1. 全局替换"工序"为"工艺"统一术语,包括页面文案、枚举、注释
2. 重构工单与工件工艺数据模型:
- 新增工艺组合表flow_material作为备料/齐套唯一源头
- 新增工位状态表station_state支持自主停单/恢复接单
- 移除station_process派工表,改用工单工艺组合作为路线唯一源头
- 替换processCode为flowId作为工艺关联标识
- 重构工件当前进度字段为currentStationNo
3. 删除冗余的静态备份资源文件
4. 调整物料选择组件默认启用仅显示激活物料
5. 优化工单创建/编辑逻辑,新增工艺组合校验与保存
590 lines
18 KiB
Go
590 lines
18 KiB
Go
// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"bj_power_mes/ent/flowmaterial"
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"bj_power_mes/ent/predicate"
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"context"
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"errors"
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"fmt"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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)
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// FlowMaterialUpdate is the builder for updating FlowMaterial entities.
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type FlowMaterialUpdate struct {
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config
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hooks []Hook
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mutation *FlowMaterialMutation
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modifiers []func(*sql.UpdateBuilder)
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}
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// Where appends a list predicates to the FlowMaterialUpdate builder.
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func (_u *FlowMaterialUpdate) Where(ps ...predicate.FlowMaterial) *FlowMaterialUpdate {
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_u.mutation.Where(ps...)
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return _u
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}
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// SetFlowId sets the "flowId" field.
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func (_u *FlowMaterialUpdate) SetFlowId(v int) *FlowMaterialUpdate {
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_u.mutation.ResetFlowId()
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_u.mutation.SetFlowId(v)
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return _u
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}
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// SetNillableFlowId sets the "flowId" field if the given value is not nil.
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func (_u *FlowMaterialUpdate) SetNillableFlowId(v *int) *FlowMaterialUpdate {
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if v != nil {
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_u.SetFlowId(*v)
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}
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return _u
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}
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// AddFlowId adds value to the "flowId" field.
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func (_u *FlowMaterialUpdate) AddFlowId(v int) *FlowMaterialUpdate {
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_u.mutation.AddFlowId(v)
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return _u
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}
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// SetMaterialCode sets the "materialCode" field.
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func (_u *FlowMaterialUpdate) SetMaterialCode(v string) *FlowMaterialUpdate {
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_u.mutation.SetMaterialCode(v)
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return _u
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}
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// SetNillableMaterialCode sets the "materialCode" field if the given value is not nil.
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func (_u *FlowMaterialUpdate) SetNillableMaterialCode(v *string) *FlowMaterialUpdate {
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if v != nil {
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_u.SetMaterialCode(*v)
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}
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return _u
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}
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// SetMaterialName sets the "materialName" field.
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func (_u *FlowMaterialUpdate) SetMaterialName(v string) *FlowMaterialUpdate {
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_u.mutation.SetMaterialName(v)
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return _u
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}
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// SetNillableMaterialName sets the "materialName" field if the given value is not nil.
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func (_u *FlowMaterialUpdate) SetNillableMaterialName(v *string) *FlowMaterialUpdate {
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if v != nil {
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_u.SetMaterialName(*v)
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}
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return _u
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}
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// SetSpec sets the "spec" field.
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func (_u *FlowMaterialUpdate) SetSpec(v string) *FlowMaterialUpdate {
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_u.mutation.SetSpec(v)
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return _u
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}
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// SetNillableSpec sets the "spec" field if the given value is not nil.
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func (_u *FlowMaterialUpdate) SetNillableSpec(v *string) *FlowMaterialUpdate {
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if v != nil {
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_u.SetSpec(*v)
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}
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return _u
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}
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// SetUnit sets the "unit" field.
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func (_u *FlowMaterialUpdate) SetUnit(v string) *FlowMaterialUpdate {
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_u.mutation.SetUnit(v)
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return _u
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}
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// SetNillableUnit sets the "unit" field if the given value is not nil.
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func (_u *FlowMaterialUpdate) SetNillableUnit(v *string) *FlowMaterialUpdate {
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if v != nil {
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_u.SetUnit(*v)
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}
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return _u
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}
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// SetManageMode sets the "manageMode" field.
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func (_u *FlowMaterialUpdate) SetManageMode(v string) *FlowMaterialUpdate {
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_u.mutation.SetManageMode(v)
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return _u
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}
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// SetNillableManageMode sets the "manageMode" field if the given value is not nil.
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func (_u *FlowMaterialUpdate) SetNillableManageMode(v *string) *FlowMaterialUpdate {
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if v != nil {
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_u.SetManageMode(*v)
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}
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return _u
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}
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// SetUnitQty sets the "unitQty" field.
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func (_u *FlowMaterialUpdate) SetUnitQty(v float64) *FlowMaterialUpdate {
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_u.mutation.ResetUnitQty()
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_u.mutation.SetUnitQty(v)
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return _u
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}
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// SetNillableUnitQty sets the "unitQty" field if the given value is not nil.
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func (_u *FlowMaterialUpdate) SetNillableUnitQty(v *float64) *FlowMaterialUpdate {
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if v != nil {
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_u.SetUnitQty(*v)
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}
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return _u
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}
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// AddUnitQty adds value to the "unitQty" field.
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func (_u *FlowMaterialUpdate) AddUnitQty(v float64) *FlowMaterialUpdate {
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_u.mutation.AddUnitQty(v)
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return _u
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}
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// SetLossRate sets the "lossRate" field.
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func (_u *FlowMaterialUpdate) SetLossRate(v float64) *FlowMaterialUpdate {
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_u.mutation.ResetLossRate()
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_u.mutation.SetLossRate(v)
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return _u
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}
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// SetNillableLossRate sets the "lossRate" field if the given value is not nil.
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func (_u *FlowMaterialUpdate) SetNillableLossRate(v *float64) *FlowMaterialUpdate {
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if v != nil {
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_u.SetLossRate(*v)
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}
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return _u
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}
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// AddLossRate adds value to the "lossRate" field.
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func (_u *FlowMaterialUpdate) AddLossRate(v float64) *FlowMaterialUpdate {
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_u.mutation.AddLossRate(v)
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return _u
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}
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// Mutation returns the FlowMaterialMutation object of the builder.
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func (_u *FlowMaterialUpdate) Mutation() *FlowMaterialMutation {
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return _u.mutation
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}
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// Save executes the query and returns the number of nodes affected by the update operation.
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func (_u *FlowMaterialUpdate) Save(ctx context.Context) (int, error) {
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return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_u *FlowMaterialUpdate) SaveX(ctx context.Context) int {
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affected, err := _u.Save(ctx)
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if err != nil {
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panic(err)
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}
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return affected
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}
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// Exec executes the query.
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func (_u *FlowMaterialUpdate) Exec(ctx context.Context) error {
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_, err := _u.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_u *FlowMaterialUpdate) ExecX(ctx context.Context) {
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if err := _u.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_u *FlowMaterialUpdate) check() error {
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if v, ok := _u.mutation.MaterialCode(); ok {
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if err := flowmaterial.MaterialCodeValidator(v); err != nil {
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return &ValidationError{Name: "materialCode", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.materialCode": %w`, err)}
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}
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}
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if v, ok := _u.mutation.MaterialName(); ok {
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if err := flowmaterial.MaterialNameValidator(v); err != nil {
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return &ValidationError{Name: "materialName", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.materialName": %w`, err)}
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}
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}
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if v, ok := _u.mutation.Spec(); ok {
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if err := flowmaterial.SpecValidator(v); err != nil {
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return &ValidationError{Name: "spec", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.spec": %w`, err)}
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}
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}
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if v, ok := _u.mutation.Unit(); ok {
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if err := flowmaterial.UnitValidator(v); err != nil {
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return &ValidationError{Name: "unit", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.unit": %w`, err)}
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}
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}
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if v, ok := _u.mutation.ManageMode(); ok {
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if err := flowmaterial.ManageModeValidator(v); err != nil {
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return &ValidationError{Name: "manageMode", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.manageMode": %w`, err)}
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}
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}
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return nil
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}
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// Modify adds a statement modifier for attaching custom logic to the UPDATE statement.
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func (_u *FlowMaterialUpdate) Modify(modifiers ...func(u *sql.UpdateBuilder)) *FlowMaterialUpdate {
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_u.modifiers = append(_u.modifiers, modifiers...)
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return _u
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}
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func (_u *FlowMaterialUpdate) sqlSave(ctx context.Context) (_node int, err error) {
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if err := _u.check(); err != nil {
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return _node, err
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}
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_spec := sqlgraph.NewUpdateSpec(flowmaterial.Table, flowmaterial.Columns, sqlgraph.NewFieldSpec(flowmaterial.FieldID, field.TypeInt))
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if ps := _u.mutation.predicates; len(ps) > 0 {
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_spec.Predicate = func(selector *sql.Selector) {
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for i := range ps {
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ps[i](selector)
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}
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}
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}
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if value, ok := _u.mutation.FlowId(); ok {
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_spec.SetField(flowmaterial.FieldFlowId, field.TypeInt, value)
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}
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if value, ok := _u.mutation.AddedFlowId(); ok {
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_spec.AddField(flowmaterial.FieldFlowId, field.TypeInt, value)
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}
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if value, ok := _u.mutation.MaterialCode(); ok {
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_spec.SetField(flowmaterial.FieldMaterialCode, field.TypeString, value)
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}
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if value, ok := _u.mutation.MaterialName(); ok {
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_spec.SetField(flowmaterial.FieldMaterialName, field.TypeString, value)
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}
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if value, ok := _u.mutation.Spec(); ok {
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_spec.SetField(flowmaterial.FieldSpec, field.TypeString, value)
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}
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if value, ok := _u.mutation.Unit(); ok {
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_spec.SetField(flowmaterial.FieldUnit, field.TypeString, value)
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}
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if value, ok := _u.mutation.ManageMode(); ok {
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_spec.SetField(flowmaterial.FieldManageMode, field.TypeString, value)
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}
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if value, ok := _u.mutation.UnitQty(); ok {
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_spec.SetField(flowmaterial.FieldUnitQty, field.TypeFloat64, value)
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}
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if value, ok := _u.mutation.AddedUnitQty(); ok {
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_spec.AddField(flowmaterial.FieldUnitQty, field.TypeFloat64, value)
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}
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if value, ok := _u.mutation.LossRate(); ok {
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_spec.SetField(flowmaterial.FieldLossRate, field.TypeFloat64, value)
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}
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if value, ok := _u.mutation.AddedLossRate(); ok {
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_spec.AddField(flowmaterial.FieldLossRate, field.TypeFloat64, value)
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}
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_spec.AddModifiers(_u.modifiers...)
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if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
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if _, ok := err.(*sqlgraph.NotFoundError); ok {
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err = &NotFoundError{flowmaterial.Label}
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} else if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return 0, err
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}
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_u.mutation.done = true
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return _node, nil
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}
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// FlowMaterialUpdateOne is the builder for updating a single FlowMaterial entity.
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type FlowMaterialUpdateOne struct {
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config
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fields []string
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hooks []Hook
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mutation *FlowMaterialMutation
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modifiers []func(*sql.UpdateBuilder)
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}
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// SetFlowId sets the "flowId" field.
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func (_u *FlowMaterialUpdateOne) SetFlowId(v int) *FlowMaterialUpdateOne {
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_u.mutation.ResetFlowId()
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_u.mutation.SetFlowId(v)
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return _u
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}
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// SetNillableFlowId sets the "flowId" field if the given value is not nil.
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func (_u *FlowMaterialUpdateOne) SetNillableFlowId(v *int) *FlowMaterialUpdateOne {
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if v != nil {
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_u.SetFlowId(*v)
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}
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return _u
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}
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// AddFlowId adds value to the "flowId" field.
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func (_u *FlowMaterialUpdateOne) AddFlowId(v int) *FlowMaterialUpdateOne {
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_u.mutation.AddFlowId(v)
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return _u
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}
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// SetMaterialCode sets the "materialCode" field.
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func (_u *FlowMaterialUpdateOne) SetMaterialCode(v string) *FlowMaterialUpdateOne {
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_u.mutation.SetMaterialCode(v)
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return _u
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}
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// SetNillableMaterialCode sets the "materialCode" field if the given value is not nil.
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func (_u *FlowMaterialUpdateOne) SetNillableMaterialCode(v *string) *FlowMaterialUpdateOne {
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if v != nil {
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_u.SetMaterialCode(*v)
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}
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return _u
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}
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// SetMaterialName sets the "materialName" field.
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func (_u *FlowMaterialUpdateOne) SetMaterialName(v string) *FlowMaterialUpdateOne {
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_u.mutation.SetMaterialName(v)
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return _u
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}
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// SetNillableMaterialName sets the "materialName" field if the given value is not nil.
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func (_u *FlowMaterialUpdateOne) SetNillableMaterialName(v *string) *FlowMaterialUpdateOne {
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if v != nil {
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_u.SetMaterialName(*v)
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}
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return _u
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}
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// SetSpec sets the "spec" field.
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func (_u *FlowMaterialUpdateOne) SetSpec(v string) *FlowMaterialUpdateOne {
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_u.mutation.SetSpec(v)
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return _u
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}
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// SetNillableSpec sets the "spec" field if the given value is not nil.
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func (_u *FlowMaterialUpdateOne) SetNillableSpec(v *string) *FlowMaterialUpdateOne {
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if v != nil {
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_u.SetSpec(*v)
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}
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return _u
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}
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// SetUnit sets the "unit" field.
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func (_u *FlowMaterialUpdateOne) SetUnit(v string) *FlowMaterialUpdateOne {
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_u.mutation.SetUnit(v)
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return _u
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}
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// SetNillableUnit sets the "unit" field if the given value is not nil.
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func (_u *FlowMaterialUpdateOne) SetNillableUnit(v *string) *FlowMaterialUpdateOne {
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if v != nil {
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_u.SetUnit(*v)
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}
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return _u
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}
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// SetManageMode sets the "manageMode" field.
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func (_u *FlowMaterialUpdateOne) SetManageMode(v string) *FlowMaterialUpdateOne {
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_u.mutation.SetManageMode(v)
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return _u
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}
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// SetNillableManageMode sets the "manageMode" field if the given value is not nil.
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func (_u *FlowMaterialUpdateOne) SetNillableManageMode(v *string) *FlowMaterialUpdateOne {
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if v != nil {
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_u.SetManageMode(*v)
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}
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return _u
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}
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// SetUnitQty sets the "unitQty" field.
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func (_u *FlowMaterialUpdateOne) SetUnitQty(v float64) *FlowMaterialUpdateOne {
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_u.mutation.ResetUnitQty()
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_u.mutation.SetUnitQty(v)
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return _u
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}
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// SetNillableUnitQty sets the "unitQty" field if the given value is not nil.
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func (_u *FlowMaterialUpdateOne) SetNillableUnitQty(v *float64) *FlowMaterialUpdateOne {
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if v != nil {
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_u.SetUnitQty(*v)
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}
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return _u
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}
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// AddUnitQty adds value to the "unitQty" field.
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func (_u *FlowMaterialUpdateOne) AddUnitQty(v float64) *FlowMaterialUpdateOne {
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_u.mutation.AddUnitQty(v)
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return _u
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}
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// SetLossRate sets the "lossRate" field.
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func (_u *FlowMaterialUpdateOne) SetLossRate(v float64) *FlowMaterialUpdateOne {
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_u.mutation.ResetLossRate()
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_u.mutation.SetLossRate(v)
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return _u
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}
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// SetNillableLossRate sets the "lossRate" field if the given value is not nil.
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func (_u *FlowMaterialUpdateOne) SetNillableLossRate(v *float64) *FlowMaterialUpdateOne {
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if v != nil {
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_u.SetLossRate(*v)
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}
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return _u
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}
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// AddLossRate adds value to the "lossRate" field.
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func (_u *FlowMaterialUpdateOne) AddLossRate(v float64) *FlowMaterialUpdateOne {
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_u.mutation.AddLossRate(v)
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return _u
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}
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// Mutation returns the FlowMaterialMutation object of the builder.
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func (_u *FlowMaterialUpdateOne) Mutation() *FlowMaterialMutation {
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return _u.mutation
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}
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// Where appends a list predicates to the FlowMaterialUpdate builder.
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func (_u *FlowMaterialUpdateOne) Where(ps ...predicate.FlowMaterial) *FlowMaterialUpdateOne {
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_u.mutation.Where(ps...)
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return _u
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}
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// Select allows selecting one or more fields (columns) of the returned entity.
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// The default is selecting all fields defined in the entity schema.
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func (_u *FlowMaterialUpdateOne) Select(field string, fields ...string) *FlowMaterialUpdateOne {
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_u.fields = append([]string{field}, fields...)
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return _u
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}
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// Save executes the query and returns the updated FlowMaterial entity.
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func (_u *FlowMaterialUpdateOne) Save(ctx context.Context) (*FlowMaterial, error) {
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return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_u *FlowMaterialUpdateOne) SaveX(ctx context.Context) *FlowMaterial {
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node, err := _u.Save(ctx)
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if err != nil {
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panic(err)
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}
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return node
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}
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// Exec executes the query on the entity.
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func (_u *FlowMaterialUpdateOne) Exec(ctx context.Context) error {
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_, err := _u.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_u *FlowMaterialUpdateOne) ExecX(ctx context.Context) {
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if err := _u.Exec(ctx); err != nil {
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panic(err)
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}
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|
}
|
|
|
|
// check runs all checks and user-defined validators on the builder.
|
|
func (_u *FlowMaterialUpdateOne) check() error {
|
|
if v, ok := _u.mutation.MaterialCode(); ok {
|
|
if err := flowmaterial.MaterialCodeValidator(v); err != nil {
|
|
return &ValidationError{Name: "materialCode", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.materialCode": %w`, err)}
|
|
}
|
|
}
|
|
if v, ok := _u.mutation.MaterialName(); ok {
|
|
if err := flowmaterial.MaterialNameValidator(v); err != nil {
|
|
return &ValidationError{Name: "materialName", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.materialName": %w`, err)}
|
|
}
|
|
}
|
|
if v, ok := _u.mutation.Spec(); ok {
|
|
if err := flowmaterial.SpecValidator(v); err != nil {
|
|
return &ValidationError{Name: "spec", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.spec": %w`, err)}
|
|
}
|
|
}
|
|
if v, ok := _u.mutation.Unit(); ok {
|
|
if err := flowmaterial.UnitValidator(v); err != nil {
|
|
return &ValidationError{Name: "unit", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.unit": %w`, err)}
|
|
}
|
|
}
|
|
if v, ok := _u.mutation.ManageMode(); ok {
|
|
if err := flowmaterial.ManageModeValidator(v); err != nil {
|
|
return &ValidationError{Name: "manageMode", err: fmt.Errorf(`ent: validator failed for field "FlowMaterial.manageMode": %w`, err)}
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Modify adds a statement modifier for attaching custom logic to the UPDATE statement.
|
|
func (_u *FlowMaterialUpdateOne) Modify(modifiers ...func(u *sql.UpdateBuilder)) *FlowMaterialUpdateOne {
|
|
_u.modifiers = append(_u.modifiers, modifiers...)
|
|
return _u
|
|
}
|
|
|
|
func (_u *FlowMaterialUpdateOne) sqlSave(ctx context.Context) (_node *FlowMaterial, err error) {
|
|
if err := _u.check(); err != nil {
|
|
return _node, err
|
|
}
|
|
_spec := sqlgraph.NewUpdateSpec(flowmaterial.Table, flowmaterial.Columns, sqlgraph.NewFieldSpec(flowmaterial.FieldID, field.TypeInt))
|
|
id, ok := _u.mutation.ID()
|
|
if !ok {
|
|
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "FlowMaterial.id" for update`)}
|
|
}
|
|
_spec.Node.ID.Value = id
|
|
if fields := _u.fields; len(fields) > 0 {
|
|
_spec.Node.Columns = make([]string, 0, len(fields))
|
|
_spec.Node.Columns = append(_spec.Node.Columns, flowmaterial.FieldID)
|
|
for _, f := range fields {
|
|
if !flowmaterial.ValidColumn(f) {
|
|
return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
|
|
}
|
|
if f != flowmaterial.FieldID {
|
|
_spec.Node.Columns = append(_spec.Node.Columns, f)
|
|
}
|
|
}
|
|
}
|
|
if ps := _u.mutation.predicates; len(ps) > 0 {
|
|
_spec.Predicate = func(selector *sql.Selector) {
|
|
for i := range ps {
|
|
ps[i](selector)
|
|
}
|
|
}
|
|
}
|
|
if value, ok := _u.mutation.FlowId(); ok {
|
|
_spec.SetField(flowmaterial.FieldFlowId, field.TypeInt, value)
|
|
}
|
|
if value, ok := _u.mutation.AddedFlowId(); ok {
|
|
_spec.AddField(flowmaterial.FieldFlowId, field.TypeInt, value)
|
|
}
|
|
if value, ok := _u.mutation.MaterialCode(); ok {
|
|
_spec.SetField(flowmaterial.FieldMaterialCode, field.TypeString, value)
|
|
}
|
|
if value, ok := _u.mutation.MaterialName(); ok {
|
|
_spec.SetField(flowmaterial.FieldMaterialName, field.TypeString, value)
|
|
}
|
|
if value, ok := _u.mutation.Spec(); ok {
|
|
_spec.SetField(flowmaterial.FieldSpec, field.TypeString, value)
|
|
}
|
|
if value, ok := _u.mutation.Unit(); ok {
|
|
_spec.SetField(flowmaterial.FieldUnit, field.TypeString, value)
|
|
}
|
|
if value, ok := _u.mutation.ManageMode(); ok {
|
|
_spec.SetField(flowmaterial.FieldManageMode, field.TypeString, value)
|
|
}
|
|
if value, ok := _u.mutation.UnitQty(); ok {
|
|
_spec.SetField(flowmaterial.FieldUnitQty, field.TypeFloat64, value)
|
|
}
|
|
if value, ok := _u.mutation.AddedUnitQty(); ok {
|
|
_spec.AddField(flowmaterial.FieldUnitQty, field.TypeFloat64, value)
|
|
}
|
|
if value, ok := _u.mutation.LossRate(); ok {
|
|
_spec.SetField(flowmaterial.FieldLossRate, field.TypeFloat64, value)
|
|
}
|
|
if value, ok := _u.mutation.AddedLossRate(); ok {
|
|
_spec.AddField(flowmaterial.FieldLossRate, field.TypeFloat64, value)
|
|
}
|
|
_spec.AddModifiers(_u.modifiers...)
|
|
_node = &FlowMaterial{config: _u.config}
|
|
_spec.Assign = _node.assignValues
|
|
_spec.ScanValues = _node.scanValues
|
|
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
|
|
if _, ok := err.(*sqlgraph.NotFoundError); ok {
|
|
err = &NotFoundError{flowmaterial.Label}
|
|
} else if sqlgraph.IsConstraintError(err) {
|
|
err = &ConstraintError{msg: err.Error(), wrap: err}
|
|
}
|
|
return nil, err
|
|
}
|
|
_u.mutation.done = true
|
|
return _node, nil
|
|
}
|