Files
bj_power/bj_power_mes/ent/flowmaterial_update.go
T
SunYF d609ff8a9e refactor: 重构工艺工序相关命名与数据模型
1.  全局替换"工序"为"工艺"统一术语,包括页面文案、枚举、注释
2.  重构工单与工件工艺数据模型:
    - 新增工艺组合表flow_material作为备料/齐套唯一源头
    - 新增工位状态表station_state支持自主停单/恢复接单
    - 移除station_process派工表,改用工单工艺组合作为路线唯一源头
    - 替换processCode为flowId作为工艺关联标识
    - 重构工件当前进度字段为currentStationNo
3.  删除冗余的静态备份资源文件
4.  调整物料选择组件默认启用仅显示激活物料
5.  优化工单创建/编辑逻辑,新增工艺组合校验与保存
2026-09-22 11:32:29 +08:00

590 lines
18 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"bj_power_mes/ent/flowmaterial"
"bj_power_mes/ent/predicate"
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// FlowMaterialUpdate is the builder for updating FlowMaterial entities.
type FlowMaterialUpdate struct {
config
hooks []Hook
mutation *FlowMaterialMutation
modifiers []func(*sql.UpdateBuilder)
}
// Where appends a list predicates to the FlowMaterialUpdate builder.
func (_u *FlowMaterialUpdate) Where(ps ...predicate.FlowMaterial) *FlowMaterialUpdate {
_u.mutation.Where(ps...)
return _u
}
// SetFlowId sets the "flowId" field.
func (_u *FlowMaterialUpdate) SetFlowId(v int) *FlowMaterialUpdate {
_u.mutation.ResetFlowId()
_u.mutation.SetFlowId(v)
return _u
}
// SetNillableFlowId sets the "flowId" field if the given value is not nil.
func (_u *FlowMaterialUpdate) SetNillableFlowId(v *int) *FlowMaterialUpdate {
if v != nil {
_u.SetFlowId(*v)
}
return _u
}
// AddFlowId adds value to the "flowId" field.
func (_u *FlowMaterialUpdate) AddFlowId(v int) *FlowMaterialUpdate {
_u.mutation.AddFlowId(v)
return _u
}
// SetMaterialCode sets the "materialCode" field.
func (_u *FlowMaterialUpdate) SetMaterialCode(v string) *FlowMaterialUpdate {
_u.mutation.SetMaterialCode(v)
return _u
}
// SetNillableMaterialCode sets the "materialCode" field if the given value is not nil.
func (_u *FlowMaterialUpdate) SetNillableMaterialCode(v *string) *FlowMaterialUpdate {
if v != nil {
_u.SetMaterialCode(*v)
}
return _u
}
// SetMaterialName sets the "materialName" field.
func (_u *FlowMaterialUpdate) SetMaterialName(v string) *FlowMaterialUpdate {
_u.mutation.SetMaterialName(v)
return _u
}
// SetNillableMaterialName sets the "materialName" field if the given value is not nil.
func (_u *FlowMaterialUpdate) SetNillableMaterialName(v *string) *FlowMaterialUpdate {
if v != nil {
_u.SetMaterialName(*v)
}
return _u
}
// SetSpec sets the "spec" field.
func (_u *FlowMaterialUpdate) SetSpec(v string) *FlowMaterialUpdate {
_u.mutation.SetSpec(v)
return _u
}
// SetNillableSpec sets the "spec" field if the given value is not nil.
func (_u *FlowMaterialUpdate) SetNillableSpec(v *string) *FlowMaterialUpdate {
if v != nil {
_u.SetSpec(*v)
}
return _u
}
// SetUnit sets the "unit" field.
func (_u *FlowMaterialUpdate) SetUnit(v string) *FlowMaterialUpdate {
_u.mutation.SetUnit(v)
return _u
}
// SetNillableUnit sets the "unit" field if the given value is not nil.
func (_u *FlowMaterialUpdate) SetNillableUnit(v *string) *FlowMaterialUpdate {
if v != nil {
_u.SetUnit(*v)
}
return _u
}
// SetManageMode sets the "manageMode" field.
func (_u *FlowMaterialUpdate) SetManageMode(v string) *FlowMaterialUpdate {
_u.mutation.SetManageMode(v)
return _u
}
// SetNillableManageMode sets the "manageMode" field if the given value is not nil.
func (_u *FlowMaterialUpdate) SetNillableManageMode(v *string) *FlowMaterialUpdate {
if v != nil {
_u.SetManageMode(*v)
}
return _u
}
// SetUnitQty sets the "unitQty" field.
func (_u *FlowMaterialUpdate) SetUnitQty(v float64) *FlowMaterialUpdate {
_u.mutation.ResetUnitQty()
_u.mutation.SetUnitQty(v)
return _u
}
// SetNillableUnitQty sets the "unitQty" field if the given value is not nil.
func (_u *FlowMaterialUpdate) SetNillableUnitQty(v *float64) *FlowMaterialUpdate {
if v != nil {
_u.SetUnitQty(*v)
}
return _u
}
// AddUnitQty adds value to the "unitQty" field.
func (_u *FlowMaterialUpdate) AddUnitQty(v float64) *FlowMaterialUpdate {
_u.mutation.AddUnitQty(v)
return _u
}
// SetLossRate sets the "lossRate" field.
func (_u *FlowMaterialUpdate) SetLossRate(v float64) *FlowMaterialUpdate {
_u.mutation.ResetLossRate()
_u.mutation.SetLossRate(v)
return _u
}
// SetNillableLossRate sets the "lossRate" field if the given value is not nil.
func (_u *FlowMaterialUpdate) SetNillableLossRate(v *float64) *FlowMaterialUpdate {
if v != nil {
_u.SetLossRate(*v)
}
return _u
}
// AddLossRate adds value to the "lossRate" field.
func (_u *FlowMaterialUpdate) AddLossRate(v float64) *FlowMaterialUpdate {
_u.mutation.AddLossRate(v)
return _u
}
// Mutation returns the FlowMaterialMutation object of the builder.
func (_u *FlowMaterialUpdate) Mutation() *FlowMaterialMutation {
return _u.mutation
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (_u *FlowMaterialUpdate) Save(ctx context.Context) (int, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *FlowMaterialUpdate) SaveX(ctx context.Context) int {
affected, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (_u *FlowMaterialUpdate) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *FlowMaterialUpdate) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *FlowMaterialUpdate) check() error {
if v, ok := _u.mutation.MaterialCode(); ok {
if err := flowmaterial.MaterialCodeValidator(v); err != nil {
return &ValidationError{Name: "materialCode", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.materialCode": %w`, err)}
}
}
if v, ok := _u.mutation.MaterialName(); ok {
if err := flowmaterial.MaterialNameValidator(v); err != nil {
return &ValidationError{Name: "materialName", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.materialName": %w`, err)}
}
}
if v, ok := _u.mutation.Spec(); ok {
if err := flowmaterial.SpecValidator(v); err != nil {
return &ValidationError{Name: "spec", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.spec": %w`, err)}
}
}
if v, ok := _u.mutation.Unit(); ok {
if err := flowmaterial.UnitValidator(v); err != nil {
return &ValidationError{Name: "unit", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.unit": %w`, err)}
}
}
if v, ok := _u.mutation.ManageMode(); ok {
if err := flowmaterial.ManageModeValidator(v); err != nil {
return &ValidationError{Name: "manageMode", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.manageMode": %w`, err)}
}
}
return nil
}
// Modify adds a statement modifier for attaching custom logic to the UPDATE statement.
func (_u *FlowMaterialUpdate) Modify(modifiers ...func(u *sql.UpdateBuilder)) *FlowMaterialUpdate {
_u.modifiers = append(_u.modifiers, modifiers...)
return _u
}
func (_u *FlowMaterialUpdate) sqlSave(ctx context.Context) (_node int, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(flowmaterial.Table, flowmaterial.Columns, sqlgraph.NewFieldSpec(flowmaterial.FieldID, field.TypeInt))
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.FlowId(); ok {
_spec.SetField(flowmaterial.FieldFlowId, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedFlowId(); ok {
_spec.AddField(flowmaterial.FieldFlowId, field.TypeInt, value)
}
if value, ok := _u.mutation.MaterialCode(); ok {
_spec.SetField(flowmaterial.FieldMaterialCode, field.TypeString, value)
}
if value, ok := _u.mutation.MaterialName(); ok {
_spec.SetField(flowmaterial.FieldMaterialName, field.TypeString, value)
}
if value, ok := _u.mutation.Spec(); ok {
_spec.SetField(flowmaterial.FieldSpec, field.TypeString, value)
}
if value, ok := _u.mutation.Unit(); ok {
_spec.SetField(flowmaterial.FieldUnit, field.TypeString, value)
}
if value, ok := _u.mutation.ManageMode(); ok {
_spec.SetField(flowmaterial.FieldManageMode, field.TypeString, value)
}
if value, ok := _u.mutation.UnitQty(); ok {
_spec.SetField(flowmaterial.FieldUnitQty, field.TypeFloat64, value)
}
if value, ok := _u.mutation.AddedUnitQty(); ok {
_spec.AddField(flowmaterial.FieldUnitQty, field.TypeFloat64, value)
}
if value, ok := _u.mutation.LossRate(); ok {
_spec.SetField(flowmaterial.FieldLossRate, field.TypeFloat64, value)
}
if value, ok := _u.mutation.AddedLossRate(); ok {
_spec.AddField(flowmaterial.FieldLossRate, field.TypeFloat64, value)
}
_spec.AddModifiers(_u.modifiers...)
if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{flowmaterial.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return 0, err
}
_u.mutation.done = true
return _node, nil
}
// FlowMaterialUpdateOne is the builder for updating a single FlowMaterial entity.
type FlowMaterialUpdateOne struct {
config
fields []string
hooks []Hook
mutation *FlowMaterialMutation
modifiers []func(*sql.UpdateBuilder)
}
// SetFlowId sets the "flowId" field.
func (_u *FlowMaterialUpdateOne) SetFlowId(v int) *FlowMaterialUpdateOne {
_u.mutation.ResetFlowId()
_u.mutation.SetFlowId(v)
return _u
}
// SetNillableFlowId sets the "flowId" field if the given value is not nil.
func (_u *FlowMaterialUpdateOne) SetNillableFlowId(v *int) *FlowMaterialUpdateOne {
if v != nil {
_u.SetFlowId(*v)
}
return _u
}
// AddFlowId adds value to the "flowId" field.
func (_u *FlowMaterialUpdateOne) AddFlowId(v int) *FlowMaterialUpdateOne {
_u.mutation.AddFlowId(v)
return _u
}
// SetMaterialCode sets the "materialCode" field.
func (_u *FlowMaterialUpdateOne) SetMaterialCode(v string) *FlowMaterialUpdateOne {
_u.mutation.SetMaterialCode(v)
return _u
}
// SetNillableMaterialCode sets the "materialCode" field if the given value is not nil.
func (_u *FlowMaterialUpdateOne) SetNillableMaterialCode(v *string) *FlowMaterialUpdateOne {
if v != nil {
_u.SetMaterialCode(*v)
}
return _u
}
// SetMaterialName sets the "materialName" field.
func (_u *FlowMaterialUpdateOne) SetMaterialName(v string) *FlowMaterialUpdateOne {
_u.mutation.SetMaterialName(v)
return _u
}
// SetNillableMaterialName sets the "materialName" field if the given value is not nil.
func (_u *FlowMaterialUpdateOne) SetNillableMaterialName(v *string) *FlowMaterialUpdateOne {
if v != nil {
_u.SetMaterialName(*v)
}
return _u
}
// SetSpec sets the "spec" field.
func (_u *FlowMaterialUpdateOne) SetSpec(v string) *FlowMaterialUpdateOne {
_u.mutation.SetSpec(v)
return _u
}
// SetNillableSpec sets the "spec" field if the given value is not nil.
func (_u *FlowMaterialUpdateOne) SetNillableSpec(v *string) *FlowMaterialUpdateOne {
if v != nil {
_u.SetSpec(*v)
}
return _u
}
// SetUnit sets the "unit" field.
func (_u *FlowMaterialUpdateOne) SetUnit(v string) *FlowMaterialUpdateOne {
_u.mutation.SetUnit(v)
return _u
}
// SetNillableUnit sets the "unit" field if the given value is not nil.
func (_u *FlowMaterialUpdateOne) SetNillableUnit(v *string) *FlowMaterialUpdateOne {
if v != nil {
_u.SetUnit(*v)
}
return _u
}
// SetManageMode sets the "manageMode" field.
func (_u *FlowMaterialUpdateOne) SetManageMode(v string) *FlowMaterialUpdateOne {
_u.mutation.SetManageMode(v)
return _u
}
// SetNillableManageMode sets the "manageMode" field if the given value is not nil.
func (_u *FlowMaterialUpdateOne) SetNillableManageMode(v *string) *FlowMaterialUpdateOne {
if v != nil {
_u.SetManageMode(*v)
}
return _u
}
// SetUnitQty sets the "unitQty" field.
func (_u *FlowMaterialUpdateOne) SetUnitQty(v float64) *FlowMaterialUpdateOne {
_u.mutation.ResetUnitQty()
_u.mutation.SetUnitQty(v)
return _u
}
// SetNillableUnitQty sets the "unitQty" field if the given value is not nil.
func (_u *FlowMaterialUpdateOne) SetNillableUnitQty(v *float64) *FlowMaterialUpdateOne {
if v != nil {
_u.SetUnitQty(*v)
}
return _u
}
// AddUnitQty adds value to the "unitQty" field.
func (_u *FlowMaterialUpdateOne) AddUnitQty(v float64) *FlowMaterialUpdateOne {
_u.mutation.AddUnitQty(v)
return _u
}
// SetLossRate sets the "lossRate" field.
func (_u *FlowMaterialUpdateOne) SetLossRate(v float64) *FlowMaterialUpdateOne {
_u.mutation.ResetLossRate()
_u.mutation.SetLossRate(v)
return _u
}
// SetNillableLossRate sets the "lossRate" field if the given value is not nil.
func (_u *FlowMaterialUpdateOne) SetNillableLossRate(v *float64) *FlowMaterialUpdateOne {
if v != nil {
_u.SetLossRate(*v)
}
return _u
}
// AddLossRate adds value to the "lossRate" field.
func (_u *FlowMaterialUpdateOne) AddLossRate(v float64) *FlowMaterialUpdateOne {
_u.mutation.AddLossRate(v)
return _u
}
// Mutation returns the FlowMaterialMutation object of the builder.
func (_u *FlowMaterialUpdateOne) Mutation() *FlowMaterialMutation {
return _u.mutation
}
// Where appends a list predicates to the FlowMaterialUpdate builder.
func (_u *FlowMaterialUpdateOne) Where(ps ...predicate.FlowMaterial) *FlowMaterialUpdateOne {
_u.mutation.Where(ps...)
return _u
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (_u *FlowMaterialUpdateOne) Select(field string, fields ...string) *FlowMaterialUpdateOne {
_u.fields = append([]string{field}, fields...)
return _u
}
// Save executes the query and returns the updated FlowMaterial entity.
func (_u *FlowMaterialUpdateOne) Save(ctx context.Context) (*FlowMaterial, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *FlowMaterialUpdateOne) SaveX(ctx context.Context) *FlowMaterial {
node, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (_u *FlowMaterialUpdateOne) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *FlowMaterialUpdateOne) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *FlowMaterialUpdateOne) check() error {
if v, ok := _u.mutation.MaterialCode(); ok {
if err := flowmaterial.MaterialCodeValidator(v); err != nil {
return &ValidationError{Name: "materialCode", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.materialCode": %w`, err)}
}
}
if v, ok := _u.mutation.MaterialName(); ok {
if err := flowmaterial.MaterialNameValidator(v); err != nil {
return &ValidationError{Name: "materialName", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.materialName": %w`, err)}
}
}
if v, ok := _u.mutation.Spec(); ok {
if err := flowmaterial.SpecValidator(v); err != nil {
return &ValidationError{Name: "spec", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.spec": %w`, err)}
}
}
if v, ok := _u.mutation.Unit(); ok {
if err := flowmaterial.UnitValidator(v); err != nil {
return &ValidationError{Name: "unit", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.unit": %w`, err)}
}
}
if v, ok := _u.mutation.ManageMode(); ok {
if err := flowmaterial.ManageModeValidator(v); err != nil {
return &ValidationError{Name: "manageMode", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.manageMode": %w`, err)}
}
}
return nil
}
// Modify adds a statement modifier for attaching custom logic to the UPDATE statement.
func (_u *FlowMaterialUpdateOne) Modify(modifiers ...func(u *sql.UpdateBuilder)) *FlowMaterialUpdateOne {
_u.modifiers = append(_u.modifiers, modifiers...)
return _u
}
func (_u *FlowMaterialUpdateOne) sqlSave(ctx context.Context) (_node *FlowMaterial, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(flowmaterial.Table, flowmaterial.Columns, sqlgraph.NewFieldSpec(flowmaterial.FieldID, field.TypeInt))
id, ok := _u.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "FlowMaterial.id" for update`)}
}
_spec.Node.ID.Value = id
if fields := _u.fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, flowmaterial.FieldID)
for _, f := range fields {
if !flowmaterial.ValidColumn(f) {
return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
}
if f != flowmaterial.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, f)
}
}
}
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.FlowId(); ok {
_spec.SetField(flowmaterial.FieldFlowId, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedFlowId(); ok {
_spec.AddField(flowmaterial.FieldFlowId, field.TypeInt, value)
}
if value, ok := _u.mutation.MaterialCode(); ok {
_spec.SetField(flowmaterial.FieldMaterialCode, field.TypeString, value)
}
if value, ok := _u.mutation.MaterialName(); ok {
_spec.SetField(flowmaterial.FieldMaterialName, field.TypeString, value)
}
if value, ok := _u.mutation.Spec(); ok {
_spec.SetField(flowmaterial.FieldSpec, field.TypeString, value)
}
if value, ok := _u.mutation.Unit(); ok {
_spec.SetField(flowmaterial.FieldUnit, field.TypeString, value)
}
if value, ok := _u.mutation.ManageMode(); ok {
_spec.SetField(flowmaterial.FieldManageMode, field.TypeString, value)
}
if value, ok := _u.mutation.UnitQty(); ok {
_spec.SetField(flowmaterial.FieldUnitQty, field.TypeFloat64, value)
}
if value, ok := _u.mutation.AddedUnitQty(); ok {
_spec.AddField(flowmaterial.FieldUnitQty, field.TypeFloat64, value)
}
if value, ok := _u.mutation.LossRate(); ok {
_spec.SetField(flowmaterial.FieldLossRate, field.TypeFloat64, value)
}
if value, ok := _u.mutation.AddedLossRate(); ok {
_spec.AddField(flowmaterial.FieldLossRate, field.TypeFloat64, value)
}
_spec.AddModifiers(_u.modifiers...)
_node = &FlowMaterial{config: _u.config}
_spec.Assign = _node.assignValues
_spec.ScanValues = _node.scanValues
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{flowmaterial.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
_u.mutation.done = true
return _node, nil
}