Files
bj_power/bj_power_wms/ent/inventorybatch_create.go
T
SunYF a2afd2f6dc feat: 五项目业务实现并对接完成
- MES(B): 工单/BOM/备料/工序字典/PLC下发/拧紧/扫码报工/半成品/AGV/追溯逻辑,WMS与海康RCS客户端,看板Redis缓存API(概览/设备/进度/报警/趋势)+SSE
- WMS(C): JWT滑动续签、Excel导入、盘点、内部API、种子数据、独立Postgres配置
- WMS客户端(E): Go网关8891反向代理+内嵌Vue3十页
- 工位终端(D): SQLite本地缓存+模拟拧紧源+内嵌Vue3页面
- Dashboard(A): 看板数据改接MES内部缓存API,SSE实时刷新+vite代理
- 清理各项目球形磨遗留代码,新增部署手册.md
2026-08-27 19:50:57 +08:00

1309 lines
40 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"bj_power_wms/ent/inventorybatch"
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// InventoryBatchCreate is the builder for creating a InventoryBatch entity.
type InventoryBatchCreate struct {
config
mutation *InventoryBatchMutation
hooks []Hook
conflict []sql.ConflictOption
}
// SetBatchNo sets the "batch_no" field.
func (_c *InventoryBatchCreate) SetBatchNo(v string) *InventoryBatchCreate {
_c.mutation.SetBatchNo(v)
return _c
}
// SetMaterialCode sets the "material_code" field.
func (_c *InventoryBatchCreate) SetMaterialCode(v string) *InventoryBatchCreate {
_c.mutation.SetMaterialCode(v)
return _c
}
// SetMaterialName sets the "material_name" field.
func (_c *InventoryBatchCreate) SetMaterialName(v string) *InventoryBatchCreate {
_c.mutation.SetMaterialName(v)
return _c
}
// SetNillableMaterialName sets the "material_name" field if the given value is not nil.
func (_c *InventoryBatchCreate) SetNillableMaterialName(v *string) *InventoryBatchCreate {
if v != nil {
_c.SetMaterialName(*v)
}
return _c
}
// SetQuantity sets the "quantity" field.
func (_c *InventoryBatchCreate) SetQuantity(v int) *InventoryBatchCreate {
_c.mutation.SetQuantity(v)
return _c
}
// SetNillableQuantity sets the "quantity" field if the given value is not nil.
func (_c *InventoryBatchCreate) SetNillableQuantity(v *int) *InventoryBatchCreate {
if v != nil {
_c.SetQuantity(*v)
}
return _c
}
// SetLockedQty sets the "locked_qty" field.
func (_c *InventoryBatchCreate) SetLockedQty(v int) *InventoryBatchCreate {
_c.mutation.SetLockedQty(v)
return _c
}
// SetNillableLockedQty sets the "locked_qty" field if the given value is not nil.
func (_c *InventoryBatchCreate) SetNillableLockedQty(v *int) *InventoryBatchCreate {
if v != nil {
_c.SetLockedQty(*v)
}
return _c
}
// SetProductionDate sets the "production_date" field.
func (_c *InventoryBatchCreate) SetProductionDate(v string) *InventoryBatchCreate {
_c.mutation.SetProductionDate(v)
return _c
}
// SetNillableProductionDate sets the "production_date" field if the given value is not nil.
func (_c *InventoryBatchCreate) SetNillableProductionDate(v *string) *InventoryBatchCreate {
if v != nil {
_c.SetProductionDate(*v)
}
return _c
}
// SetSupplier sets the "supplier" field.
func (_c *InventoryBatchCreate) SetSupplier(v string) *InventoryBatchCreate {
_c.mutation.SetSupplier(v)
return _c
}
// SetNillableSupplier sets the "supplier" field if the given value is not nil.
func (_c *InventoryBatchCreate) SetNillableSupplier(v *string) *InventoryBatchCreate {
if v != nil {
_c.SetSupplier(*v)
}
return _c
}
// SetQualityStatus sets the "quality_status" field.
func (_c *InventoryBatchCreate) SetQualityStatus(v string) *InventoryBatchCreate {
_c.mutation.SetQualityStatus(v)
return _c
}
// SetNillableQualityStatus sets the "quality_status" field if the given value is not nil.
func (_c *InventoryBatchCreate) SetNillableQualityStatus(v *string) *InventoryBatchCreate {
if v != nil {
_c.SetQualityStatus(*v)
}
return _c
}
// SetZoneCode sets the "zone_code" field.
func (_c *InventoryBatchCreate) SetZoneCode(v string) *InventoryBatchCreate {
_c.mutation.SetZoneCode(v)
return _c
}
// SetNillableZoneCode sets the "zone_code" field if the given value is not nil.
func (_c *InventoryBatchCreate) SetNillableZoneCode(v *string) *InventoryBatchCreate {
if v != nil {
_c.SetZoneCode(*v)
}
return _c
}
// SetRemark sets the "remark" field.
func (_c *InventoryBatchCreate) SetRemark(v string) *InventoryBatchCreate {
_c.mutation.SetRemark(v)
return _c
}
// SetNillableRemark sets the "remark" field if the given value is not nil.
func (_c *InventoryBatchCreate) SetNillableRemark(v *string) *InventoryBatchCreate {
if v != nil {
_c.SetRemark(*v)
}
return _c
}
// SetCreatedAt sets the "created_at" field.
func (_c *InventoryBatchCreate) SetCreatedAt(v int64) *InventoryBatchCreate {
_c.mutation.SetCreatedAt(v)
return _c
}
// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (_c *InventoryBatchCreate) SetNillableCreatedAt(v *int64) *InventoryBatchCreate {
if v != nil {
_c.SetCreatedAt(*v)
}
return _c
}
// SetUpdatedAt sets the "updated_at" field.
func (_c *InventoryBatchCreate) SetUpdatedAt(v int64) *InventoryBatchCreate {
_c.mutation.SetUpdatedAt(v)
return _c
}
// SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
func (_c *InventoryBatchCreate) SetNillableUpdatedAt(v *int64) *InventoryBatchCreate {
if v != nil {
_c.SetUpdatedAt(*v)
}
return _c
}
// Mutation returns the InventoryBatchMutation object of the builder.
func (_c *InventoryBatchCreate) Mutation() *InventoryBatchMutation {
return _c.mutation
}
// Save creates the InventoryBatch in the database.
func (_c *InventoryBatchCreate) Save(ctx context.Context) (*InventoryBatch, error) {
_c.defaults()
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *InventoryBatchCreate) SaveX(ctx context.Context) *InventoryBatch {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *InventoryBatchCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *InventoryBatchCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_c *InventoryBatchCreate) defaults() {
if _, ok := _c.mutation.Quantity(); !ok {
v := inventorybatch.DefaultQuantity
_c.mutation.SetQuantity(v)
}
if _, ok := _c.mutation.LockedQty(); !ok {
v := inventorybatch.DefaultLockedQty
_c.mutation.SetLockedQty(v)
}
if _, ok := _c.mutation.QualityStatus(); !ok {
v := inventorybatch.DefaultQualityStatus
_c.mutation.SetQualityStatus(v)
}
if _, ok := _c.mutation.CreatedAt(); !ok {
v := inventorybatch.DefaultCreatedAt()
_c.mutation.SetCreatedAt(v)
}
if _, ok := _c.mutation.UpdatedAt(); !ok {
v := inventorybatch.DefaultUpdatedAt()
_c.mutation.SetUpdatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *InventoryBatchCreate) check() error {
if _, ok := _c.mutation.BatchNo(); !ok {
return &ValidationError{Name: "batch_no", err: errors.New(`ent: missing required field "InventoryBatch.batch_no"`)}
}
if _, ok := _c.mutation.MaterialCode(); !ok {
return &ValidationError{Name: "material_code", err: errors.New(`ent: missing required field "InventoryBatch.material_code"`)}
}
if _, ok := _c.mutation.Quantity(); !ok {
return &ValidationError{Name: "quantity", err: errors.New(`ent: missing required field "InventoryBatch.quantity"`)}
}
if _, ok := _c.mutation.LockedQty(); !ok {
return &ValidationError{Name: "locked_qty", err: errors.New(`ent: missing required field "InventoryBatch.locked_qty"`)}
}
if _, ok := _c.mutation.QualityStatus(); !ok {
return &ValidationError{Name: "quality_status", err: errors.New(`ent: missing required field "InventoryBatch.quality_status"`)}
}
if _, ok := _c.mutation.CreatedAt(); !ok {
return &ValidationError{Name: "created_at", err: errors.New(`ent: missing required field "InventoryBatch.created_at"`)}
}
if _, ok := _c.mutation.UpdatedAt(); !ok {
return &ValidationError{Name: "updated_at", err: errors.New(`ent: missing required field "InventoryBatch.updated_at"`)}
}
return nil
}
func (_c *InventoryBatchCreate) sqlSave(ctx context.Context) (*InventoryBatch, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *InventoryBatchCreate) createSpec() (*InventoryBatch, *sqlgraph.CreateSpec) {
var (
_node = &InventoryBatch{config: _c.config}
_spec = sqlgraph.NewCreateSpec(inventorybatch.Table, sqlgraph.NewFieldSpec(inventorybatch.FieldID, field.TypeInt))
)
_spec.OnConflict = _c.conflict
if value, ok := _c.mutation.BatchNo(); ok {
_spec.SetField(inventorybatch.FieldBatchNo, field.TypeString, value)
_node.BatchNo = value
}
if value, ok := _c.mutation.MaterialCode(); ok {
_spec.SetField(inventorybatch.FieldMaterialCode, field.TypeString, value)
_node.MaterialCode = value
}
if value, ok := _c.mutation.MaterialName(); ok {
_spec.SetField(inventorybatch.FieldMaterialName, field.TypeString, value)
_node.MaterialName = value
}
if value, ok := _c.mutation.Quantity(); ok {
_spec.SetField(inventorybatch.FieldQuantity, field.TypeInt, value)
_node.Quantity = value
}
if value, ok := _c.mutation.LockedQty(); ok {
_spec.SetField(inventorybatch.FieldLockedQty, field.TypeInt, value)
_node.LockedQty = value
}
if value, ok := _c.mutation.ProductionDate(); ok {
_spec.SetField(inventorybatch.FieldProductionDate, field.TypeString, value)
_node.ProductionDate = value
}
if value, ok := _c.mutation.Supplier(); ok {
_spec.SetField(inventorybatch.FieldSupplier, field.TypeString, value)
_node.Supplier = value
}
if value, ok := _c.mutation.QualityStatus(); ok {
_spec.SetField(inventorybatch.FieldQualityStatus, field.TypeString, value)
_node.QualityStatus = value
}
if value, ok := _c.mutation.ZoneCode(); ok {
_spec.SetField(inventorybatch.FieldZoneCode, field.TypeString, value)
_node.ZoneCode = value
}
if value, ok := _c.mutation.Remark(); ok {
_spec.SetField(inventorybatch.FieldRemark, field.TypeString, value)
_node.Remark = value
}
if value, ok := _c.mutation.CreatedAt(); ok {
_spec.SetField(inventorybatch.FieldCreatedAt, field.TypeInt64, value)
_node.CreatedAt = value
}
if value, ok := _c.mutation.UpdatedAt(); ok {
_spec.SetField(inventorybatch.FieldUpdatedAt, field.TypeInt64, value)
_node.UpdatedAt = value
}
return _node, _spec
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.InventoryBatch.Create().
// SetBatchNo(v).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// // Override some of the fields with custom
// // update values.
// Update(func(u *ent.InventoryBatchUpsert) {
// SetBatchNo(v+v).
// }).
// Exec(ctx)
func (_c *InventoryBatchCreate) OnConflict(opts ...sql.ConflictOption) *InventoryBatchUpsertOne {
_c.conflict = opts
return &InventoryBatchUpsertOne{
create: _c,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.InventoryBatch.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (_c *InventoryBatchCreate) OnConflictColumns(columns ...string) *InventoryBatchUpsertOne {
_c.conflict = append(_c.conflict, sql.ConflictColumns(columns...))
return &InventoryBatchUpsertOne{
create: _c,
}
}
type (
// InventoryBatchUpsertOne is the builder for "upsert"-ing
// one InventoryBatch node.
InventoryBatchUpsertOne struct {
create *InventoryBatchCreate
}
// InventoryBatchUpsert is the "OnConflict" setter.
InventoryBatchUpsert struct {
*sql.UpdateSet
}
)
// SetBatchNo sets the "batch_no" field.
func (u *InventoryBatchUpsert) SetBatchNo(v string) *InventoryBatchUpsert {
u.Set(inventorybatch.FieldBatchNo, v)
return u
}
// UpdateBatchNo sets the "batch_no" field to the value that was provided on create.
func (u *InventoryBatchUpsert) UpdateBatchNo() *InventoryBatchUpsert {
u.SetExcluded(inventorybatch.FieldBatchNo)
return u
}
// SetMaterialCode sets the "material_code" field.
func (u *InventoryBatchUpsert) SetMaterialCode(v string) *InventoryBatchUpsert {
u.Set(inventorybatch.FieldMaterialCode, v)
return u
}
// UpdateMaterialCode sets the "material_code" field to the value that was provided on create.
func (u *InventoryBatchUpsert) UpdateMaterialCode() *InventoryBatchUpsert {
u.SetExcluded(inventorybatch.FieldMaterialCode)
return u
}
// SetMaterialName sets the "material_name" field.
func (u *InventoryBatchUpsert) SetMaterialName(v string) *InventoryBatchUpsert {
u.Set(inventorybatch.FieldMaterialName, v)
return u
}
// UpdateMaterialName sets the "material_name" field to the value that was provided on create.
func (u *InventoryBatchUpsert) UpdateMaterialName() *InventoryBatchUpsert {
u.SetExcluded(inventorybatch.FieldMaterialName)
return u
}
// ClearMaterialName clears the value of the "material_name" field.
func (u *InventoryBatchUpsert) ClearMaterialName() *InventoryBatchUpsert {
u.SetNull(inventorybatch.FieldMaterialName)
return u
}
// SetQuantity sets the "quantity" field.
func (u *InventoryBatchUpsert) SetQuantity(v int) *InventoryBatchUpsert {
u.Set(inventorybatch.FieldQuantity, v)
return u
}
// UpdateQuantity sets the "quantity" field to the value that was provided on create.
func (u *InventoryBatchUpsert) UpdateQuantity() *InventoryBatchUpsert {
u.SetExcluded(inventorybatch.FieldQuantity)
return u
}
// AddQuantity adds v to the "quantity" field.
func (u *InventoryBatchUpsert) AddQuantity(v int) *InventoryBatchUpsert {
u.Add(inventorybatch.FieldQuantity, v)
return u
}
// SetLockedQty sets the "locked_qty" field.
func (u *InventoryBatchUpsert) SetLockedQty(v int) *InventoryBatchUpsert {
u.Set(inventorybatch.FieldLockedQty, v)
return u
}
// UpdateLockedQty sets the "locked_qty" field to the value that was provided on create.
func (u *InventoryBatchUpsert) UpdateLockedQty() *InventoryBatchUpsert {
u.SetExcluded(inventorybatch.FieldLockedQty)
return u
}
// AddLockedQty adds v to the "locked_qty" field.
func (u *InventoryBatchUpsert) AddLockedQty(v int) *InventoryBatchUpsert {
u.Add(inventorybatch.FieldLockedQty, v)
return u
}
// SetProductionDate sets the "production_date" field.
func (u *InventoryBatchUpsert) SetProductionDate(v string) *InventoryBatchUpsert {
u.Set(inventorybatch.FieldProductionDate, v)
return u
}
// UpdateProductionDate sets the "production_date" field to the value that was provided on create.
func (u *InventoryBatchUpsert) UpdateProductionDate() *InventoryBatchUpsert {
u.SetExcluded(inventorybatch.FieldProductionDate)
return u
}
// ClearProductionDate clears the value of the "production_date" field.
func (u *InventoryBatchUpsert) ClearProductionDate() *InventoryBatchUpsert {
u.SetNull(inventorybatch.FieldProductionDate)
return u
}
// SetSupplier sets the "supplier" field.
func (u *InventoryBatchUpsert) SetSupplier(v string) *InventoryBatchUpsert {
u.Set(inventorybatch.FieldSupplier, v)
return u
}
// UpdateSupplier sets the "supplier" field to the value that was provided on create.
func (u *InventoryBatchUpsert) UpdateSupplier() *InventoryBatchUpsert {
u.SetExcluded(inventorybatch.FieldSupplier)
return u
}
// ClearSupplier clears the value of the "supplier" field.
func (u *InventoryBatchUpsert) ClearSupplier() *InventoryBatchUpsert {
u.SetNull(inventorybatch.FieldSupplier)
return u
}
// SetQualityStatus sets the "quality_status" field.
func (u *InventoryBatchUpsert) SetQualityStatus(v string) *InventoryBatchUpsert {
u.Set(inventorybatch.FieldQualityStatus, v)
return u
}
// UpdateQualityStatus sets the "quality_status" field to the value that was provided on create.
func (u *InventoryBatchUpsert) UpdateQualityStatus() *InventoryBatchUpsert {
u.SetExcluded(inventorybatch.FieldQualityStatus)
return u
}
// SetZoneCode sets the "zone_code" field.
func (u *InventoryBatchUpsert) SetZoneCode(v string) *InventoryBatchUpsert {
u.Set(inventorybatch.FieldZoneCode, v)
return u
}
// UpdateZoneCode sets the "zone_code" field to the value that was provided on create.
func (u *InventoryBatchUpsert) UpdateZoneCode() *InventoryBatchUpsert {
u.SetExcluded(inventorybatch.FieldZoneCode)
return u
}
// ClearZoneCode clears the value of the "zone_code" field.
func (u *InventoryBatchUpsert) ClearZoneCode() *InventoryBatchUpsert {
u.SetNull(inventorybatch.FieldZoneCode)
return u
}
// SetRemark sets the "remark" field.
func (u *InventoryBatchUpsert) SetRemark(v string) *InventoryBatchUpsert {
u.Set(inventorybatch.FieldRemark, v)
return u
}
// UpdateRemark sets the "remark" field to the value that was provided on create.
func (u *InventoryBatchUpsert) UpdateRemark() *InventoryBatchUpsert {
u.SetExcluded(inventorybatch.FieldRemark)
return u
}
// ClearRemark clears the value of the "remark" field.
func (u *InventoryBatchUpsert) ClearRemark() *InventoryBatchUpsert {
u.SetNull(inventorybatch.FieldRemark)
return u
}
// SetCreatedAt sets the "created_at" field.
func (u *InventoryBatchUpsert) SetCreatedAt(v int64) *InventoryBatchUpsert {
u.Set(inventorybatch.FieldCreatedAt, v)
return u
}
// UpdateCreatedAt sets the "created_at" field to the value that was provided on create.
func (u *InventoryBatchUpsert) UpdateCreatedAt() *InventoryBatchUpsert {
u.SetExcluded(inventorybatch.FieldCreatedAt)
return u
}
// AddCreatedAt adds v to the "created_at" field.
func (u *InventoryBatchUpsert) AddCreatedAt(v int64) *InventoryBatchUpsert {
u.Add(inventorybatch.FieldCreatedAt, v)
return u
}
// SetUpdatedAt sets the "updated_at" field.
func (u *InventoryBatchUpsert) SetUpdatedAt(v int64) *InventoryBatchUpsert {
u.Set(inventorybatch.FieldUpdatedAt, v)
return u
}
// UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create.
func (u *InventoryBatchUpsert) UpdateUpdatedAt() *InventoryBatchUpsert {
u.SetExcluded(inventorybatch.FieldUpdatedAt)
return u
}
// AddUpdatedAt adds v to the "updated_at" field.
func (u *InventoryBatchUpsert) AddUpdatedAt(v int64) *InventoryBatchUpsert {
u.Add(inventorybatch.FieldUpdatedAt, v)
return u
}
// UpdateNewValues updates the mutable fields using the new values that were set on create.
// Using this option is equivalent to using:
//
// client.InventoryBatch.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// ).
// Exec(ctx)
func (u *InventoryBatchUpsertOne) UpdateNewValues() *InventoryBatchUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.InventoryBatch.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *InventoryBatchUpsertOne) Ignore() *InventoryBatchUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *InventoryBatchUpsertOne) DoNothing() *InventoryBatchUpsertOne {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the InventoryBatchCreate.OnConflict
// documentation for more info.
func (u *InventoryBatchUpsertOne) Update(set func(*InventoryBatchUpsert)) *InventoryBatchUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&InventoryBatchUpsert{UpdateSet: update})
}))
return u
}
// SetBatchNo sets the "batch_no" field.
func (u *InventoryBatchUpsertOne) SetBatchNo(v string) *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetBatchNo(v)
})
}
// UpdateBatchNo sets the "batch_no" field to the value that was provided on create.
func (u *InventoryBatchUpsertOne) UpdateBatchNo() *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateBatchNo()
})
}
// SetMaterialCode sets the "material_code" field.
func (u *InventoryBatchUpsertOne) SetMaterialCode(v string) *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetMaterialCode(v)
})
}
// UpdateMaterialCode sets the "material_code" field to the value that was provided on create.
func (u *InventoryBatchUpsertOne) UpdateMaterialCode() *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateMaterialCode()
})
}
// SetMaterialName sets the "material_name" field.
func (u *InventoryBatchUpsertOne) SetMaterialName(v string) *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetMaterialName(v)
})
}
// UpdateMaterialName sets the "material_name" field to the value that was provided on create.
func (u *InventoryBatchUpsertOne) UpdateMaterialName() *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateMaterialName()
})
}
// ClearMaterialName clears the value of the "material_name" field.
func (u *InventoryBatchUpsertOne) ClearMaterialName() *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.ClearMaterialName()
})
}
// SetQuantity sets the "quantity" field.
func (u *InventoryBatchUpsertOne) SetQuantity(v int) *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetQuantity(v)
})
}
// AddQuantity adds v to the "quantity" field.
func (u *InventoryBatchUpsertOne) AddQuantity(v int) *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.AddQuantity(v)
})
}
// UpdateQuantity sets the "quantity" field to the value that was provided on create.
func (u *InventoryBatchUpsertOne) UpdateQuantity() *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateQuantity()
})
}
// SetLockedQty sets the "locked_qty" field.
func (u *InventoryBatchUpsertOne) SetLockedQty(v int) *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetLockedQty(v)
})
}
// AddLockedQty adds v to the "locked_qty" field.
func (u *InventoryBatchUpsertOne) AddLockedQty(v int) *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.AddLockedQty(v)
})
}
// UpdateLockedQty sets the "locked_qty" field to the value that was provided on create.
func (u *InventoryBatchUpsertOne) UpdateLockedQty() *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateLockedQty()
})
}
// SetProductionDate sets the "production_date" field.
func (u *InventoryBatchUpsertOne) SetProductionDate(v string) *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetProductionDate(v)
})
}
// UpdateProductionDate sets the "production_date" field to the value that was provided on create.
func (u *InventoryBatchUpsertOne) UpdateProductionDate() *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateProductionDate()
})
}
// ClearProductionDate clears the value of the "production_date" field.
func (u *InventoryBatchUpsertOne) ClearProductionDate() *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.ClearProductionDate()
})
}
// SetSupplier sets the "supplier" field.
func (u *InventoryBatchUpsertOne) SetSupplier(v string) *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetSupplier(v)
})
}
// UpdateSupplier sets the "supplier" field to the value that was provided on create.
func (u *InventoryBatchUpsertOne) UpdateSupplier() *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateSupplier()
})
}
// ClearSupplier clears the value of the "supplier" field.
func (u *InventoryBatchUpsertOne) ClearSupplier() *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.ClearSupplier()
})
}
// SetQualityStatus sets the "quality_status" field.
func (u *InventoryBatchUpsertOne) SetQualityStatus(v string) *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetQualityStatus(v)
})
}
// UpdateQualityStatus sets the "quality_status" field to the value that was provided on create.
func (u *InventoryBatchUpsertOne) UpdateQualityStatus() *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateQualityStatus()
})
}
// SetZoneCode sets the "zone_code" field.
func (u *InventoryBatchUpsertOne) SetZoneCode(v string) *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetZoneCode(v)
})
}
// UpdateZoneCode sets the "zone_code" field to the value that was provided on create.
func (u *InventoryBatchUpsertOne) UpdateZoneCode() *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateZoneCode()
})
}
// ClearZoneCode clears the value of the "zone_code" field.
func (u *InventoryBatchUpsertOne) ClearZoneCode() *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.ClearZoneCode()
})
}
// SetRemark sets the "remark" field.
func (u *InventoryBatchUpsertOne) SetRemark(v string) *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetRemark(v)
})
}
// UpdateRemark sets the "remark" field to the value that was provided on create.
func (u *InventoryBatchUpsertOne) UpdateRemark() *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateRemark()
})
}
// ClearRemark clears the value of the "remark" field.
func (u *InventoryBatchUpsertOne) ClearRemark() *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.ClearRemark()
})
}
// SetCreatedAt sets the "created_at" field.
func (u *InventoryBatchUpsertOne) SetCreatedAt(v int64) *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetCreatedAt(v)
})
}
// AddCreatedAt adds v to the "created_at" field.
func (u *InventoryBatchUpsertOne) AddCreatedAt(v int64) *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.AddCreatedAt(v)
})
}
// UpdateCreatedAt sets the "created_at" field to the value that was provided on create.
func (u *InventoryBatchUpsertOne) UpdateCreatedAt() *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateCreatedAt()
})
}
// SetUpdatedAt sets the "updated_at" field.
func (u *InventoryBatchUpsertOne) SetUpdatedAt(v int64) *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetUpdatedAt(v)
})
}
// AddUpdatedAt adds v to the "updated_at" field.
func (u *InventoryBatchUpsertOne) AddUpdatedAt(v int64) *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.AddUpdatedAt(v)
})
}
// UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create.
func (u *InventoryBatchUpsertOne) UpdateUpdatedAt() *InventoryBatchUpsertOne {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateUpdatedAt()
})
}
// Exec executes the query.
func (u *InventoryBatchUpsertOne) Exec(ctx context.Context) error {
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for InventoryBatchCreate.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *InventoryBatchUpsertOne) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}
// Exec executes the UPSERT query and returns the inserted/updated ID.
func (u *InventoryBatchUpsertOne) ID(ctx context.Context) (id int, err error) {
node, err := u.create.Save(ctx)
if err != nil {
return id, err
}
return node.ID, nil
}
// IDX is like ID, but panics if an error occurs.
func (u *InventoryBatchUpsertOne) IDX(ctx context.Context) int {
id, err := u.ID(ctx)
if err != nil {
panic(err)
}
return id
}
// InventoryBatchCreateBulk is the builder for creating many InventoryBatch entities in bulk.
type InventoryBatchCreateBulk struct {
config
err error
builders []*InventoryBatchCreate
conflict []sql.ConflictOption
}
// Save creates the InventoryBatch entities in the database.
func (_c *InventoryBatchCreateBulk) Save(ctx context.Context) ([]*InventoryBatch, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*InventoryBatch, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*InventoryBatchMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
spec.OnConflict = _c.conflict
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *InventoryBatchCreateBulk) SaveX(ctx context.Context) []*InventoryBatch {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *InventoryBatchCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *InventoryBatchCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.InventoryBatch.CreateBulk(builders...).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// // Override some of the fields with custom
// // update values.
// Update(func(u *ent.InventoryBatchUpsert) {
// SetBatchNo(v+v).
// }).
// Exec(ctx)
func (_c *InventoryBatchCreateBulk) OnConflict(opts ...sql.ConflictOption) *InventoryBatchUpsertBulk {
_c.conflict = opts
return &InventoryBatchUpsertBulk{
create: _c,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.InventoryBatch.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (_c *InventoryBatchCreateBulk) OnConflictColumns(columns ...string) *InventoryBatchUpsertBulk {
_c.conflict = append(_c.conflict, sql.ConflictColumns(columns...))
return &InventoryBatchUpsertBulk{
create: _c,
}
}
// InventoryBatchUpsertBulk is the builder for "upsert"-ing
// a bulk of InventoryBatch nodes.
type InventoryBatchUpsertBulk struct {
create *InventoryBatchCreateBulk
}
// UpdateNewValues updates the mutable fields using the new values that
// were set on create. Using this option is equivalent to using:
//
// client.InventoryBatch.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// ).
// Exec(ctx)
func (u *InventoryBatchUpsertBulk) UpdateNewValues() *InventoryBatchUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.InventoryBatch.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *InventoryBatchUpsertBulk) Ignore() *InventoryBatchUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *InventoryBatchUpsertBulk) DoNothing() *InventoryBatchUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the InventoryBatchCreateBulk.OnConflict
// documentation for more info.
func (u *InventoryBatchUpsertBulk) Update(set func(*InventoryBatchUpsert)) *InventoryBatchUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&InventoryBatchUpsert{UpdateSet: update})
}))
return u
}
// SetBatchNo sets the "batch_no" field.
func (u *InventoryBatchUpsertBulk) SetBatchNo(v string) *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetBatchNo(v)
})
}
// UpdateBatchNo sets the "batch_no" field to the value that was provided on create.
func (u *InventoryBatchUpsertBulk) UpdateBatchNo() *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateBatchNo()
})
}
// SetMaterialCode sets the "material_code" field.
func (u *InventoryBatchUpsertBulk) SetMaterialCode(v string) *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetMaterialCode(v)
})
}
// UpdateMaterialCode sets the "material_code" field to the value that was provided on create.
func (u *InventoryBatchUpsertBulk) UpdateMaterialCode() *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateMaterialCode()
})
}
// SetMaterialName sets the "material_name" field.
func (u *InventoryBatchUpsertBulk) SetMaterialName(v string) *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetMaterialName(v)
})
}
// UpdateMaterialName sets the "material_name" field to the value that was provided on create.
func (u *InventoryBatchUpsertBulk) UpdateMaterialName() *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateMaterialName()
})
}
// ClearMaterialName clears the value of the "material_name" field.
func (u *InventoryBatchUpsertBulk) ClearMaterialName() *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.ClearMaterialName()
})
}
// SetQuantity sets the "quantity" field.
func (u *InventoryBatchUpsertBulk) SetQuantity(v int) *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetQuantity(v)
})
}
// AddQuantity adds v to the "quantity" field.
func (u *InventoryBatchUpsertBulk) AddQuantity(v int) *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.AddQuantity(v)
})
}
// UpdateQuantity sets the "quantity" field to the value that was provided on create.
func (u *InventoryBatchUpsertBulk) UpdateQuantity() *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateQuantity()
})
}
// SetLockedQty sets the "locked_qty" field.
func (u *InventoryBatchUpsertBulk) SetLockedQty(v int) *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetLockedQty(v)
})
}
// AddLockedQty adds v to the "locked_qty" field.
func (u *InventoryBatchUpsertBulk) AddLockedQty(v int) *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.AddLockedQty(v)
})
}
// UpdateLockedQty sets the "locked_qty" field to the value that was provided on create.
func (u *InventoryBatchUpsertBulk) UpdateLockedQty() *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateLockedQty()
})
}
// SetProductionDate sets the "production_date" field.
func (u *InventoryBatchUpsertBulk) SetProductionDate(v string) *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetProductionDate(v)
})
}
// UpdateProductionDate sets the "production_date" field to the value that was provided on create.
func (u *InventoryBatchUpsertBulk) UpdateProductionDate() *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateProductionDate()
})
}
// ClearProductionDate clears the value of the "production_date" field.
func (u *InventoryBatchUpsertBulk) ClearProductionDate() *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.ClearProductionDate()
})
}
// SetSupplier sets the "supplier" field.
func (u *InventoryBatchUpsertBulk) SetSupplier(v string) *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetSupplier(v)
})
}
// UpdateSupplier sets the "supplier" field to the value that was provided on create.
func (u *InventoryBatchUpsertBulk) UpdateSupplier() *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateSupplier()
})
}
// ClearSupplier clears the value of the "supplier" field.
func (u *InventoryBatchUpsertBulk) ClearSupplier() *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.ClearSupplier()
})
}
// SetQualityStatus sets the "quality_status" field.
func (u *InventoryBatchUpsertBulk) SetQualityStatus(v string) *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetQualityStatus(v)
})
}
// UpdateQualityStatus sets the "quality_status" field to the value that was provided on create.
func (u *InventoryBatchUpsertBulk) UpdateQualityStatus() *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateQualityStatus()
})
}
// SetZoneCode sets the "zone_code" field.
func (u *InventoryBatchUpsertBulk) SetZoneCode(v string) *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetZoneCode(v)
})
}
// UpdateZoneCode sets the "zone_code" field to the value that was provided on create.
func (u *InventoryBatchUpsertBulk) UpdateZoneCode() *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateZoneCode()
})
}
// ClearZoneCode clears the value of the "zone_code" field.
func (u *InventoryBatchUpsertBulk) ClearZoneCode() *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.ClearZoneCode()
})
}
// SetRemark sets the "remark" field.
func (u *InventoryBatchUpsertBulk) SetRemark(v string) *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetRemark(v)
})
}
// UpdateRemark sets the "remark" field to the value that was provided on create.
func (u *InventoryBatchUpsertBulk) UpdateRemark() *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateRemark()
})
}
// ClearRemark clears the value of the "remark" field.
func (u *InventoryBatchUpsertBulk) ClearRemark() *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.ClearRemark()
})
}
// SetCreatedAt sets the "created_at" field.
func (u *InventoryBatchUpsertBulk) SetCreatedAt(v int64) *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetCreatedAt(v)
})
}
// AddCreatedAt adds v to the "created_at" field.
func (u *InventoryBatchUpsertBulk) AddCreatedAt(v int64) *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.AddCreatedAt(v)
})
}
// UpdateCreatedAt sets the "created_at" field to the value that was provided on create.
func (u *InventoryBatchUpsertBulk) UpdateCreatedAt() *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateCreatedAt()
})
}
// SetUpdatedAt sets the "updated_at" field.
func (u *InventoryBatchUpsertBulk) SetUpdatedAt(v int64) *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.SetUpdatedAt(v)
})
}
// AddUpdatedAt adds v to the "updated_at" field.
func (u *InventoryBatchUpsertBulk) AddUpdatedAt(v int64) *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.AddUpdatedAt(v)
})
}
// UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create.
func (u *InventoryBatchUpsertBulk) UpdateUpdatedAt() *InventoryBatchUpsertBulk {
return u.Update(func(s *InventoryBatchUpsert) {
s.UpdateUpdatedAt()
})
}
// Exec executes the query.
func (u *InventoryBatchUpsertBulk) Exec(ctx context.Context) error {
if u.create.err != nil {
return u.create.err
}
for i, b := range u.create.builders {
if len(b.conflict) != 0 {
return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the InventoryBatchCreateBulk instead", i)
}
}
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for InventoryBatchCreateBulk.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *InventoryBatchUpsertBulk) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}