Files
bj_power/bj_power_mes/ent/bomitem_create.go
T
SunYF ebf901ad16 chore: 完成多系统功能迭代与优化
1. 通用优化:
   - 统一系统标题为"库房客户端"/"MES产线控制",移除北自所前缀
   - 调整内置账号密码为统一123456,优化密码校验逻辑
   - 新增数据库自动创建逻辑,简化部署流程
   - 修复日志时间格式配置,优化日志输出
   - 新增纯数字密码安全提示

2. MES系统优化:
   - 新增日排产管理功能,支持增删改查与自动算料生成备料单
   - 重构BOM模块,改为按产品编码维护而非工单维度
   - 新增工艺参数模板配置与手动报工页面
   - 新增产品类型自动编码功能
   - 优化菜单结构,调整工单管理、扫码报工等页面名称与路由
   - 新增删除日排产接口与权限保护
   - 修复物料清单查询逻辑,适配新BOM结构
   - 新增refreshToken支持,优化登录会话管理

3. WMS系统优化:
   - 新增基础数据维护页面,支持区域与物料档案管理
   - 新增工单列表下拉接口,对接MES获取未完成工单优先展示
   - 优化入库管理提示文案,替换英文提示为中文
   - 修复精密件入库校验逻辑,优化错误提示
   - 优化Excel导入功能,新增备注字段支持
   - 优化登录页面与菜单文案,统一备料台账名称
   - 新增自动打开浏览器功能,优化客户端启动体验
   - 修复备料出库页面查询提示文案
   - 新增WMS与MES对接配置,完善内部API调用逻辑

4. 其他优化:
   - 删除冗余的旧版静态资源文件,更新资源引用路径
   - 新增帮助文档,完善基础数据模块说明
   - 修复多处文案不统一、英文残留问题
2026-08-29 15:30:25 +08:00

473 lines
14 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"bj_power_mes/ent/bomitem"
"context"
"errors"
"fmt"
"time"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// BomItemCreate is the builder for creating a BomItem entity.
type BomItemCreate struct {
config
mutation *BomItemMutation
hooks []Hook
}
// SetProductCode sets the "productCode" field.
func (_c *BomItemCreate) SetProductCode(v string) *BomItemCreate {
_c.mutation.SetProductCode(v)
return _c
}
// SetNillableProductCode sets the "productCode" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableProductCode(v *string) *BomItemCreate {
if v != nil {
_c.SetProductCode(*v)
}
return _c
}
// SetMaterialCode sets the "materialCode" field.
func (_c *BomItemCreate) SetMaterialCode(v string) *BomItemCreate {
_c.mutation.SetMaterialCode(v)
return _c
}
// SetMaterialName sets the "materialName" field.
func (_c *BomItemCreate) SetMaterialName(v string) *BomItemCreate {
_c.mutation.SetMaterialName(v)
return _c
}
// SetNillableMaterialName sets the "materialName" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableMaterialName(v *string) *BomItemCreate {
if v != nil {
_c.SetMaterialName(*v)
}
return _c
}
// SetSpec sets the "spec" field.
func (_c *BomItemCreate) SetSpec(v string) *BomItemCreate {
_c.mutation.SetSpec(v)
return _c
}
// SetNillableSpec sets the "spec" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableSpec(v *string) *BomItemCreate {
if v != nil {
_c.SetSpec(*v)
}
return _c
}
// SetUnit sets the "unit" field.
func (_c *BomItemCreate) SetUnit(v string) *BomItemCreate {
_c.mutation.SetUnit(v)
return _c
}
// SetNillableUnit sets the "unit" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableUnit(v *string) *BomItemCreate {
if v != nil {
_c.SetUnit(*v)
}
return _c
}
// SetManageMode sets the "manageMode" field.
func (_c *BomItemCreate) SetManageMode(v string) *BomItemCreate {
_c.mutation.SetManageMode(v)
return _c
}
// SetNillableManageMode sets the "manageMode" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableManageMode(v *string) *BomItemCreate {
if v != nil {
_c.SetManageMode(*v)
}
return _c
}
// SetUnitQty sets the "unitQty" field.
func (_c *BomItemCreate) SetUnitQty(v float64) *BomItemCreate {
_c.mutation.SetUnitQty(v)
return _c
}
// SetNillableUnitQty sets the "unitQty" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableUnitQty(v *float64) *BomItemCreate {
if v != nil {
_c.SetUnitQty(*v)
}
return _c
}
// SetLossRate sets the "lossRate" field.
func (_c *BomItemCreate) SetLossRate(v float64) *BomItemCreate {
_c.mutation.SetLossRate(v)
return _c
}
// SetNillableLossRate sets the "lossRate" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableLossRate(v *float64) *BomItemCreate {
if v != nil {
_c.SetLossRate(*v)
}
return _c
}
// SetRequiredQty sets the "requiredQty" field.
func (_c *BomItemCreate) SetRequiredQty(v float64) *BomItemCreate {
_c.mutation.SetRequiredQty(v)
return _c
}
// SetNillableRequiredQty sets the "requiredQty" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableRequiredQty(v *float64) *BomItemCreate {
if v != nil {
_c.SetRequiredQty(*v)
}
return _c
}
// SetSerialSns sets the "serialSns" field.
func (_c *BomItemCreate) SetSerialSns(v []string) *BomItemCreate {
_c.mutation.SetSerialSns(v)
return _c
}
// SetCreatedAt sets the "createdAt" field.
func (_c *BomItemCreate) SetCreatedAt(v time.Time) *BomItemCreate {
_c.mutation.SetCreatedAt(v)
return _c
}
// SetNillableCreatedAt sets the "createdAt" field if the given value is not nil.
func (_c *BomItemCreate) SetNillableCreatedAt(v *time.Time) *BomItemCreate {
if v != nil {
_c.SetCreatedAt(*v)
}
return _c
}
// SetID sets the "id" field.
func (_c *BomItemCreate) SetID(v int) *BomItemCreate {
_c.mutation.SetID(v)
return _c
}
// Mutation returns the BomItemMutation object of the builder.
func (_c *BomItemCreate) Mutation() *BomItemMutation {
return _c.mutation
}
// Save creates the BomItem in the database.
func (_c *BomItemCreate) Save(ctx context.Context) (*BomItem, error) {
_c.defaults()
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *BomItemCreate) SaveX(ctx context.Context) *BomItem {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *BomItemCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *BomItemCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_c *BomItemCreate) defaults() {
if _, ok := _c.mutation.ProductCode(); !ok {
v := bomitem.DefaultProductCode
_c.mutation.SetProductCode(v)
}
if _, ok := _c.mutation.MaterialName(); !ok {
v := bomitem.DefaultMaterialName
_c.mutation.SetMaterialName(v)
}
if _, ok := _c.mutation.Spec(); !ok {
v := bomitem.DefaultSpec
_c.mutation.SetSpec(v)
}
if _, ok := _c.mutation.Unit(); !ok {
v := bomitem.DefaultUnit
_c.mutation.SetUnit(v)
}
if _, ok := _c.mutation.ManageMode(); !ok {
v := bomitem.DefaultManageMode
_c.mutation.SetManageMode(v)
}
if _, ok := _c.mutation.UnitQty(); !ok {
v := bomitem.DefaultUnitQty
_c.mutation.SetUnitQty(v)
}
if _, ok := _c.mutation.LossRate(); !ok {
v := bomitem.DefaultLossRate
_c.mutation.SetLossRate(v)
}
if _, ok := _c.mutation.RequiredQty(); !ok {
v := bomitem.DefaultRequiredQty
_c.mutation.SetRequiredQty(v)
}
if _, ok := _c.mutation.CreatedAt(); !ok {
v := bomitem.DefaultCreatedAt()
_c.mutation.SetCreatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *BomItemCreate) check() error {
if _, ok := _c.mutation.ProductCode(); !ok {
return &ValidationError{Name: "productCode", err: errors.New(`ent: missing required field "BomItem.productCode"`)}
}
if v, ok := _c.mutation.ProductCode(); ok {
if err := bomitem.ProductCodeValidator(v); err != nil {
return &ValidationError{Name: "productCode", err: fmt.Errorf(`ent: validator failed for field "BomItem.productCode": %w`, err)}
}
}
if _, ok := _c.mutation.MaterialCode(); !ok {
return &ValidationError{Name: "materialCode", err: errors.New(`ent: missing required field "BomItem.materialCode"`)}
}
if v, ok := _c.mutation.MaterialCode(); ok {
if err := bomitem.MaterialCodeValidator(v); err != nil {
return &ValidationError{Name: "materialCode", err: fmt.Errorf(`ent: validator failed for field "BomItem.materialCode": %w`, err)}
}
}
if _, ok := _c.mutation.MaterialName(); !ok {
return &ValidationError{Name: "materialName", err: errors.New(`ent: missing required field "BomItem.materialName"`)}
}
if v, ok := _c.mutation.MaterialName(); ok {
if err := bomitem.MaterialNameValidator(v); err != nil {
return &ValidationError{Name: "materialName", err: fmt.Errorf(`ent: validator failed for field "BomItem.materialName": %w`, err)}
}
}
if _, ok := _c.mutation.Spec(); !ok {
return &ValidationError{Name: "spec", err: errors.New(`ent: missing required field "BomItem.spec"`)}
}
if v, ok := _c.mutation.Spec(); ok {
if err := bomitem.SpecValidator(v); err != nil {
return &ValidationError{Name: "spec", err: fmt.Errorf(`ent: validator failed for field "BomItem.spec": %w`, err)}
}
}
if _, ok := _c.mutation.Unit(); !ok {
return &ValidationError{Name: "unit", err: errors.New(`ent: missing required field "BomItem.unit"`)}
}
if v, ok := _c.mutation.Unit(); ok {
if err := bomitem.UnitValidator(v); err != nil {
return &ValidationError{Name: "unit", err: fmt.Errorf(`ent: validator failed for field "BomItem.unit": %w`, err)}
}
}
if _, ok := _c.mutation.ManageMode(); !ok {
return &ValidationError{Name: "manageMode", err: errors.New(`ent: missing required field "BomItem.manageMode"`)}
}
if v, ok := _c.mutation.ManageMode(); ok {
if err := bomitem.ManageModeValidator(v); err != nil {
return &ValidationError{Name: "manageMode", err: fmt.Errorf(`ent: validator failed for field "BomItem.manageMode": %w`, err)}
}
}
if _, ok := _c.mutation.UnitQty(); !ok {
return &ValidationError{Name: "unitQty", err: errors.New(`ent: missing required field "BomItem.unitQty"`)}
}
if _, ok := _c.mutation.LossRate(); !ok {
return &ValidationError{Name: "lossRate", err: errors.New(`ent: missing required field "BomItem.lossRate"`)}
}
if _, ok := _c.mutation.RequiredQty(); !ok {
return &ValidationError{Name: "requiredQty", err: errors.New(`ent: missing required field "BomItem.requiredQty"`)}
}
if _, ok := _c.mutation.CreatedAt(); !ok {
return &ValidationError{Name: "createdAt", err: errors.New(`ent: missing required field "BomItem.createdAt"`)}
}
if v, ok := _c.mutation.ID(); ok {
if err := bomitem.IDValidator(v); err != nil {
return &ValidationError{Name: "id", err: fmt.Errorf(`ent: validator failed for field "BomItem.id": %w`, err)}
}
}
return nil
}
func (_c *BomItemCreate) sqlSave(ctx context.Context) (*BomItem, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != _node.ID {
id := _spec.ID.Value.(int64)
_node.ID = int(id)
}
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *BomItemCreate) createSpec() (*BomItem, *sqlgraph.CreateSpec) {
var (
_node = &BomItem{config: _c.config}
_spec = sqlgraph.NewCreateSpec(bomitem.Table, sqlgraph.NewFieldSpec(bomitem.FieldID, field.TypeInt))
)
if id, ok := _c.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = id
}
if value, ok := _c.mutation.ProductCode(); ok {
_spec.SetField(bomitem.FieldProductCode, field.TypeString, value)
_node.ProductCode = value
}
if value, ok := _c.mutation.MaterialCode(); ok {
_spec.SetField(bomitem.FieldMaterialCode, field.TypeString, value)
_node.MaterialCode = value
}
if value, ok := _c.mutation.MaterialName(); ok {
_spec.SetField(bomitem.FieldMaterialName, field.TypeString, value)
_node.MaterialName = value
}
if value, ok := _c.mutation.Spec(); ok {
_spec.SetField(bomitem.FieldSpec, field.TypeString, value)
_node.Spec = value
}
if value, ok := _c.mutation.Unit(); ok {
_spec.SetField(bomitem.FieldUnit, field.TypeString, value)
_node.Unit = value
}
if value, ok := _c.mutation.ManageMode(); ok {
_spec.SetField(bomitem.FieldManageMode, field.TypeString, value)
_node.ManageMode = value
}
if value, ok := _c.mutation.UnitQty(); ok {
_spec.SetField(bomitem.FieldUnitQty, field.TypeFloat64, value)
_node.UnitQty = value
}
if value, ok := _c.mutation.LossRate(); ok {
_spec.SetField(bomitem.FieldLossRate, field.TypeFloat64, value)
_node.LossRate = value
}
if value, ok := _c.mutation.RequiredQty(); ok {
_spec.SetField(bomitem.FieldRequiredQty, field.TypeFloat64, value)
_node.RequiredQty = value
}
if value, ok := _c.mutation.SerialSns(); ok {
_spec.SetField(bomitem.FieldSerialSns, field.TypeJSON, value)
_node.SerialSns = value
}
if value, ok := _c.mutation.CreatedAt(); ok {
_spec.SetField(bomitem.FieldCreatedAt, field.TypeTime, value)
_node.CreatedAt = value
}
return _node, _spec
}
// BomItemCreateBulk is the builder for creating many BomItem entities in bulk.
type BomItemCreateBulk struct {
config
err error
builders []*BomItemCreate
}
// Save creates the BomItem entities in the database.
func (_c *BomItemCreateBulk) Save(ctx context.Context) ([]*BomItem, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*BomItem, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*BomItemMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil && nodes[i].ID == 0 {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *BomItemCreateBulk) SaveX(ctx context.Context) []*BomItem {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *BomItemCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *BomItemCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}