetField(user.FieldUsername, field.TypeString, value)
}
if value, ok := _u.mutation.Password(); ok {
_spec.SetField(user.FieldPassword, field.TypeString, value)
}
if value, ok := _u.mutation.Name(); ok {
_spec.SetField(user.FieldName, field.TypeString, value)
}
if value, ok := _u.mutation.RoleId(); ok {
_spec.SetField(user.FieldRoleId, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedRoleId(); ok {
_spec.AddField(user.FieldRoleId, field.TypeInt, value)
}
if _u.mutation.RoleIdCleared() {
_spec.ClearField(user.FieldRoleId, field.TypeInt)
}
if value, ok := _u.mutation.CanLoginWorkstation(); ok {
_spec.SetField(user.FieldCanLoginWorkstation, field.TypeBool, value)
}
if value, ok := _u.mutation.WorkstationPassword(); ok {
_spec.SetField(user.FieldWorkstationPassword, field.TypeString, value)
}
if _u.mutation.WorkstationPasswordCleared() {
_spec.ClearField(user.FieldWorkstationPassword, field.TypeString)
}
if value, ok := _u.mutation.Status(); ok {
_spec.SetField(user.FieldStatus, field.TypeString, value)
}
if value, ok := _u.mutation.LastLoginAt(); ok {
_spec.SetField(user.FieldLastLoginAt, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedLastLoginAt(); ok {
_spec.AddField(user.FieldLastLoginAt, field.TypeInt64, value)
}
if _u.mutation.LastLoginAtCleared() {
_spec.ClearField(user.FieldLastLoginAt, field.TypeInt64)
}
if value, ok := _u.mutation.UpdatedAt(); ok {
_spec.SetField(user.FieldUpdatedAt, field.TypeTime, value)
}
if _u.mutation.UpdatedAtCleared() {
_spec.ClearField(user.FieldUpdatedAt, field.TypeTime)
}
_node = &User{config: _u.config}
_spec.Assign = _node.assignValues
_spec.ScanValues = _node.scanValues
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{user.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
_u.mutation.done = true
return _node, nil
}