Files
bj_power/bj_power_wms/ent/role_update.go
T
SunYF 572fa975bc feat: 完成WMS系统权限体系与业务功能迭代
本提交完成了WMS系统的多维度优化升级:
1. 新增RBAC权限系统,支持角色/菜单/按钮三级权限管控
2. 重构库存盘点、物料管理、区域维护等模块的查询筛选与展示逻辑
3. 优化入库/出库/质检等业务流程,完善数据冗余与业务闭环
4. 移除旧装箱表,将装箱逻辑合并到出库主表
5. 新增前端权限判断工具、导出工具与端到端测试用例
6. 补充完善各类注释与数据库字段说明
2026-09-03 14:20:37 +08:00

509 lines
14 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"bj_power_wms/ent/predicate"
"bj_power_wms/ent/role"
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/dialect/sql/sqljson"
"entgo.io/ent/schema/field"
)
// RoleUpdate is the builder for updating Role entities.
type RoleUpdate struct {
config
hooks []Hook
mutation *RoleMutation
}
// Where appends a list predicates to the RoleUpdate builder.
func (_u *RoleUpdate) Where(ps ...predicate.Role) *RoleUpdate {
_u.mutation.Where(ps...)
return _u
}
// SetName sets the "name" field.
func (_u *RoleUpdate) SetName(v string) *RoleUpdate {
_u.mutation.SetName(v)
return _u
}
// SetNillableName sets the "name" field if the given value is not nil.
func (_u *RoleUpdate) SetNillableName(v *string) *RoleUpdate {
if v != nil {
_u.SetName(*v)
}
return _u
}
// SetCode sets the "code" field.
func (_u *RoleUpdate) SetCode(v string) *RoleUpdate {
_u.mutation.SetCode(v)
return _u
}
// SetNillableCode sets the "code" field if the given value is not nil.
func (_u *RoleUpdate) SetNillableCode(v *string) *RoleUpdate {
if v != nil {
_u.SetCode(*v)
}
return _u
}
// SetRemark sets the "remark" field.
func (_u *RoleUpdate) SetRemark(v string) *RoleUpdate {
_u.mutation.SetRemark(v)
return _u
}
// SetNillableRemark sets the "remark" field if the given value is not nil.
func (_u *RoleUpdate) SetNillableRemark(v *string) *RoleUpdate {
if v != nil {
_u.SetRemark(*v)
}
return _u
}
// ClearRemark clears the value of the "remark" field.
func (_u *RoleUpdate) ClearRemark() *RoleUpdate {
_u.mutation.ClearRemark()
return _u
}
// SetPermissionCodes sets the "permission_codes" field.
func (_u *RoleUpdate) SetPermissionCodes(v []string) *RoleUpdate {
_u.mutation.SetPermissionCodes(v)
return _u
}
// AppendPermissionCodes appends value to the "permission_codes" field.
func (_u *RoleUpdate) AppendPermissionCodes(v []string) *RoleUpdate {
_u.mutation.AppendPermissionCodes(v)
return _u
}
// ClearPermissionCodes clears the value of the "permission_codes" field.
func (_u *RoleUpdate) ClearPermissionCodes() *RoleUpdate {
_u.mutation.ClearPermissionCodes()
return _u
}
// SetCreatedAt sets the "created_at" field.
func (_u *RoleUpdate) SetCreatedAt(v int64) *RoleUpdate {
_u.mutation.ResetCreatedAt()
_u.mutation.SetCreatedAt(v)
return _u
}
// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (_u *RoleUpdate) SetNillableCreatedAt(v *int64) *RoleUpdate {
if v != nil {
_u.SetCreatedAt(*v)
}
return _u
}
// AddCreatedAt adds value to the "created_at" field.
func (_u *RoleUpdate) AddCreatedAt(v int64) *RoleUpdate {
_u.mutation.AddCreatedAt(v)
return _u
}
// SetUpdatedAt sets the "updated_at" field.
func (_u *RoleUpdate) SetUpdatedAt(v int64) *RoleUpdate {
_u.mutation.ResetUpdatedAt()
_u.mutation.SetUpdatedAt(v)
return _u
}
// SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
func (_u *RoleUpdate) SetNillableUpdatedAt(v *int64) *RoleUpdate {
if v != nil {
_u.SetUpdatedAt(*v)
}
return _u
}
// AddUpdatedAt adds value to the "updated_at" field.
func (_u *RoleUpdate) AddUpdatedAt(v int64) *RoleUpdate {
_u.mutation.AddUpdatedAt(v)
return _u
}
// Mutation returns the RoleMutation object of the builder.
func (_u *RoleUpdate) Mutation() *RoleMutation {
return _u.mutation
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (_u *RoleUpdate) Save(ctx context.Context) (int, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *RoleUpdate) SaveX(ctx context.Context) int {
affected, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (_u *RoleUpdate) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *RoleUpdate) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *RoleUpdate) check() error {
if v, ok := _u.mutation.Name(); ok {
if err := role.NameValidator(v); err != nil {
return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Role.name": %w`, err)}
}
}
if v, ok := _u.mutation.Code(); ok {
if err := role.CodeValidator(v); err != nil {
return &ValidationError{Name: "code", err: fmt.Errorf(`ent: validator failed for field "Role.code": %w`, err)}
}
}
if v, ok := _u.mutation.Remark(); ok {
if err := role.RemarkValidator(v); err != nil {
return &ValidationError{Name: "remark", err: fmt.Errorf(`ent: validator failed for field "Role.remark": %w`, err)}
}
}
return nil
}
func (_u *RoleUpdate) sqlSave(ctx context.Context) (_node int, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(role.Table, role.Columns, sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt))
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.Name(); ok {
_spec.SetField(role.FieldName, field.TypeString, value)
}
if value, ok := _u.mutation.Code(); ok {
_spec.SetField(role.FieldCode, field.TypeString, value)
}
if value, ok := _u.mutation.Remark(); ok {
_spec.SetField(role.FieldRemark, field.TypeString, value)
}
if _u.mutation.RemarkCleared() {
_spec.ClearField(role.FieldRemark, field.TypeString)
}
if value, ok := _u.mutation.PermissionCodes(); ok {
_spec.SetField(role.FieldPermissionCodes, field.TypeJSON, value)
}
if value, ok := _u.mutation.AppendedPermissionCodes(); ok {
_spec.AddModifier(func(u *sql.UpdateBuilder) {
sqljson.Append(u, role.FieldPermissionCodes, value)
})
}
if _u.mutation.PermissionCodesCleared() {
_spec.ClearField(role.FieldPermissionCodes, field.TypeJSON)
}
if value, ok := _u.mutation.CreatedAt(); ok {
_spec.SetField(role.FieldCreatedAt, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedCreatedAt(); ok {
_spec.AddField(role.FieldCreatedAt, field.TypeInt64, value)
}
if value, ok := _u.mutation.UpdatedAt(); ok {
_spec.SetField(role.FieldUpdatedAt, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedUpdatedAt(); ok {
_spec.AddField(role.FieldUpdatedAt, field.TypeInt64, value)
}
if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{role.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return 0, err
}
_u.mutation.done = true
return _node, nil
}
// RoleUpdateOne is the builder for updating a single Role entity.
type RoleUpdateOne struct {
config
fields []string
hooks []Hook
mutation *RoleMutation
}
// SetName sets the "name" field.
func (_u *RoleUpdateOne) SetName(v string) *RoleUpdateOne {
_u.mutation.SetName(v)
return _u
}
// SetNillableName sets the "name" field if the given value is not nil.
func (_u *RoleUpdateOne) SetNillableName(v *string) *RoleUpdateOne {
if v != nil {
_u.SetName(*v)
}
return _u
}
// SetCode sets the "code" field.
func (_u *RoleUpdateOne) SetCode(v string) *RoleUpdateOne {
_u.mutation.SetCode(v)
return _u
}
// SetNillableCode sets the "code" field if the given value is not nil.
func (_u *RoleUpdateOne) SetNillableCode(v *string) *RoleUpdateOne {
if v != nil {
_u.SetCode(*v)
}
return _u
}
// SetRemark sets the "remark" field.
func (_u *RoleUpdateOne) SetRemark(v string) *RoleUpdateOne {
_u.mutation.SetRemark(v)
return _u
}
// SetNillableRemark sets the "remark" field if the given value is not nil.
func (_u *RoleUpdateOne) SetNillableRemark(v *string) *RoleUpdateOne {
if v != nil {
_u.SetRemark(*v)
}
return _u
}
// ClearRemark clears the value of the "remark" field.
func (_u *RoleUpdateOne) ClearRemark() *RoleUpdateOne {
_u.mutation.ClearRemark()
return _u
}
// SetPermissionCodes sets the "permission_codes" field.
func (_u *RoleUpdateOne) SetPermissionCodes(v []string) *RoleUpdateOne {
_u.mutation.SetPermissionCodes(v)
return _u
}
// AppendPermissionCodes appends value to the "permission_codes" field.
func (_u *RoleUpdateOne) AppendPermissionCodes(v []string) *RoleUpdateOne {
_u.mutation.AppendPermissionCodes(v)
return _u
}
// ClearPermissionCodes clears the value of the "permission_codes" field.
func (_u *RoleUpdateOne) ClearPermissionCodes() *RoleUpdateOne {
_u.mutation.ClearPermissionCodes()
return _u
}
// SetCreatedAt sets the "created_at" field.
func (_u *RoleUpdateOne) SetCreatedAt(v int64) *RoleUpdateOne {
_u.mutation.ResetCreatedAt()
_u.mutation.SetCreatedAt(v)
return _u
}
// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (_u *RoleUpdateOne) SetNillableCreatedAt(v *int64) *RoleUpdateOne {
if v != nil {
_u.SetCreatedAt(*v)
}
return _u
}
// AddCreatedAt adds value to the "created_at" field.
func (_u *RoleUpdateOne) AddCreatedAt(v int64) *RoleUpdateOne {
_u.mutation.AddCreatedAt(v)
return _u
}
// SetUpdatedAt sets the "updated_at" field.
func (_u *RoleUpdateOne) SetUpdatedAt(v int64) *RoleUpdateOne {
_u.mutation.ResetUpdatedAt()
_u.mutation.SetUpdatedAt(v)
return _u
}
// SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
func (_u *RoleUpdateOne) SetNillableUpdatedAt(v *int64) *RoleUpdateOne {
if v != nil {
_u.SetUpdatedAt(*v)
}
return _u
}
// AddUpdatedAt adds value to the "updated_at" field.
func (_u *RoleUpdateOne) AddUpdatedAt(v int64) *RoleUpdateOne {
_u.mutation.AddUpdatedAt(v)
return _u
}
// Mutation returns the RoleMutation object of the builder.
func (_u *RoleUpdateOne) Mutation() *RoleMutation {
return _u.mutation
}
// Where appends a list predicates to the RoleUpdate builder.
func (_u *RoleUpdateOne) Where(ps ...predicate.Role) *RoleUpdateOne {
_u.mutation.Where(ps...)
return _u
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (_u *RoleUpdateOne) Select(field string, fields ...string) *RoleUpdateOne {
_u.fields = append([]string{field}, fields...)
return _u
}
// Save executes the query and returns the updated Role entity.
func (_u *RoleUpdateOne) Save(ctx context.Context) (*Role, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *RoleUpdateOne) SaveX(ctx context.Context) *Role {
node, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (_u *RoleUpdateOne) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *RoleUpdateOne) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *RoleUpdateOne) check() error {
if v, ok := _u.mutation.Name(); ok {
if err := role.NameValidator(v); err != nil {
return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Role.name": %w`, err)}
}
}
if v, ok := _u.mutation.Code(); ok {
if err := role.CodeValidator(v); err != nil {
return &ValidationError{Name: "code", err: fmt.Errorf(`ent: validator failed for field "Role.code": %w`, err)}
}
}
if v, ok := _u.mutation.Remark(); ok {
if err := role.RemarkValidator(v); err != nil {
return &ValidationError{Name: "remark", err: fmt.Errorf(`ent: validator failed for field "Role.remark": %w`, err)}
}
}
return nil
}
func (_u *RoleUpdateOne) sqlSave(ctx context.Context) (_node *Role, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(role.Table, role.Columns, sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt))
id, ok := _u.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Role.id" for update`)}
}
_spec.Node.ID.Value = id
if fields := _u.fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, role.FieldID)
for _, f := range fields {
if !role.ValidColumn(f) {
return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
}
if f != role.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, f)
}
}
}
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.Name(); ok {
_spec.SetField(role.FieldName, field.TypeString, value)
}
if value, ok := _u.mutation.Code(); ok {
_spec.SetField(role.FieldCode, field.TypeString, value)
}
if value, ok := _u.mutation.Remark(); ok {
_spec.SetField(role.FieldRemark, field.TypeString, value)
}
if _u.mutation.RemarkCleared() {
_spec.ClearField(role.FieldRemark, field.TypeString)
}
if value, ok := _u.mutation.PermissionCodes(); ok {
_spec.SetField(role.FieldPermissionCodes, field.TypeJSON, value)
}
if value, ok := _u.mutation.AppendedPermissionCodes(); ok {
_spec.AddModifier(func(u *sql.UpdateBuilder) {
sqljson.Append(u, role.FieldPermissionCodes, value)
})
}
if _u.mutation.PermissionCodesCleared() {
_spec.ClearField(role.FieldPermissionCodes, field.TypeJSON)
}
if value, ok := _u.mutation.CreatedAt(); ok {
_spec.SetField(role.FieldCreatedAt, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedCreatedAt(); ok {
_spec.AddField(role.FieldCreatedAt, field.TypeInt64, value)
}
if value, ok := _u.mutation.UpdatedAt(); ok {
_spec.SetField(role.FieldUpdatedAt, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedUpdatedAt(); ok {
_spec.AddField(role.FieldUpdatedAt, field.TypeInt64, value)
}
_node = &Role{config: _u.config}
_spec.Assign = _node.assignValues
_spec.ScanValues = _node.scanValues
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{role.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
_u.mutation.done = true
return _node, nil
}